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Update Information! SSR [Eye-catching Change of the World] Almond Eye Unique Bonus Lv30 Eye-catching Change of the World When the Bond Gauge is above 80, Power Bonus and Skill Pt Bonus Holding Skills Skill Pt Corner Expert ○ 180 Becomes skilled at corners and slightly increases acceleration Sharp Angle Horse Evasion 150 Makes it easier to take a stance to avoid when other horse girls block the path from the outside Good Track Condition Proficiency 100 Becomes adept at “good” track conditions and slightly increases speed Final Straight Acceleration Skill Pt 180 Increases speed on the final sprint straight <Middle Distance> Straight Walker Skill Pt 170 Makes it easier to take long strides on the straight and slightly increases acceleration Horse Preference Skill Pt 160 Makes it easier to demonstrate speed when many horse girls are nearby Chestnut Eater Skill Pt 120 Immediately triggers stamina recovery using the skill upon activation with the Tech Support Car Joint Lazy Horse’s Spirit Skill Pt 150 Allows to maintain course and firmly brace on the knee Cautious Escape Skill Skill Pt 170 Firmly regains the will to advance, slightly improving speed Confidence Skill Skill Pt 120 Quickly regains stamina during skill activation and makes it easier to move forward Singularities Skill Pt 120 Poor at the start, causing power balls to stop during the race and dizziness (Middle Distance) Hayate Ichimonji Skill Pt 170 Increases speed on the straight Training Event Unique Bonus Support Effect when raised to Lv50. Cygames Support Effect Skill Rate Up 35% Increased probability of English training occurring Speed Bonus 1 Training together raises the speed cap Speed Training Efficiency Up 20% Increases the effect when training together Push Training Efficiency Up 30% Race Bonus 15% Using Charming Sticks improves the image of status background Live Hint Event Effect Up 30% Skill Point Bonus 1 Training together raises the skill point cap Beauty Bonus 120 Skill Point Bonus 1 Training together obtains burst terminal during explosion Cygames, Inc.
Is it the case that you’re okay with this for the lead middle distance?
Thank you for taking care of me for a year.
>>3
Will it really last for a year?
>>211
But it will last for half a year.
I was surprised by the four gold skills and didn’t realize, but have I been doing quite a bit with a training level of 20 and response level of 15?
>>9
If anything, a SP1 Power1 Skill Point2 will come along and hit you with a proficiency rate of 120 and friendship of 35.
It has a bit of a face as if it’s holding back, stopping at hint level 3.
Reiwa’s spiel
Is this bust going to be the standard…?
Even if I complete this support card, I can only learn one gold skill…
It feels like it’ll be like that in 2 to 3 years.
It would be nice if I could receive gold skills from SR as well, even if I can get at least two types of gold from SSR.
It seems quite strong for medium-range leading, but could it also be strong as a general-purpose option?
>>21
Getting Hayate and a curve roughly is strong.
The arc has calmed down, but Hayate is still treated as a top-tier item.
Hayate and the arc aren’t that happy…
I’ve used Orfeusapoca for six months, so I need to use this guy for another six months.
>>25
There is a possibility that we will be using Orphe a lot from now on.
>>27
Who will I use in my training?
Another spike in inflation, I can’t keep up.
Hayate has a scenario evolution skill this time.
There are too many annoying skills, making it tough to be versatile.
If it were a farming-style skill acquisition method, I would go crazy.
As expected, the collection efforts have become stronger.
I’ve been saving stones without spending money and putting them into this, increasing my maxed out characters.
Since the versatile one takes priority, I guess I’ll go with this next… The last one I pulled was Spidra, so I’ll put them to good use together!
This also has group support, doesn’t it…?
Hint level 3 is garbage.
>>34
Getting a Gurusapo to fully upgrade over here feels great.
What are you going to do if you don’t collect money at the anniversary?!
Super cute!
I want you to dress like a dolphin wave.
It’s a super versatile speed type, but I wonder how we will pick up skills related to running style and distance from other support cards.
I feel that the current Smart Support Characters are playing that role.
From now on, this will be the standard, right?
>>41
This class probably won’t come out easily.
It will be a support card that breaks the common sense so far.
>>41
Well, if inflation doesn’t happen to this extent, things won’t change much.
What comes to mind with “amoai” is the horse in the back that is particularly unrelated.
Full reset Individual link Image Conditional self-activation Number of occurrences 4凸 4凸 4凸 4凸 4凸 Activation Activation Activation Speed x3 Activation Proficiency rate 120 100 80 100 80 Friendship bonus 35 20 35 20 35 Motivation effect 20 20 15 30 20 Training effect 20 5 5 10 20 Hint level 3 3 4 3 3 Hint occurrence rate 50 45 20 50 35 Initial bond gauge 30 30 30 30 35 Initial speed – – – 30 – Initial power – – 30 – – Initial skill points 40 60 – – – Speed bonus 1 1+1 1+1 3 3 Power bonus 1 – – – 1 Skill point bonus 1+1 1 1 – – Race bonus 15 5 10 10 5 Fan number bonus – 10 – – – Speed training Speed:32 Speed:32 Speed:32 Speed:31 Speed:31 Power:10 Power:9 Power:9 Power:9 Power:8 Stamina:7 Stamina:8 Stamina:8 Stamina:8 Stamina:8 Points: 14 Points: 12 Points: 13 Points: 11 Points: 11 Stamina training Speed:9 Speed:21 Speed:21 Speed:9 Speed:8 Stamina:19 Stamina:15 Stamina:12 Stamina:19 Stamina:10 Power:9 Power:8 Power:8 Power:20 Power:8 Guts:6 Guts:7 Guts:8 Guts:6 Guts:8 Points: 12 Points: 18 Points: 9 Points: 12 Points: 8 Power training Speed:9 Speed:9 Speed:9 Speed:9 Speed:8 Stamina:9 Stamina:9 Stamina:9 Stamina:20 Stamina:8 Power:22 Power:23 Power:32 Power:20 Power:10 Intelligence:9 Intelligence:8 Intelligence:6 Intelligence:8 Intelligence:7 Points: 10 Points: 13 Points: 12 Points: 16 Points: 13 Guts training Speed:6 Speed:7 Speed:7 Speed:6 Speed:6 Power:7 Power:6 Power:8 Power:6 Power:7 Guts:16 Guts:17 Guts:16 Guts:17 Guts:17 Intelligence:8 Intelligence:8 Intelligence:7 Intelligence:7 Intelligence:7 Points: 10 Points: 10 Points: 9 Points: 10 Points: 9 Intelligence training Speed:7 Speed:7 Speed:7 Speed:8 Speed:7 Guts:8 Guts:8 Guts:8 Guts:11 Guts:9 Intelligence:17 Intelligence:18 Intelligence:17 Intelligence:18 Intelligence:16 Points: 10 Points: 10 Points: 9 Points: 10 Points: 10
There is no option to back down.
If Hayate evolves the scenario, it seems like Stamina Earth could be useful again.
The impression of El hasn’t changed much since then…
It’s saying to factor it out because it can be used roughly.
I wonder if Speed L is still usable.
This scenario might not use the second speed card since the special effect is a group support card.
>>50
Not drawing the thread image.
If you don’t use this area, then it’s still active, right?
>>50
I believe El-chan is still very much active if she just participates casually and receives a participation prize.
I don’t care; if I want to fight and win, the thread image comes first.
It used to be said that Spidura, which was incredibly strong and reusable, was something you should definitely keep… but that’s a thing of the past now.
Scenario links can recover and are useful, even though they are not on the front lines.
It’ll be another speed, won’t it?
>>52
It will likely be a position that serves as a benchmark for the next year, and I believe that being less affected by the environment is fundamental for Spisapo.
The gold skills stand out, but the support performance is only slightly higher than the top.
It feels like it unexpectedly grew all at once.
But the fact that I can get 2 of them means I’ve become stronger.
>>53
It’s not the same sudden increase in step growth like when Still came.
I was on guard, thinking something outrageous like a power-like attack might come.
In the past, it was about how many power boosts there were, but now it’s about how many skill boosts there are…
Thankful for El’s longevity.
What the hell is this Still that can quite easily compete with me…?
>>57
Well, that’s the top level of the current environment…
>>57
I was surprised by the fact that it is a complete superior version of Still.
What an outrageous output for a support card…
Gurusapo is four months, but the thread image can definitely last for half a year to a year.
The theory that you only need to update support cards when you can wear geta has gained more credibility again.
The valid acceleration skills matter a lot, and I was greatly helped by Speed Eri’s checkmate.
Still has strong gold skills, so I think they will be safe for another six months in mid-distance.
>>65
Since I often use two SPs, I can survive up to about the top three.
If Almond Eye is too strong in relation to the scenario and we enter an era with just one speed card, everyone will fall asleep.
Even though leading in the middle distance is the best.
It’s truly amazing that the gold doesn’t decay, even if it gets away from there.
If it becomes a Speed 2 formation, I think El can still be used on the checkmate course.
>>67
Because we have Chairman Wisdom.
If anything, in terms of performance on business trips, Still is better.
It’s not about the top-tier competitive environment; if you’re just playing scenarios and casually raising characters, Kitachan is still more than enough!
It was tough even during implementation, but Falco’s escape curse equipment is too difficult to handle.
>>71
In the new scenario, it will have a scenario link, so well…
I wonder how far the numbers will inflate.
It’s often better to turn into a number ghost than to just increase the number of skills.
As long as escaping has made it easier to gather skills, I won’t complain.
The only thing left is how the new scenario’s level cap and skill points will work.
I feel like it’s crazy that they’re distributing singularity.
It gets an additional +80 speed from the gorilla.
Even so, El is crying right now!
>>78
On the contrary, you must be overjoyed to be released from your support card.
If the numerical limit increases, I need to receive a checkmate from Rudolf, or I’ll be concerned about the output.
I still don’t have it, so I’ve been relying heavily on El, but it’s getting pretty tough…
>>80
I could totally manage if it were how to hold Still El.
It looks tough to hold it like Eldura.
>>85
I’m definitely holding it this way.
I don’t care about others, but since I want to win against the master, I want to retreat here.
Thank you, Dura, for everything until now that I’ve been with you.
Honestly, I was prepared for an overwhelming training effect like Power or Wisdom Rudolf to come in and create inflation all at once.
It feels more like a support card that is suitable for the environment rather than explosive.
It seems that the still gacha was a trap.
>>87
Six months later, Almond Eye will probably say it’s a trap.
>>87
That appeared in the latter half of the field.
I used it so much in the mecha scenario that it’s fully depreciated.
>>95
Sorry.
I’m talking about the reissue.
>>87
That’s not right after you’ve sucked it dry.
It seems that there are many things that cannot be substituted due to the relationship with the skill of escaping.
El has been lingering at the bottom as a character because she was implemented early, so please release her third card soon.
Why didn’t you compete at the Arc de Triomphe?
>>89
I wonder who will be the oldest among the ones waiting for second place now.
>>107
That’s good!
I have enough stones for 2.5 ceilings, and I’ve got gacha tickets and rainbow crystals, so I’m perfectly prepared for a full limit break, haha!
It’s great to have a high initial bond.
A child with many very good elements in the finer details.
I was using a running style of Mabubon until Falco and Dasuka came.
It’s just a usual thing for a professional.
I thought I would be using Still for another year, but if I include Amoi, it seems better to make the other support card a different leg type for skill purposes.
>>96
If you change to Naribu or Dotou, the skill points will drop to 200.
Using the leg type skill factorization and Still is the best.
>>102
What do you mean by “best” when the new scenario hasn’t even started yet?
There is even the possibility of developing Speed 1.
>>114
It’s funny how I’m talking about the second speed (SPEED 2) myself, but they’re changing the topic to SPEED 1.
>>126
That’s not my response.
>>130
It’s funny how you butt in and throw out a parting shot.
I don’t want to use crystals because the updates are quick.
The initial bond is quite significant, isn’t it?
Now, it’s about the initial skill boost for igniting the unique ability on the first turn.
The only one that could be called a trap is probably Vibros.
The hurdles required in Master and Daily have been rising.
In an environment where people want stronger options even without direct interaction, the old ones are indeed tough to use.
It’s not that it’s incredibly strong, but if you think about it, it can properly update the speed cards.
Isn’t it a perfect score for inflation?
Well, it’s Almond Eye after all.
Vibratos was really useful, right?
There’s no complaint about the output, and since it’s a golden tail, it doesn’t choose the running style.
It’s still a good time to wear geta, and it was the strongest for half a year, so it’s not a trap or anything.
Only say it after the gap between the high initial evaluation like Spipokke and the actual narrow use has emerged.
>>108
The random cut-off is just too terrible, even if we set everything else aside.
So when will the character come?
Are we going to drag this out for another year?
Even I think it’s too late; it feels like all I can think of is the impression of a chili pepper farmer because they’ve preserved it too much.
>>109
I’ll drag it out for another year!
>>109
Orfe is too much of a help with support cards, and I’m feeling the impulse like “Whoa, Orfe has arrived, I must pull for him!” which I don’t really see often in the community.
I never thought Orphe would drag it out this long.
The problem is that Ai-chan cannot use Ai-chan.
>>115
Whatever comes out, it’s being said!
I’ll pull back because you’re cute.
As long as you have one, you’ll have endless opportunities!
If Almond Eye comes in character immediately, a problem will arise where Almond Eye cannot be used.
Leave it for one year.
Orphe had a few instances of heavier exposure, so it didn’t feel like I had to wait too long.
If anything, I think Still has already been in the game for another year just by getting corner straight horses, etc. at LV5.
>>121
There is no hassle of hint elimination, and the high-output support card that can be cut off is convenient itself.
It seems like you’re using this or that.
It’s been a year since Orfe’s appearance at the Key Visual top.
There’s no update on the support card for the chase, so it doesn’t feel exciting.
Inflation just won’t stop…
>>123
There’s nothing good about deflation.
>>123
If there’s no inflation, they won’t pull the gacha.
On the other hand, they’re making it easy to obtain older models.
>>132
It’s fine that support cards are inflating; it can’t be helped.
I wish they would help out some of the older characters a bit more as the characters at the same level are becoming inflated.
I thought they would be saved by skill evolution, but it feels like almost no characters have been saved by this…
I was quite fed up with the versatility of the gorilla, and then they released a gorilla with the same rear leg type, and I thought, this is…
>>124
When a gorilla turns into a mirror, it breaks free and tries to chase, but there are times when it can’t reach. However, there are always accidents during the pursuit…
It feels like Still will be celebrating its 4th or 5th anniversary with the actual person coming too…
If we’re going to implement it, I really hope it will be after Contrail arrives…
>>131
Amoi implemented for the 5th anniversary! Contail support card implemented! Contail appears in the Amoi training scenario!
Is this the area…?
The next scenario evolution is also generic, but I wonder if there are no distance-related aspects.
You have clearly caused inflation.
>>135
You’ve made 100 points into 110 points.
As a stretch width, it scores 100 points.
A support card that truly changes the world.
I understand the popularity of the original work, but Orpheus and Donna are overdoing it.
It is also said to be wallet-friendly.
Still, without mentioning its ability to train, its Firestorm is still strong in the middle distance with coolness in the rear, so it’s still very strong, and you’ll probably use it with two speed cards anyway.
>>139
Next time it’s a championship, I guess I’ll stack instincts on Blue.
The support card deflation period is essentially a Meikura environment.
An era where free players with plenty of time have the greatest advantage.
>>141
The fact that everyone’s support card setup is the same felt like Uniqlo.
I’m worried that gold skills becoming the standard with two skills in the future will be due to the performance of SpiAi.
>>145
It would rather be welcome because it becomes less likely to rot.
>>145
I think it will increase because you can invest all the support money you’ve organized at the time of the robot.
When I think about it, regardless of the brilliance of singularity, it seems that the Amoi I’ve had with Professor Hayate has been kept in check.
>>145
At this pace, by the time the training scenario becomes inflated, there won’t be any skills left to take…
The timing for withdrawal is clearer, which is better.
It is also said that you can’t escape because everyone around is equipped with the same support cards.
>>148
This game’s timing for stopping is really easy to understand.
If you pull the geta when there are geese on the ceiling, you’ll score 90 points.
No matter how strong the numbers seem, the true top-tier players will come at you with strange support card combinations, extreme traits, and countless attempts.
Even if I pull all the strong ones to their maximum level, I definitely couldn’t imitate that and I don’t have the motivation to go that far!
The must-have group support card for the scenario and this will come at the same time…
>>153
It’s nice to easily understand when to pull back.
>>153
Not having done the three goddesses is learning.
>>153
It’s the usual thing.
>>153
I realized while looking at Shaka that it’s cheaper to have a friend group that can fight with just one power-up, so I’m grateful for that.
>>153
It’s the usual thing.
Thanks to the overlap of the free period, it’s appreciated that it’s easier to do it for 1 day.
The more fixed slots there are, the easier it is to skip updates, so it’s helpful.
I can’t keep up with you anymore.
>>158
There hasn’t been a moment when you could keep up.
It’s easy to understand when to put on geta because the timing to do so is clearly indicated.
That’s why the planner who came up with the Grandmaster gacha schedule should be severely punished.
You probably have leftover crystals, so just use the remaining ones after getting two heavens.
Since there was an excess of SP, I had created factors to give myself an advantage.
If you can use SP with money, it might become difficult to differentiate yourself from others.
It was quite difficult when we couldn’t secure the Naribu, so it’s helpful to be able to regain our footing here.
From now on, there will be more Umamusume with a lack of warmth due to auto-training…
>>166
The true Mecha Uma Musume saga begins…!
If someone who can’t write beautifully, even with a good brush, is talking, it doesn’t mean anything.
In the end, those who can make use of it are experiencing inflation, but when it becomes not as significant, it’s clear what that means; it’s ridiculous that those who can’t do it are making a fuss about inflation.
I’m concerned that there are no special scenarios for R in Gurusapo.
Well, I should be able to draw at least one card.
>>168
Come to think of it, there was such a problem with Gurusapo.
The factor efficiency still had a large gap compared to free-to-play players, but it’s now guaranteed that there will be a significant difference in the future…
>>170
I thought the red designation would change a lot.
When combined with the report, you can only look around at the white.
>>170
Of course, it’s only natural and healthy that spending money gives you an advantage…
I mean, it’s strange that there’s no difference even though I’ve put in a lot of money, not to mention those who play for free!
>>184
In the sense that it can be resolved by luck.
There is no game this friendly to free players.
You can just borrow a running style support.
It’s fine to borrow, but the current situation is that you have to choose whether to borrow support for speed or intelligence!
>>171
Smartness is something that Rudolf and Daska have, so they won’t borrow it, right?
Riko-chan and Yoyoi-chan were practical in their fully maxed state…
If you’re going to keep up with the front line, then of course it’s all about the support cards and information, but if you’re not aiming for that, it’s fine to just be casual.
Not having to do the red draw gacha for Oguri anymore seems to significantly improve time efficiency.
I mean, I guess they stopped the distance-limited scenario.
Is this scenario the same as it was four months ago?
>>178
From what I heard in the broadcast, this time it’s a scenario specifically for universal skill traits, so the classification won’t change.
It might be that they stopped it due to poor reviews of the differentiation, or since this time it’s a free scenario, they might have made it equal, but we won’t know until next time.
>>178
They didn’t mention that in the live performance either…
The explanation that a high speed increases speed is somehow amazing.
>>179
Is it speed or power? Make it clear.
The distance-based scenario was seriously a hassle, so it can disappear.
It’s tough to be sent back to the previous scenario just when I’ve finally started to grasp the tips for the current one.
>>183
It would be fine if there were multiple scenarios with a similar earning potential for SP, allowing users to choose a scenario.
Well then, the way of doing it that seemed to say “please do it in the field this time” was a bit subtle.
It depends on how much the auto-training will follow the hints.
Please follow the hints of that support until you draw the one you’ve aimed for.
I would appreciate it if former chairman Aiyardan could lend me the support of the horse type so that it can become a template for the Gurusapo.
There might also be events involving fully auto-raised individuals.
The hurdles required in Master and Daily are increasing.
It’s a tough environment that desires strength, even without facing others. It seems that things were harsher in the past.
Instead of just spinning the gacha, isn’t it kind of nice for a mobile game to have a type of in-app purchase where you can buy time for just a few hundred yen a month?
>>191
Subscriptions are the most profitable.
>>195
This is the strength of idol-related things, isn’t it?
Even if a game has low in-app purchases (not saying it has low), if it can make money elsewhere, it can still be profitable overall.
>>191
I heard that the most efficient type of gacha in social games is the one where you can buy time with money.
No matter how much in-game content you gather, there’s nothing you can do about time.
I couldn’t get the chairman to agree, so even if the farming environment ends, I have to go back to farming. If possible, I wanted to use the chairman’s robot, but I had to endure using Tsuruki-san, which was tough…
Personally, I find it easier to just endure for that period in a completely updated model.
It seems like I can create a decent win variation factor with this.
When I take a look, it turns out they haven’t exaggerated it much on the stage after all.
Well, it’s already sufficiently boosted since it’s lined up with the two types of gold and the previous highest rank.
>>196
At the time of Arima, around 1700, 1700, 1500, 1200, and 1200 had already been reached, so I think it’s time to either unlock the upper limits or change the reduction formulas for the stats.
>>196
As mentioned above, it doesn’t feel like there’s a clear potential for growth like when Power was introduced or when Kenrudo came.
If the performance of the two-type gold is higher than the current one, it will definitely be able to reach the top in terms of speed.
>>202
It’s slightly higher than still.
Well, there were quite a few cases where I didn’t do farming, but there were none where I didn’t do UAF.
Looks flashy.
I personally just dislike fields, but I have no complaints about the distinction between fields and robots.
With this guy and Donna, it seems we can mostly get by in the mid-range.
>>204
If I pull Ai-chan from the free gacha on Donnau Orphe, I don’t think I’ll have any trouble with mid-range in the fourth year.
After working hard for eight months without a break, I can finally update.
As long as you don’t start saying things like you can normally compete without spending money, there are no issues with the current balance.
>>207
If you’re considering interpersonal aspects, you definitely want to buy Trepas.
The gap between nothingness and the infinitesimal is vast.
If the farm was just a little better, it would be okay to go back to the past scenario.
It’s bad that it’s a farmland pachinko scenario.
It’s been a while since I heard “saikikuhatsu” since Prince of Tennis.
If you’re going to differentiate them, you need to do them frequently, at least on a monthly basis for each course.
It’s not okay to only hold training for short-distance races and then hold races for middle and long distances.
Well, it’s a reasonable inflation, and after that, it depends on game balance.
I’m afraid of how much the acquisition of SP will inflate if a time comes when it’s normal to get two gold skills with one support card.
I can’t keep up with the inflation.
Recently, there are only strong support cards.
Although it is called collection, it’s not wrong for a company to say to put in money, and it’s ultimately up to the user to choose whether to go along with it or not.