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A thread started by a savage natural.
I wonder why the color is so garish.
Rakus color?
For a minor character mech, it has an impressively intricate design.
>>4
The design is close to the initial concept of Mobius Zero, so as a result, it seems like a well-crafted design for a minor mech.
>>4
It seems that they are equipped with movable thrusters to accommodate the mobility of MS (Mobile Suits).
But against Jin’s armor, the linear gun can’t penetrate, and the crucial mobility performance is trampled due to the difference in specs of the person inside.
>>26
I can shoot linear guns, but I wonder what the armor that gets turned into Swiss cheese by things like Eaglestern and Todesstrecken is made of…
>>26
It seems impossible to achieve a kill ratio of 5:1 without being able to defeat anyone with the linear gun, so I think they are likely able to defeat opponents normally in areas where they can’t be seen.
I recently learned that the missile equipped with nuclear warheads is of the same type as the missiles in the multi-launcher pack.
Please enter the passcode.
>>6
The password is!! 0! 2! 1! 4! Happy Valentine’s Day!!!!
>>14
It’s out… Blood Valentine’s… I can tell right away because it’s so noisy…
The deformed Aegis has a fairly similar structure.
Even though I’m a supporting role, I’ll be more memorable than a bad MS.
I’ve seen Mebius for the first time up close, but does it have a configuration like Gatling x2, missiles x4, and a railgun?
>>10
That’s about the gist of it.
Like Nadesico.
It’s still too early!
STG aircraft
This guy has the combat power equivalent of one Jin with five units, so it’s surprisingly strong.
>>17
This type of robot anime has exceptional performance for a playable mech.
>>18
No, rather it’s too weak; if I remember correctly, in the original, it was one Zaku against three Saber Fish.
>>17
The fear that there exists a monster that can break through Cody’s defense line with an even larger nuclear missile due to that performance gap.
Isn’t there a chance that they could surpass Athrun as a pilot?
>>24
There’s a theory that they’re a miraculous test equipment type that suddenly appeared and started firing in the air defense zone where control has been established.
>>29
There is also a theory that the plant provided it.
>>69
There is a theory that a faction, considering the possibility of stable miracol technology leaks and the existence of Miracolo Mobius being discovered due to the Blitz being stolen within the alliance, had a tight-lipped mercenary take care of it.
>>69
Well, in terms of the main anime, it seems that from the coalition’s perspective, it was definitely an attack from the coalition side (Blue Cosmos).
I honestly think that if it’s just about design, I can play a leading role in some kind of work.
Didn’t the kill ratio change to 3:1?
I mean, we’re going to revise it to 1:3 later on anyway.
Wore it.
Even though it’s Valentine’s Day, there are still hard workers out there.
The kill ratio seems to be good enough considering that the opponent is a coordinator.
>>27
Was it before this, the Mistral at the beginning of the war?
>>27
The kill ratio is announced by the coalition, so in reality, they are getting beaten even more.
It’s great that the defeated mecha in the beginning becomes active as the Peacemaker team in the second half.
Does the linear gun not work on the gin’s armor? It’s the same model as the Mobius Zero that the old man was riding and blasted through.
It looks like Gaza E.
I didn’t know this guy’s name when I was watching anime, so I didn’t think it was Zero and its series.
In the case of early battery technology and equipment without extenders, was it that MS and MA couldn’t fully demonstrate their effectiveness?
In the movie, Jin’s armor was severely penetrated by Windham’s Egelstern, but how slow and small-caliber can a linear gun that is inferior to a powder-based Vulcan really be?
>>37
Since the portrayal in each scene can vary in intensity, it’s not good to take the main depiction too seriously.
Is the reason for raising the battle intensity with kill ratio because they are shifting the frontal armor and attacking from the back, or luring in enemies to somehow deal with them using a saturation missile attack?
Regarding the amount of armor on Jin, there are also setting levels, but I think there are some flaws with the Stargear Linear Gun Tank as well.
Did you just say something bad about Zaut?
Jin plays the Egelstern properly.
To death shredding is impossible.
If the linear gun really doesn’t work, it feels more natural to just double the missile load instead.
>>43
The linear gun is important because it can cause knockback even if it can’t break through.
The armor of the gin deflects the Strike’s Egelstern easily, so it might actually be a better match for the Todes-Schrecken, which attacks in numbers by being miniaturized.
It feels very much like a matter of narrative convenience that even the Mobius team of Special Task Force X, which is more like a subordinate or peer of Canard, was able to perform well against the Z.A.F.T. MS units by concentrating their firepower on Hate and unleashing it sufficiently.
The kill ratio with Jin changed from 1:5 to 1:3, but due to the portrayal and the racial differences of natural coordinators, I think 1:15 is fine.
>>47
It’s probably just that there was no demand for a scene where Mebius defeats Jin, so it wasn’t depicted.
>>53
I have a feeling that there was a Jin that got hit and exploded, just to be safe.
>>47
There are parts where I can’t tell whether the kill ratio is based on shootdowns or disabled/seriously damaged status.
Even if the Jin itself is defeated, the survival rate of the cockpit block is supposed to be high.
>>54
In the midst of that, the way the Union’s Strike fights by surely gouging out the MS cockpit is being treated as a berserker…
It might be that the linear gun and Egelstern were repelled a lot at the beginning of the war, which led to the use of high-powered ammunition in the later stages of the war…
The linear gun is a weapon that, while it can sometimes misfire if struck in the wrong place, is fundamentally capable of achieving destruction.
>>49
In a battle somewhere in Panama, the linear gun tank was able to defeat Jin head-on, so it must be a matter of the hit location.
It seems that the kill ratio includes the erroneous reports from the Allied High Command as well.
It’s a defeat as a mobile weapon because we can’t win due to mobility and if we get close, we’ll just be slashed and there’s nothing we can do about it.
It’s a Todes-Schrecken designed for close-range use against MS, with a smaller caliber and increased ammunition capacity, like an Egelstern for intercepting missiles.
There’s no way you can win if you use this type of MA in a combo game! The controls are completely different.
The kill ratio can often swell to 3 to 5 times the actual number, or something like that.
>>58
“If it’s a setting of ‘claiming to be 〇〇’, that’s one thing, but since it’s a setting of ‘being 〇〇’, that’s just outrageous?!”
More than that, give me a nuclear weapon!
>>59
Since the April Fool’s Crisis, the mainland of Earth is in a situation where it cannot be used.
In space, there are many places with holes, but when the ZafT fleet approaches, their ships are incapacitated because they are loaded with NJ, right?
>>59
It’s no good.
The Federation seems to believe that the personnel losses from battleships being destroyed by MS are the most severe.
They are probably trying hard outside the screen.
The vital part is sturdy, so losing limbs counts as being defeated, but the pilot is alive; that’s a common occurrence in Seed.
When it’s said that the kill ratio of Zakus and Guffs compared to Windams and Daggers is 1:3, it gives the impression that it might be about that.
Even if the aircraft’s performance is good, it’s not unusual for a general natural soldier to stand around unable to utilize it, like with Windam.
>>68
Well, there are story considerations, but even a natural OS can be heavily influenced by skill level, so it’s a bit much.
The design as a space fighter is quite cool.
>>70
I can’t remove the gun barrel that doubles as a thruster like Zero, but I’m making an effort to move around vigorously to counter the mobile suits.
In a dogfight, even though I had perfectly taken the back, it’s the bank that abruptly reversed 180 degrees and got slashed that’s to blame.
From a natural perspective, Jin is really too fast.
Since the opponent was the elite Crusoe squad and had a Gundam, the 8th fleet was completely annihilated in a one-sided beating…
GAT’s Egelstern has modified the battleship’s anti-aircraft turret.
It has become something that cannot break through Jin’s armor due to being forcefully downsized.
>>77
It seems like standardization for simultaneous operation with AA was ultimately impossible after all…
>>81
Why did it become II or Torres Shrekken?
>>77
The battleship ones have longer barrels, so their penetration capability and projectile velocity are likely completely different from those designed for Mobile Suits.
It seems like there are many barrels for the Gatling gun as well.
The performance itself is quite good in terms of mobility, and it’s generally excellent.
Just because I can’t win against Jin.
Jin, that has crazy armor that can’t be penetrated by conventional live weaponry from the Allied forces back then…
>>80
Although there is a lot of talk about things like the graveyard’s sword forging technology and rare metal Ω being out-of-place artifacts, the manufacturing level of Zaft, or rather the Plants, is seriously high.
If the AA is reused, the ammunition should be the same, so how can the power change?
The type insurgent is also stacked by being steamed and not shot by penetrating armor.
It’s strange how the hardest frontal armor of the Zaurt was pierced by a linear cannon tank…
Given the situation in the play, I wouldn’t be surprised if it were 1:10.
It’s terrible that the missiles are wired because of the N-Jammer, even though it’s more of a fighter jet.
>>86
There should have been things like infrared guidance as well, but in any case, the range is short.
It left a deep impression because it was cut in half every time in the OP.
When the Strike Dagger first came out, it seems like the ZAFT MS had a reversed kill ratio.
>>89
Isn’t it better to form a battle line with the Sky Grasper or Cosmo Grasper equipped with beam weapons?
>>95
Even in Mobius Zero, only Mu survived; MS battles in space fighters are like a punishment game.
If you look back at the OP’s bank, you’ll understand there’s no way to win.
Kyou immediately contacts the mothership’s leads. He tries to confirm the situation outside, and while Elijah might be able to hear it, the communication, which adds to Raija’s burden during combat, connects quickly and Ria informs him of the situation. The client’s fighting force consists entirely of the mobile armor Mebius, confirming that “one mobile suit is facing off against it.” Raija clearly understands the sense of crisis. The power disparity between a normal mobile suit and a mobile armor is said to be two to five times. This means Raija is facing nearly six times the fighting power.
I think it’s impossible to read this description as propaganda.
Since I see the bank over and over again, it just feels like it came out again…
Both the Mobius and Jin have cool designs and stylish mobile battles, even now.
Isn’t there a limit to MS in terms of naturalness? That’s why there are opinions suggesting a return to the MA line or going down a monstrous route like Destroy.
>>92
Destroy can only be piloted by modified humans, ha ha ha!
>>94
It seems terrible that even an average Coordinator would struggle to handle something like the Astray.
>>94
It’s easy; you just have to medicate the natural or modify the human body.
The Atlantic Federation in particular has a lot of war orphans to take care of.
The completeness of Zamzazar is high, isn’t it?
It seems that Zamzaza is strong enough, so if three people can use that, I think it makes sense to prioritize MA.
I like things that are reminiscent of Mebius! There’s also Euclid!
The fact that there is a kill rate means that kills are being made, so it’s not that Jin is completely unbeatable.
>>100
On the ground, it seems easier to carry out saturation attacks with large turrets, bombers, missiles, and so on, because you can’t move in three dimensions like in space.
Well, that’s more like a tradition from the 1st Zaku and such.
Destroys are more about overwhelming and ravaging, so you need to fill in the gaps through collaboration with your companions.
Even considering the difference in numbers, if 10 people can defeat 1 coordinator, it would be a bargain, even getting change back.
The reinforced development type of Euclid is too strong, isn’t it?
I feel like the universe is relatively better as long as this can be used.
There were only tanks and regular fighter planes on the ground.
It’s a level that can be managed with Zaout.
>>108
The Zaut loses to regular tanks as well…
The Dinn, modified for aerial combat with thinner armor, was shot down at a bunker or slashed by a fighter’s wing, which exaggerates the thick armor of the Jin.
On the ground, Bakuu is an even greater nemesis to conventional weapons than Jin.
According to MSV War Chronicles, Din has surprisingly thin armor, making it on par with Spearhead and others.
>>110
It seems that fighters no longer have the superiority in high-speed combat or missile attacks as they used to, partly due to NJ’s influence.
What am I supposed to do against a Bakuu or a tank…?
Thanks to Din’s failures or defeats, Assault Shroud versions of Din and Babi were created.
If you think about how Bakuu received the information about the Dom starting the war pretty quickly, it’s really intense.
Dinn gets split in half by a fighter jet’s crash.
When you look at it this way, the spacecraft for space use has a high level of completeness from the beginning.
The ground invasion unit shows a lot of trial and error, doesn’t it, ZAFT?
>>118
I like how the early mass-produced Goon had manipulators, but the successor models like Zono and Ash have those usual amphibious machine-like claws.
It’s no wonder you’re called that, Zaout…
It’s hard to say that the new model, Mobius, has the advantage simply because Jin and the ground king, Bakuh, are just too well-made.
It’s pretty amazing that mass-produced machines were flying in that era, Din.
In the first place, the only thing available at the outbreak of the war was Mistral, which is a finished alliance.
It’s also said that the plant finished with gin in that state is too crazy.