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Crash Bandicoot NAUGHTY DOG universal interactive studios™
If you had released numbers beyond 4, I would have bought them, but you didn’t…
Racing and carnival would be good too!
I still don’t understand racing combos.
At that time, it was really said that when it comes to action games, Crash was the one, and it had surpassed Mario.
>>4
It’s the era of Mario 64, so that definitely won’t happen.
I was playing Crash.
>>5
During that time, Mario could only be released on the 64 for action games, and it was more about Pokémon being praised in the Nintendo realm, while Crash was more popular around me.
>>4
That’s definitely an exaggeration.
Racing was a lot of fun, but the carnival was quite tough.
After 5, it has been released overseas.
It’s kind of gross, but…
Dancing is great, isn’t it?
I’ve only never done 2, so I’m interested in the 3rd installment, but the remake design of this core part is so off-putting that I have no desire to get into it… I prefer a straight port of the old graphics…
>>10
But the voice is just the same, you know?
>>12
Return the AquaQ Tips… Isn’t there such a thing in the original? Return it…
In the commercial, it was portrayed as if Parappa was a close friend.
When I watch videos like Crash of the Titans that are only available overseas, I think, well… Ratchet & Clank is just fine…
Putting aside the talk of which one is better or surpassing the other.
In my surroundings, while there were quite a few kids who didn’t own a 64, almost everyone had a PS1.
In that sense, there were many people who had never played Mario 64 but had played Crash.
The action of the original PS is reminiscent of Crash or Ape Escape.
I was curious about the fake muscular crash of 4 and the four demon-like beings, but a new 4 has been released.
I love hidden mystery movies.
I thought I made a comeback from a triple serve to a quadruple serve! But after that, I can’t keep it going…
The first installment is the hardest, and from there, the difficulty softens from 2 to 3, making it a rare series.
The first game is too tough because you can’t save without collecting items.
I recently found out that in 1, the stages are swapped and have been cut due to difficulty adjustment.
They really put a lot of effort into localization.
The character design has changed, I created that font from scratch, and made a strange video.
Loading save data
Wait a moment, please.
It’s not a road.
The recent series has been poorly localized.
>>24
The localization of Shin 4 was quite well done.
The voice actors from that time are almost all gathered, and the way the lines are delivered is so well done that it feels like it was created by fans; it’s amazing.
I was surprised to hear that that song isn’t in the overseas version.
The three-tiered Switch version was developed by Activision, a subsidiary of MS, and the game originally from SCE was sold in Japan by Sega on Nintendo hardware.
Geo
I used to like it until the carnival.
From then on, even PS had too many rivals.
It’s not so much that rivals have increased, but rather that the development has simply changed around the time of the carnival.
I’m sad that the latest work has been canceled without me knowing.
Since it was a series that hinted at a sequel every time with its true ending, it felt even more significant.
I have a memory of feeling that the control feeling of the old 4 changed in a way that was childlike.
The development has changed, hasn’t it?
Crash, all hope is lost.
>>33
Is this a skillful thing? I thought I hit the sound perfectly.
I remember that the carnival was merciless, with all the CPUs targeting us, and the difficulty was surprisingly high.
>>34
There are mini-games where the CPU is cheating, so it’s correct.
It’s a lump of absurdity against oxides.
After the final release of PS, Crash Carnival, Naughty Dog is no longer a developer and SCE is no longer the publisher.
So it was like, what even is the Crash series anymore?
On the original PS, games like Spyro and Jak and Daxter were released, but they weren’t as popular as Crash.
Ratchet became popular on PS2.
There was something like a ratchet…
The uniquely American comical yet vicious death scenes are a bit unsettling.
I gave up on completing the carnival, but I did play 1 to 3 and Racing.
I still can’t help but laugh when enemies get knocked away in the same position by a spin attack.
Racing was only able to surpass Oxide on the first course.
It’s really impossible for kids to surpass the official time attack records, just like in Crash 3.
There must have been boys who awakened to their furry side here too.
It was a title that I ended up buying because the impact of the commercial was so strong, just like with Ratchet.
Nitro has been instilled with a mysterious value that it is “shaky” in this game.
>>46
I was impressed by how they cleverly used preconceived notions with the entrance to the secret not being something that quivers.
I only did 1, but I couldn’t save freely, and getting all the diamonds was too difficult; I barely managed to clear it normally.
>>49
In the first game, even if you reach a checkpoint, if you die, it treats the boxes you broke before as not broken, which is tough.
I like the variety of ways to die.
Not only scrolling back and forth, but also running in the foreground, climbing up, and riding vehicles — thinking about it now, it’s amazing.
The balance adjustment of the new 4 was strange…
>>53
Volume Yoshi story, good!
The difficulty is too high…
I’m currently playing New 4, but the difficulty is way too high.
Honestly, it’s a drag to do not just time attacks but also the opposite.
I think there might be cases where discussions about past works happen because there is something current.
I don’t have the opportunity to talk about the crash.
It’s really funny, but not many people are playing it.
I don’t think there was any promotion after the original PS, so it felt like PS2 games like Gachapon were just being sold before I knew it…
I have only done the action series with Demon God Power.
Why are there two 4s…?
>>60
That’s not originally 4.
It became 4 due to localization when being released in Japan.
Since we mostly did it with 1 and 2, it seems like 3 has scaled up, resulting in the action direction shifting towards racing and dogfights.
It was a difficulty level that was not for children.
It might be said that it is a copyright lost-and-found, thanks to Activision’s revival…
This and Rayman were good action games.
I felt like, “How could she be taken away right from the start?”
Well, thanks to that, Coco was able to make an appearance.
Release more merchandise.
I worked hard to get the stuffed animal.
The old version 4 has various issues, like sluggish movements and the need to clear a high-difficulty hidden stage to enhance body press, but the most critically bad aspect that makes all of that seem insignificant is that the loading times are unusually long.
In her 2 and 3, she had completely vanished without a trace, right?
It’s a shame that some of the boss’s lines have been cut in the remake 3.
Well, one female character is enough here.
>>70
I normally like the new 4’s Tauna.
I really love playing games together with everyone.
The new 4 is purely difficult…
As the things I can do have increased, it has all led to a rise in difficulty…
I was really hooked on the dance game on the PokéWalk.
I have only done Carnival and 4.
I think 3 is the greatest masterpiece.
The three-tiered serving doesn’t have the text in that font, which is a bit…
I’ve only played the remake 1, but it’s interesting; however, I feel satisfied with just one game.
It’s tough that TA is basically mandatory, I’m exhausted from all the Platinum.
1 to 3 will be a big hit.
I don’t really understand, but since the gaming business is profitable, Universal is pulling up the rights.
I raised the prices, but since I don’t have the know-how, I’ll just leave it to a random subcontractor.
The quality is plummeting and it’s becoming irrelevant.
>>77
Universal is always like that… I want to leave the preparations to the barcode bald guy.
Since it’s a remake, it’s to be expected, but the feel of the controls is different from back then, so those who were accustomed to it are more likely to make mistakes.
If it were the original work, there would have been a landing judgment, right!?
There are several works available overseas.
In the end, we can only rely on the brand image from the SCE era.
There seems to have been a reboot version abroad that attempted to completely refresh everything but ended up failing completely…
I liked the racing queens because they were sexy.
“Do we really need this body press in the new 4?”
I only remember using it to destroy iron boxes that were unnecessary for explosions and strategies.
In fact, the overseas version stopped using numbering since the third one.
The multiverse was incredibly fun, so I want to play New 5 soon…
I was really into Game Boy Advance.
I like the ones where a subordinate like an egg appears in N-Tropy.
I have a memory that the collaboration with the dragon was a terrible game that couldn’t be fully cleared without online communication.
The final boss of the original Advance had an indescribable sense of fear.
>>89
What was it again?
I have a memory of it being like those guys from Cortex and his subordinates who became mixed-up creatures in an accident.
I can’t defeat you, so I just keep running away.
Rolling snowballs is so fun!
Yayapanda and Pasadena are cute too!
Nina is cute in her own way, you know…
I really liked the kind of fusion of a miniature garden and a stage, like a gatchanko.
I was having so much fun with the time attack in 3 that I played for a long time.
I think it was a time setting that didn’t make it feel like an impossible game.
Is this it? The banjo and kazooie that the kids wanted?
Why is the old 4 road so hellish in length…?
The first game is too difficult, but I like how it feels connected to the later ones because you can progress with color diamonds.
At the time, I thought, what is this, but I actually like things like 5 quite a bit.
But even with Aqua Aqua’s invincibility, stop dying explosively.
I wish someone would remake the racing game.
>>99
You’re already doing it!
It’s explosive nitro!
I have memories of just relentlessly firing the apple bazooka in 3.
I thought it was hopeless, but I can’t believe how well the three-tiered serving sold.
The remake version of the racing game also feels like it has respect for past works.
Since the PS2, due to licensing issues, it seems that SCE has nicely transitioned this genre of game to Ratchet.
Remake 1 has a shorter jump distance than the original version.
At that time, it was quite the struggle just to clear the stage, even though I worked hard to achieve 100%.
Even if it’s a hidden character, how does a penguin that is basically a mob character become the strongest in racing?
From the perspective of that time, I personally thought that the structure of vertical scrolling action games felt really innovative and was great.
Mario was amazing too because he was doing 3D action in Mario 64.
Nitro Kart was a remake…
I wonder if I should buy it.
>>108
Not that way, but the crazy nitro one!
The over-the-top Nitro had an amazing inclusion of all the characters so far.
By the way, we don’t need two Liralus, do we?
The carnival challenges like the diamond challenge were quite tough.
I think that even with the length of the road deducted, the old version 4 is still quite fun as a simple action game.
However, it’s hard to deny that there was a sense of dissatisfaction due to the lack of the playful spirit unique to Crash, or the good-natured mischief in a positive sense.