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Starmie, Paralysis, Beetle: LV18 HP: 37/46 The enemy’s Starmie uses Bubble Beam!
It’s not the hardest in the series, but back then, everyone was basically groping around with almost no information.
There are probably kids who kept using weak Pokémon endlessly.
>>1
Compared to a normal RPG, the freedom of the party is quite high, so depending on how you approach it, the difficulty can increase quite a bit…
It feels like an intense tension as if I have encountered a brown bear when I carefully listen to the wild battle.
Weak Pokémon are incredibly unusable, but since leveling up and using high-power moves can be effective, I don’t think the difficulty itself is high for a retro game.
>>4
I believe that the effectiveness of pushing through is one aspect of the overwhelming popularity at that time.
The emotion when the arranged version of “Kingin” played was even more profound.
I have a strange memory of being able to use Surf only with machines.
It’s quite common to rely on Butterfree until Hanada… right?
>>8
The flour and the psychic power are quite strong, you know…
Memories of progressing using only Pikachu.
The friend who chose Charmander couldn’t defeat Starmie and went in with three Oddish in their party.
My personal standard strategy was to weaken the opponent by sending out Pikachu or Oddish and then bring out the real main three starters.
There are chaotic parts, but there is a solution in leveling up.
Also, it’s basically a one-on-one, so it’s easy to understand what’s happening.
I was advised by a friend to definitely paralyze or put to sleep the enemy in order to stop its actions, as it was quite difficult to defeat.
A Blastoise that has learned Surf, Ice Beam, and Earthquake will become a strategy ultimate weapon.
>>15
The water system is pretty easy because the bubble concentration is halved.
The first generation and Gold/Silver have a lot of catchy songs, perhaps because of the sound source.
Charizard can learn Cut and Strength.
>>17
Even though I’m flying in the sky, I can remember the cracks, so I can forcefully overcome unfavorable matchups.
Beedrill
Nibble.
My first playthrough was a solo, muscle-headed run with Charizard all the way to the end.
I have a memory of mostly pushing through with Blastoise.
Surf and Ice Beam are strong.
A Venusaur that can regularly use Leaf Cutter is also strong.
I was struggling to find a way to use that garbage called a spear.
The efforts to make the helpless pupa collide head-on are resulting in something too cruel.
>>25
Butterfree’s Psychic is so strong! Its Powder is so strong! But when it turns into a flurry of blows… it feels kind of weak… it’s tough.
>>25
The first generation is very effective because the poison works on bugs, so Double Needle is a big help.
The Rocket Gang battles multiple times, and they’re mostly poisoned types.
I don’t think Spearow would be punished even if it got stats similar to Mega Spearow.
I was basically mowing down everything with Blastoise and Articuno.
The freezer is simply strong, but maybe it’s because ice pierces it even though it’s weak against water.
I had six of them lined up and was raising their levels evenly, so I was having fierce battles with my rivals every time.
If you’re the type to keep using the Pokémon you caught early on, you’ll really struggle.
The strength of the blizzard was strong enough for children to understand.
I used the snowstorm learning machine to teach snowstorm to an Esper and mainly used Masako.
The spear has a dubbing.
I have a memory of the learning device at that time being really difficult to use.
The battle music in Pokémon is all intense right from the intro, isn’t it?
It’s a song I listen to multiple times, so maybe it’s to make the biggest impact.
The value of TMs is incredibly high in gameplay, and there are few moves that can be learned through HMs that diminish in effectiveness; Surf is certainly valuable.
>>36
It has excellent power and accuracy, and it is perfected in the secret tradition.
A subtle water secret technique that is too complete starts to sprout later and compresses the technique space.
For some reason, there seem to be many thorns, so it’s easier to dig a hole.
Those who don’t pass will be hunted with a freezing beam.
I love the background music from the first generation Gym Leader battles.
The music for the Gold and Silver Kanto Gym Leader battle has changed, and I’m sad… I love this!!!!
The background music for the championship battle is perfect, right down to the timing of Pidgeot’s cry.
The BGM of Pikachu and Eevee, which perfectly inherits the red-green style, is of high quality.
That guy was using Poppo until the very end…
There are too many inferior versions of Kairiki… Do we really need TM for things like Tri Attack?
>>43
The Torah Attack has an additional effect… Huh? It doesn’t?
But the NPC…
Since Pikachu is here, Misty will be a breeze!
…Starmie is so tough! That was my childhood.
>>44
Electric shock is not very reliable…
>>46
But even with this, it was completely different whether it was there or not… Are you listening, Voltorb and Pikachu’s Thunder?
While BGM is often mentioned first, the sound effects also leave a significant impression on the ears and memory.
Psychokinesis, earthquakes, destructive beams, and blizzards all seem extremely powerful.
>>45
The psychic feel of psychokinesis is nice, isn’t it…?
Pika gave up because it was difficult, but Pippi was somehow able to catch it in the Otsukimi Mountain.
You brought me along until the end; it might be that being quite normal is strong after all.
>>47
Overall, the status is quite balanced too.
It is undoubtedly strong and stable, thanks to the richness of techniques unique to the first generation.
It’s based on the premise that you will use technical machines to some extent.
>>47
It’s nice that in the first generation, martial arts don’t come flying in quickly, so there are almost no weaknesses.
The sound of the bubble is nice too, even though it’s called a bubble, it looks really heavy.
>>48
The first-generation SE is overall excellent.
Above all, Pikachu lacks durability too much.
I realized that if you make it a Bug and Poison type, it just increases the weaknesses, right? I thought I was a genius.
>>51
Grass Pokémon that are essentially weak to Psychic.
Starmie is at its peak, and then everything else is a mess; it’s really hard to understand, right? Gym battles.
>>53
Of all places, the Electric-type Kaciba Gym is right next to Diglett’s Cave.
Ultimate Move: Blizzard
Digging a hole in the destructive beam.
This composition of Latta was my ace.
>>55
Isn’t it just that the TM is strong?
I love the intense feeling of the destruction beam.
I love the mysterious splash of Surf.
Since there were quite a few friends playing, I was able to gather the communication evolution group around the middle of the game, and those guys, especially Alakazam, were incredibly strong.
A rat that learns critical skills at a low level is quite excellent.
There are also gaps, and it’s convenient.
Thanks to that, when the enemy trainer uses it, I get hit for sure and end up in pain.
Speaking of BGM, the champion really has a lot of tension.
Well, if you can actually get that far, there shouldn’t be any elements to struggle with anymore…
The first generation has almost no moves of certain types, so type matchups are pretty unbalanced.
>>65
The weaknesses of Psychic types are Bug and Ghost!
The applicable techniques are just to lick the missile-like and double needle!
>>70
Yay! Spearow is the top meta in the environment!
>>78
“Unified Psychokinesis”
>>70
The Dragon type is actually weak to its own type.
The relevant move, Dragon Rage, deals a fixed 40 damage.
>>82
It’s almost a kindness that Dragonite gets a Flying type…
These days, there are so many trainers in Pokémon that leveling up is a breeze.
There are too few trainers before the first gym in Red, Green, and Gold, Silver.
Noticing the designer combo that counters with luck.
This is going to be bad! When I battled with my friend, it took a ridiculously long time, and all that happened was that Lucky fell down.
The cutting demon is so strong! A secret machine?! This cut move seems even stronger, so maybe I should exchange it!
>>69
I want to make you forget about the sword technique.
>>69
I was able to keep the cut, but one of Charizard’s move slots became useless…
I remember struggling because I overlooked an important line in the story, and I didn’t know how to deal with the thirsty people at the gate in the city.
Surprisingly, the Iwayama Tunnel can be passed through even without a flashlight.
I used the weak ones as meat shields while recovering the main forces.
Looking back, I was a terrible trainer…
>>73
Well, after RS, I’ll do things like the Hika Zombie…
When using a TM or learning a move, the details of the move don’t show up, so I can’t tell what’s strong or weak…
>>74
But old RPGs were based on the assumption of instruction manuals and strategy guides.
>>74
What the heck is “tokushu” anyway!?
After dividing into special attack and special defense, I could finally determine it just by the text, but there’s no way I could figure it out on my first encounter.
The fact that the bubble pressure is set as the second highest base stats among all Pokémon, regardless of whether it is strong at that point or not, is…
Onix is easy to understand as a tutorial boss-type position.
I seriously don’t know what type matching moves are.
I have no memory of hearing any information about it during the first generation’s active years.
The destructive beam of Kentauros and the slash of Persian were just a matter of experience that was crazy.
>>77
It was repeatedly explained that type matching is strong.
There was no explanation at all about the power of each technique.
I have a younger brother, and we both received Pokémon from Santa as Christmas presents at the same time.
I learned that even Santa has his limits, as both my younger brother and I ended up with green.
It’s scary how in the Pikachu version, Erika, who was at level 32, suddenly has opponents at level 50.
>>87
It was an era, or rather a boom, where increasing the difficulty was considered a service…
The reason why it became a straight path is because of the consideration of whether the game could be cleared by losing sight of the progression route, which is the case in BW.
Dohwasure was seriously overpowered.
>>88
Looking back now, it’s too broken.
>>93
Even though it’s just meditating twice in one turn…
>>88
It felt like something a strong guy would learn towards the final stage.
The name is bad, the name is!
>>100
I’ll banish you from Mewtwo’s technique, you forgetful one…
There are many kids like this.
It’s been a while since I played, and the Psychic of Butterfree at the beginning is too strong… Psychic types were really too strong in the first generation.
The sound and effects of the original Bubbul Beam are intensely memorable.
In terms of status, Machis’s Raichu should be strong, but it doesn’t have much trouble due to being countered by ground types.
Kasumi Natsume → Strong
Matis Erika → Difficult to deal with if you don’t have a strategy on your first encounter.
Kyo → Normal
Takeshi → It takes time.
Sakaki Katsura → Easy victory
It gave off that kind of impression.
During this time, dealing with Espers was quite challenging; you either countered with another Esper or quickly froze them using a fast Ice-type.
If Dragonite uses Forgetfulness, it’s all over.
I think it’s easy to notice that there are no decent bugs or ghost moves, so I wonder why it was left as it is.
Kasumi was overwhelmed by Starmie’s unreasonable strength rather than the technique itself.
In Poké Stadium 2, Mewtwo uses the move called “Amnesia.”
As long as there is Surf, using Bubble Beam feels like a joke…
I wonder why the move has such a name with that performance.
Honestly, if Machis can defeat the Green of the Saint Anne, it’s all good.
I got totally defeated by that guy’s Oddish’s mistletoe seed.
After leveling Thunder Freezer Fire to level 100 and only having those Pokémon in my party, it seems that I can talk to Masaki and catch Ho-Oh.
Izawa from Group 2 said.
I love effects like bubble distortion 🫧 or psionic distortion from psychokinesis!
Psychedelic wave
Psychokinesis
self-restoration
Reflector
My Alakazam, which can both attack and heal and become strong against physical attacks, is the strongest!
In terms of calculating difficulty, it was probably an era where using a few days for leveling up children was not particularly problematic.
I thought Kasumi would be weakened in the remake, but then there was Water Pulse.
>>111
As a sub move for Jirachi and Glaceon, Hydro Pump leaves a strangely lasting impression.
Also, Brawlhalla.
Maybe it was originally for Kodak or Yadoking, I forgot.
According to the explanation of gold and silver, it seems that forgetting things can clear the mind and enhance special abilities.
The impression of the fighting bug ghost is from the time when it struggled without decent attack moves.
When I first saw the avalanche, I thought the game was broken.
The background music for the first champion match is
I feel like it has a strong RPG final boss vibe.
It seems to be a relatively rare close-up in the subsequent series.
Thanks to the super useful TM that can definitely be obtained during the progress, Mathis is a snack.
>>119
Even without that, there’s a cave right next to the town…
When I was a kid, I thought it was better to attack rather than use buff skills! So I always missed those kinds of skills.
There are still aspects where I am holding onto that feeling.
>>120
In a travel party, a full attack packed with various types of techniques is strong enough.
I thought the strategy guide I had used Butterfree until the end, and that it was strong.
>>121
Is that the column about catching the older sister with a Master Ball?
There was only Dragon type and Dragon Rage, right?
Huff huff… I defeated the first gym leader!!
Endurance
The sharpness is broken, so Charizard isn’t that bad either.
Venusaur
Pidgeot
Spear
Butterfree
Gyarados
Nidoking
My first play was definitely with this party; I have memories of desperately raising a 500 yen Magikarp.
The anger was too mysterious to understand.
I was helped by Leaf Cutter and Cut with Charizard and Venusaur.
Blastoise is, well, Surf…
>>132
You can teach it frozen beams and blizzards as well…
Gengar’s back view is so lame!
The coils of the Tachiwaki Complex are considered a great homage.
I think it’s pretty kind that the first generation has detours for leveling up prepared in most towns.
>>136
While money is limited, you don’t have to worry about lodging costs.
It’s a strange RPG.
I’m sure I got a Sawamurā at the gym next to Natsume, but I don’t particularly remember using it.
I wonder if it would have been different with a Hitmonchan.
>>138
Since the three colors 👊 are a special reference, please understand.
>>138
That’s quite different.
Weaker than Sawamurā.
>>138
The special is too low, so punching techniques are useless… Biwalar!
If you go to Hanada City, you won’t be able to return to Otsukimi Mountain due to the steps, and you can’t leave Hanada City unless you defeat your rival.
I have memories of grinding levels like hell against the level 6 Ekans in Hanada West.