
Everyone, the positioning is good! Protect the Earth from the giant buildings that fall one after another! Gunpla!! Let’s definitely keep it safe! So far, the deco of the operation has fallen! If damage hits the Earth, the points for the entire team will go negative!! Here it comes! It’s a colony! Gogan gogan, it’s the Gundam X version!? There was once a war, but now there are no victories or defeats in war anymore.
I’m not going to present something that hasn’t been defended in the main story.
If X had been in the One Year War, he might have been a hero, but the version of the colony drop from X is a saturation attack that cannot be helped even with the satellite cannon, so it’s not a situation that can be resolved just by assembling enough numbers.
>>2
In the main story, the GX Bits with satellite cannons are lined up and destroyed, and then they fall down…
>>2
I feel like things would work out if we had the Devil Gundam Colony.
Hurry up and distribute the apology stones and make adjustments.
But you want to try to do something about that, right?
I’ve prepared it!
In the first place, we have never been able to stop a single colony from falling, right?
>>5
But we stopped the space fortress!
>>5
In Super Robot Wars, Granzon can cause annihilation, and in ACE, original characters can change trajectories after surpassing the limit of what can be stopped…
It seems to be a competition to see how far one can prevent deductions.
It cannot be done with 0.
Please make it one that breaks the pillars of the space elevator.
I’m willing to forgive because it keeps announcing things one after another, but…
Even those who can use the satellite cannon suffer mental damage from losing it, so it’s a losing situation.
By the way, is colony dropping usually in the early part of the story or in the past?
It’s rare for that to become the main event.
>>10
In ZZ, it gets dropped during the performance.
I don’t think there are very few main events in 0083.
>>10
Well, it’s easier to just drop a Libra or Axis and cause a nuclear winter, or straightforwardly spread poison gas…
In Gundam Battle, the MS is quite inflated, and it seems like a regular colony or even just one piece of Axis could be easily taken down.
In the GBN world, you can unleash special moves…
There are a lot of full-power Turn A Gundams and a lot of Perfect Pack G-Selfs.
It’s a level of mass violence that can’t be done without efficient placement and division of labor.
In the first place, the satellite cannon in the main story can only make holes in the colony…
It would probably take dozens of satellite cannon shots to completely annihilate a single colony.
It’s hard to say anything if we don’t know the strength of the defense side.
If it’s someone really strong, they might be able to take on a whole colony by themselves.
>>17
Regardless of whether it’s about drilling a hole in the colony or fighting against the colony’s military power.
To stop a colony that has already entered a falling trajectory, we need something powerful enough to blow the entire colony away.
It’s not in the image.
At least something like the G Gundam version.
I will use the plasma diver missile!
Is the content still inside?
>>20
If it’s a game, they should definitely be able to handle it.
>>25
Let’s put it in precisely because it’s a game!
>>111
The one where he has his girlfriend from NT in the settings is going to turn out terrible.
>>111
*The NT-type units receive debuffs when the colony is destroyed.
On the contrary, an event where the DUST colony is brought down to the ground sounds interesting too.
Since there are about 40 units, I want each person to destroy at least one unit.
>>23
Don’t say it so casually…
>>23
Stop Mars calculations.
It seems there might be a raid to protect the ground from the debris of the OO space elevator.
If it’s the Devil Gundam, it can fuse with a colony, so I wonder if it will manage somehow.
In the visible area of the opening scene, there are about 20 bases falling simultaneously, that’s the colony.
Are you stupid?
This is the stage where the Moonlight Butterfly is unlocked in Super Robot Wars.
>>33
I think this is impossible even for a moonlight butterfly.
>>40
It’s a matter of how much time and speed we can achieve until we can deliver the moonlight butterfly to all the colonies, wrap it up, and completely disintegrate it.
The same goes for photon torpedoes.
If you drop something large and massive in large quantities, you’ll probably die!
>>35
There’s no way I can prepare multiple items of this mass!
I did it…
At the same time as feeling like “Are you kidding me?”, it seems like I would also get determined to clear it for sure.
I wonder if the energy held by DOME alone could cause the colony to disappear.
>>31
Well, the tentacle doesn’t just reach the Earth; it penetrates all the way through to the other side…
It seems impossible unless you cleverly collide the colonies to stop them.
If there was one Gundam X and one G-Bit set, could we have prevented the falling colony?
>>41
At least we need to prepare power plants corresponding to each set.
>>43
Do we also need energy supply to fire the satellite cannon…?
In that case, it might be better to prepare an equal number of satellite cannons like a colony laser.
The Moonlight Butterfly can instantaneously disintegrate something as small as a missile, but it would probably take time for a colony.
Looking at the way the Moonlight Butterfly of Turn X spreads when it absorbs the energy of the Sumo, it seems like it could wrap around a colony in just a few seconds, but I wonder if the subsequent decomposition still takes time.
If it can be held back by the I-field barrier, then it’s impossible to decompose supermass in an instant.
>>48
Since there are still relics left in mountain cycling, I don’t think the speed is that much.
If I can cut through with Quanta’s Rizer Sword… is that the line?
If you prepare about 10 ∀s that can go all out against a falling colony and make them use their full power with the Moonlight Butterfly, it should be done in an instant.
>>51
It seems like it’s going to be harder than gathering colonies.
>>51
The type of raid events that require optimization of team composition are divisive in opinion…
Is there still a chance of success in deflecting the trajectory?
>>53
I don’t know how much distance there is, but I think you still have a chance there.
For now, if we can make a big hole, it will increase air resistance.
Can’t we break apart in mid-air to minimize damage? Is that impossible?
That colony has dozens of units prepared, and there are mobile suits and warships for protection.
There was no longer any winning or losing in the war.
That world has already passed the point of no return, so it’s inevitable, but it’s insane to drop colonies onto Earth with enough force to destroy it.
It’s amazing, isn’t it, the X version?
It’s an unbelievable situation that I can unleash a flurry of satellite cannons with G-bits, yet I can’t defend against it at all.
You don’t need things like moonlight butterflies.
If we scatter dozens of photon torpedoes, a colony would probably vanish.
>>60
The photonic torpedo in this game might not be true to the original…
If you can just break apart the colony with a powerful strike, then leave the rest to the moonlight butterfly.
It seems that whether the air inside the colony is leaking or not could have a significant impact, but who knows.
Isn’t it unnecessary to have 10 Turn A for one colony?
On the contrary, can’t we manage with just one Turn A against ten colonies?
>>63
From what I can see in the footage, it doesn’t seem to be spreading super fast and decomposing at super high speeds over such a wide area.
>>67
When the two turn-type machines faced off and couldn’t stop, it was only to the degree that Korenkapuru’s rocket punch could hit.
Afterwards, it was decomposed and died…
Even with that many satellite cannons lined up, we can’t stop it, so it’s tough.
I don’t think a torpedo that leaves debris even against an MS is sufficient.
The Space Revolutionary Army intended to scare us, but since the NEET fired the satellite cannon… I’ve heard that a lot, but once they said they would drop it and brought it this far, the Space Revolutionary Army is already economically dead, so they would rather drop it than lose one person, right?
If you can cause the Axis Shock about 20 times.
With Quanta’s Raiser Sword, it should be able to sweep through multiple colonies due to its size.
Can we do about 10?
>>71
Even if they can create a division, the scale isn’t enough, right?
In the Universal Century, it seems that one machine can somehow be handled with a solar system.
Could that be of no help?
>>72
When you think about it, the colony is surprisingly weak…
>>72
And that’s an example of something that wouldn’t be possible if there are guards and such.
If you gather a bunch of people who do Gunpla battles, there should be plenty of mechs with a ton of Satkies.
In the main story, the meta equipment that can handle the volume that couldn’t be intercepted with X+G bits also enhances MS battles…
After breaking down too much mass with a moonlight butterfly, the powder affects sunlight.
Debris is drifting around so much that traveling to and from space and Earth has become extremely difficult.
That makes me want to indulge in fantastical thoughts about the Earth going to ruin.
Is the Moonlight Butterfly powerless against the Axis Drop?
Even if you can dismantle a rocket, you can’t eliminate inertia, can you?
The mountain cycle is a storage facility, not just the leftovers of a moonlight butterfly!
I wonder how well-crafted a Turn A would have to be to use the Moonlight Butterfly.
I think we can handle it depending on the approach if the colony starts before ignition.
The thread images have already started moving, so it’s no good…
The Slowne in the back is cool.
It’s really annoying that there are weak enemies at a level that you have to be careful about.
Shooting down from the front is too tough, so it seems the strategy will be to change the trajectory from the side…
It also depends on what enemy MS are deployed for defense…
>>86
Since it’s called the X version, it’s probably the Mobile Suit of the Space Revolutionary Army.
Clouds and so on.
>>90
Paturia and so on
>>117
Don’t bring forces that are like regular raid missions just to fight against defense forces!
It’s not the Satellite Cannon, which has a clear track record of destroying colonies, but the Twin Buster Rifle…
It seems like the unicorn occult would be the most effective, but can it be done with Gunpla!?
>>88
We have to make the simulator convinced with the detailed construction of the psycho frame part.
>>94
If it’s a hobby simulator, well… it’s impossible with a simulator.
>>94
The frame part should be made of die-cast material or something like that…
On the contrary, will it not be recognized?
The Gundam X version has contents inside, you know…
But it must be so much fun to look at the dying Earth and go… ah… ah…
>>91
The ones that start to fall to Earth just by destroying the third unit!
>>95
Forget about the falling colony for now and continue to fight!
Is it better to accelerate the descent and shift the trajectory?
>>92
If you are late, you’ll be pulled to the Earth by gravity.
If I participate with a plane focused on my hobbies, I might get criticized a lot…
The more you break it, the more debris falls to the Earth, causing damage, processing delays, and stress, so adjust it to break without freezing!
If it’s a craft specialized for quantum teleportation
I wonder if we could take the entire colony somewhere.
A simulator that understands the mood if you keep a spinning T floating.
>>99
Let’s stretch out our arms sideways and make the unicorn or Sinanju spin around with their heads blown off.
There used to be an online game where you fought the One Year War divided into the Federation and Zeon for several months.
I wonder if there was an event like this.
The power of the Riser Sword is really insane, isn’t it?
(BEYOND THE TIME begins to flow)
Please assimilate all of ELS Quanta!
I recalled the moment when Keroro’s Lord Moa blew up Axis in Super Robot Wars.
It’s quite difficult to tackle it strictly within the setting of the Gundam series, but since this is a Gunpla mission where anything goes with super weapon-like special moves…
While desperately folding the mirror, a blast master-like guy from the side fires a thick beam, sweeping it away with a swoosh.
“I want to play the role of someone who looks on and thinks, ‘What’s with that person? They’re crazy…'”
Even with the full equipment of GX+Gbit distributed to all ace pilots, it didn’t help at all…
The Riser Sword being somewhat erratic doesn’t help in the utterly disastrous defense against the ELS, which is the worst display of quantity and mass violence in Gundam history.
For example, if we could prepare one of each model from all the past MS and MA, would that be possible?
>>112
If there were an MF, it seems like anything could happen.
What kind of meteor breaker or base do I need to bring to make it on time?
Does the meteor breaker work on the O’Neill colony instead of just on pebbles?
The ELS battle would definitely be exciting in a raid.
The moonlight butterfly simply doesn’t have enough range, so I can only pray that there are users making the moon cocoon…
Rather, even if I lose, this is enjoyable, right?
Does it feel like there are multiple god corns and that’s when we can finally see some hope?
Let’s make a Tyrant Sword!
Paturia seems like it would shine in raids…
The Gundam X version can’t be prevented no matter what.
All I can do is find another enjoyment in how many I can make.
It seems that mass reduction is possible, so if we gather solar furnace-equipped machines and spread GN particles throughout the colony with all our might…
I think it might be possible to change the trajectory.
How to kill kinetic energy.
If it’s Gunpla, can you shoot the Mk55 of the Sazabi as much as you want?