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Update Information! New Feature “Automatic Training” Added! Training Scenario “The Twinkle Legends” In “Newly Established! URA Finals,” the “Automatic Training” feature has been added! Direct plans and training will progress automatically! Training and races will be selected automatically! Conditions for switching to manual operation can also be set! Scheduled to be added on February 24 (Monday, Holiday) at 12:00!
That is so.
Thank you… thank you…
The God among gods…
Huh!
Optimal solution for factor cycles!?
>>4
I can do it!!
>>5
It’s impossible.
It seems like the cause and effect will progress smoothly.
Isn’t optimal training done manually, after all…?
The conditions for how I want to train differ every time, so auto mode is impossible, right?
In the end, I personally think it’s going to be the best update because I loved watching cute characters auto-farming while working on something else.
Even if I leave it to you, you probably can’t do it well.
Are you going to use it for the club’s quota?
>>10
If everyone uses it, the quota will just increase, right…?
Finally, the pseudo-macro is implemented… It took a long time.
The king who brought laughter just by growing automatically.
It’s so great that today I can just do the daily and be done with it.
I might use it for daily tasks or for completing race-related missions.
I wonder what this is like.
I think it’s fine when you’re busy, but… is the official one going to do it?
>>17
Honestly, we’re at a phase where extending playtime and constraints will make people leave.
In that case, the optimal solution is to keep the content itself connected even if the contact point is narrowed.
In auto mode, strong characters can’t be developed, so for things like championship matches, it remains manual.
It seems like Mr. Turk’s AI will keep failing.
Bubble’s AI is too soft; it seems like the finish is sweet.
I wonder what will happen to the circle’s quota.
I wonder if there will be inflation.
>>20
I feel like it fundamentally hasn’t changed, but it seems there could be some consideration to raise the quota… maybe?
I think it’s a balance that works well when you’re busy…
It’s better than just making a MacE and trying to cover it up.
>>24
I wonder if I can do auto-een…
What if it grows stronger than manually?
I understand that you’re happy, but getting the optimal solution automatically is a dream, right?
I want to know at what failure rate people stop stepping on it.
This isn’t an immediate end, it’s just being left alone.
I wonder how long it will take, surely faster than manual.
>>29
Yes
Well, to achieve optimal development, you need to think about a lot of things, so this management is impossible, right?
It can’t be managed just by automation.
>>30
If they wanted to, they could easily do it with AI, but there is absolutely no reason for the management to do so.
>>36
No, that’s definitely impossible… They say there’s an optimal solution in a nutshell, but unless there’s a universal, strongest training method, how I want to train is different every time, right?
There are also differences in the stock of support cards.
Even if I make it optimally in the URA Finals, I won’t be able to beat a casually built mechanic girl…
Recently, I’ve been slacking on the training count missions by just taking the point rewards during the double event, so it’s a relief that I can easily level up now.
I think it’s something you shouldn’t expect more than daily consumption.
If the step is raised to a certain level, it seems like it would become quite easy combined with changing the factors.
Just being able to clear this G1 mission race is a huge success.
There are likely people aiming for platinum automatically.
I’m grateful, but this will affect the ranking of the circle, right?
Regarding the races, I think it’s a pattern where you participate in all the races specified in the initial rotation, and if you don’t, only the target race.
If it dips after the senior stage, it’s also okay to use it and let it go.
When you leave this alone while wanting to do other things, not only will you not complete your dailies,
It will be quite helpful for gaining fan numbers, increasing affinity, and obtaining drop items.
Let’s create an auto category for Chanmi.
It would be nice if we could race in event auto.
I quit because being tied up for about 30 minutes during manual training was tough, but I might come back.
>>43
The new scenario is also included, so it’s still uncertain.
I think it’s for daily consumption.
>>49
It can also be used for beginners or returning players when they don’t know what to do.
>>51
If you watch the movements, you can probably understand to some extent what needs to be done.
You can have a poorly trained Uma Musume, but does that mean you no longer have to play the game with dead eyes?
Upon closer inspection, it looks like there’s a new scenario included too.
Well, it seems targeting specific skills directly is difficult, so if you’re going for traits, you’ll just do it normally.
The Uma Musume has begun.
It was a hassle to update the team competition members every time a new scenario came out, so I’m grateful.
>>56
Can’t we update the members?
There are times when we can avoid a 5% failure rate, and other times when we might take a 30% risk; it’s absolutely impossible to ensure the same behavior even when using AI.
If you’re aiming for serious traits, there are definitely certain skills you want to have, even if it means taking odd actions first.
This makes fan activities easy!!!!!!!!!!
…I thought for a moment, but it just raises the average number of training sessions…
>>60
I’m an idiot.
I was a fool, getting my hopes up until I read your response.
>>60
If they’re already an active person, it seems like the time spent using it won’t change much in the end.
It’s helpful that I can use the training pass since I only level up when I feel like it.
The daily tasks in the game are quite heavy, so it’s helpful.
It’s strange that there’s no auto feature even though it’s from Cygames.
>>62
Games like Granblue Fantasy have become much easier to the point where the gameplay has changed significantly because of the auto feature.
If you make them use a weak support card, they might lose while you’re not paying attention and end up not achieving their goals.
>>64
There is, isn’t there?
Just because it’s auto, there’s no factor that allows Rice to easily win against Mac-chan in URA with a weak formation.
>>78
A sad past for the trainer who chose Rice with the animation effect at the time of the release for the 3-star selection…
>>64
With the upcoming feature of being able to use rental decks that include multiple fully leveled SSRs, I think it won’t be necessary to rely on that. Unless you’re really going against the trend, I believe it’s going to be possible to exceed the usual goals.
If you’re better than me at auto, I’ll cry.
If I could create something stronger than the daughter I raised manually.
I might not be able to recover.
>>67
Ha! Your training is even worse than a useless robot!
>>103
Crash!
Crash!
△ ¥ ▲
( Top Plate )
( )
/│ Meat │\
< \___/ >
┃ ┃
= =
It’s an automatic nurturing robot.
Automated training.
It’s an amazing guy.
Personally, I’m super happy, but it’s difficult, isn’t it?
Some people might think that wanting it to be done automatically is treating it as not interesting as a game.
I had thought that the time commitment for training was the biggest drawback of Uma Musume.
H-Hey, but this… to bring something like this here…
Yes.
>>69
There were already prohibited macros, so that’s an exaggeration.
>>71
Isn’t it different when outsiders do things on their own and when it’s officially released?
To be honest, if you can do this, you might as well skip it.
Users who are using smartphones will still have their devices occupied.
>>70
Cygames has a tradition of long working hours from way back…
It would be helpful if you could take care of the troublesome missions like the G1 campaign.
I don’t think there will be any skills acquired during the journey.
In that case, it’s possible that Smart Dancer and Spinoza may not be a good match.
Can you specify the race? If so, can I leave the factor farming to you?
I think the biggest thing is being able to train daily while eating and taking a bath.
Implement the Development Pro.
>>80
You must not let the Uma Musume go to the sky.
>>101
Isn’t it a study mass?
Sometimes accidents happen and I can’t achieve my goals, but is it designed to use alarms on its own?
Or will it secure a victory in the race?
There’s no way I could include something like skipping that would infinitely increase the number of fans…
>>83
In the end, it seems I’m raising them through normal hardship…
I am registered for the Crystal Cup.
It won’t change that this will take up about 30 minutes on my smartphone, right?
>>85
Running auto in the background on the PC version of FANZA Kagugu Play is probably the most efficient way.
I think the only ones supported are URA and Aoharu, so it wouldn’t be better to create a stronger Uma Musume on my own here.
It might be possible to leave the factor farming to the latest scenario if it can be done…
I guess the macro is more capable with my skills.
As expected, they probably can’t create a rank otherworldly in URA…
The question is whether you can do MacE without specifying the race.
>>92
If you could hit it like a lifetime of power, wouldn’t that work?
I think it’s a fairly good answer since I believe that the long confinement is one of the factors leading to user attrition.
Most people probably play mobile games during their spare time, but it’s tough if each session is long.
>>94
It’s a bit unfortunate that only people who can fully utilize a PC can benefit from it in the background, while smartphone users don’t seem to gain much.
It seems much more effective to simply set the time for one week to 15 minutes or so.
>>107
If you do it at the current speed, it’s about that much for Lark and so on.
You won’t become stronger unless you choose practices with a high failure rate and some improvisation here and there.
I guess this won’t be enough to be okay with everything.
I thought about URA now, but it might be really useful when I just want to see the training story after pulling a new character.
>>98
I didn’t notice it, but this is probably quite helpful…
If I can take items home, collecting stones and rays that come out occasionally is quite helpful.
I don’t think it’s very suitable to do this on a smartphone.
I definitely won’t just stare blankly at the auto.
>>105
You don’t have to worry about seeing it.
I want to recruit Uma Musume that were raised only through auto-training and have them battle in room matches.
I wonder if Granblue Fantasy will implement auto farming too.
A character that collects meat for you if left alone.
Seeing that robot training was considerably time-saving, the new scenario might have some features for auto-training to save time.
Sometimes daily tasks can be a hassle, so this is an amazing feature.
It feels like if I’m training automatically while taking a bath, I can safely collect jewels even on days when doing the daily tasks is tough.
It was tough to use my smartphone to catch up on my daily tasks at my accommodation, so I’m glad about this.
>ID:Cg0mfMGU
You should just die!
They’ve really put a lot of effort into appealing to new and returning anime fans.
>>118
We’re losing quite a few users.
>>122
I haven’t missed it.
>>129
You’re letting them go.
>>135
I haven’t missed it.
>>122
They said it would get really crazy when the auto arrived, and that day has come.
>>143
There are no scary elements.
It’s helpful that it’s training while I’m watching the first episode of the anime.
It feels sufficient to just have it as support for daily tasks and earning fan points or items.
Huh…!?
It’s understandable because it’s a smartphone, but I wish it could process in the background.
I don’t know about the technical side, but if the expedition can process over time even when it’s not running in the background, then can’t it be leveled up too?
The interaction on the screen is probably just passing actual data to the server to get the values back, so can’t it be simplified?
I couldn’t keep up with the training and ended up neglecting events, so this is a huge help.
It can change quite a bit depending on whether they do it in the background or not.
If I can get the mouse to click at regular intervals, the completion of an infinite training machine is at hand.
I’m grateful just to be able to get through the daily tasks.
I do not seek strength.
The mechanized trainer that was born from the results of raising mechanized horse girls.
I think this will increase the number of people who can easily participate in events.
From a critical perspective, it might be a countermeasure against the tool’s brute force.
If it is legalized, the number of people who resort to crime will decrease.
Please definitely draw an onsen for me.
>>132
Putting aside the confirmation, it seems that collecting the hot springs will be easier, which is good.
>>132
Ah, there might be a demand for hot spring circuits…
Stop the one-liner contrarian skits.
It’s reassuring for existing users to see visible improvements being made.
Reading stories becomes much easier, and it means you get stones every day!
>>141
I’m really grateful.
Well, if your opening self-performance gets found out, just be prepared to take the hit.
I had no intention of that at all…
>>142
Sorry…
The trainer is… a robot, right!?
It’s funny that people are trying to criticize the management even for something as trivial as auto features being added.
>>146
What the heck is this all of a sudden!?
Well, I can’t be number one anymore, but sales are still going strong.
“`
■2024 Year [Integrated] Rank Title Provider Company
1 Monster Strike MIXI<2121>
2 Fate/Grand Order Aniplex<6758>
3 Uma Musume Pretty Derby Cygames<4751>
4 Puzzle & Dragons GungHo Online Entertainment<3765>
5 Last War: Survival FirstFun
6 Honkai: Star Rail HoYoverse
7 Professional Baseball Spirits A KONAMI<9766>
8 Dragon Quest Walk Square Enix<9684>/Colopl<3668>
9 eFootball KONAMI<9766>
10 Genshin Impact HoYoverse
11 Mushroom Legend: Hero and the Magic Lamp Joy Nice Games
12 Royal Match Dream Games
13 Pokémon GO Niantic/Pokémon
14 Goddess of Victory: NIKKE Level Infinite
15 Knives Out – Smartphone Version Battle Royale NetEase
16 Dragon Ball Z Dokkan Battle Bandai Namco Entertainment<7832>/Akatsuki<3932>
17 School Idol Master Bandai Namco Entertainment<7832>
18 Pokémon TCG Pocket Pokémon/Creatures/DeNA
19 ONE PIECE Bounty Rush Bandai Namco Entertainment<7832>
20 Whiteout Survival Century Games
21 Blue Archive Yostar/Nexon<3659>
22 Project Sekai Colorful Stage! feat. Hatsune Miku Sega<6460>/Colorful Palette<4751>
23 Puzzle & Survival 37GAMES
24 LINE: Disney Tsum Tsum LINE Yahoo
25 Ensemble Stars!! Music Happy Elements
“`
It seems there are people spamming del just because it’s a Uma Musume thread today.
I won’t say anything as long as you don’t say anything weird.
>>149
It feels like someone who raises things like this might be causing trouble elsewhere, so that’s a bit…
You can now view the details of the event options as well.
It’s really helpful that they officially incorporate features that are in demand, rather than shutting down external tools.
>>150
It’s a relief that I don’t have to look up which character I trained after such a long time…
If the auto comes, can we present a scenario like TS?
>>151
It seems that right now, you can’t use the TS method because it can only be done with URA and the new scenario automatically.
Once the deletion rights disappeared from the thread without a poster, I suddenly got excited, but was I bashing the administration…?
It’s normally in first place.
Revenue Ranking Revenue Growth Ranking
1 Uma Musume Pretty Derby 1 School Idol Master CyberAgent Bandai Namco Entertainment
2 Fate/Grand Order 2 Saint Seiya: Legend of Justice Aniplex
3 Professional Baseball Spirits A 3 Dragon Ball Z: Dokkan Battle
4 eFootball 2024 4 I Am Only Leveling Up: Arise
5 Dragon Quest Walk 5 eFootball 2024
6 Dragon Ball Z: Dokkan Battle 6 LINE: Disney Tsum Tsum
7 Pokémon GO 7 Jujutsu Kaisen: Phantom Parade
8 LINE: Disney Tsum Tsum 8 Konjiki no Gash Bell!! Bandai Namco Entertainment
9 ONE PIECE Bounty Rush 9 Inazuma Eleven! -FLY HIGH Cygames
10 Project Sekai Colorful Stage! 10 The Rising of the Shield Hero R ANIME: feat. Hatsune Miku Duel SEGA CORPORATION Crunchyroll Games & A PLUS JAPAN
>>155
I haven’t seen it, but it’s probably an image that aggregates data from January to July only.
>>162
It’s different, but…
It was tough to do it manually for 30 minutes every day, so I’m grateful…
If you use your smartphone to auto-level while commuting, by the time you wake up, the training will be finished, and it’s the best!
Seriously, users were starting to leave.
Well done, management.
There is a good possibility that we will support auto training in the future as well.
It’s helpful because the short-distance and dirt races are running low.
If you can run in the background…
>>163
In the end, I guess I have to leave it alone for about 30 minutes.
I wonder how accurate the auto mode is.
>>165
There are about 4 or 5 policies, so I won’t know until they are implemented.
>>165
Aren’t all the options the ones at the very top?
The all-deletion guy from the Blue Archive thread was pooping, so maybe that’s it…
I’m having a normal conversation, so don’t worry about it.
You don’t see such a pathetic self-promotion thread very often.
It’s really easier because I’m doing it on a PC.
In the end, is the horse at the top?
>>174
Yes
Although there are tricks, it clearly takes 20 to 30 minutes to complete the daily tasks, which is frankly insane.
Are you saying that there are two things: URA and the new scenario!?
>>177
It is written that way in the announcement.
I would be happy if the new scenarios could be used every time in the future.
Since I’m already done with the Thai match, it would really help if you could just finish the training.
>>179
If you don’t play against others, is there really a need to focus on training or auto-training?
If you want to watch the story, you have to do it manually.
>>185
I guess it’s good that you can do daily points, event points, or hot spring runs when you can’t concentrate.
If it was only the target URA, I thought it would be difficult to adapt to the new system for each scenario and that it would only be useful for daily activities or events, but if it can also support new scenarios at the same time, it seems we can also look forward to other past scenarios, which is a good thing.
It doesn’t work in the background, does it?
It’s tough when it’s an iPhone at times like this.
>>178
It’s about you.
Since a conversation can’t be established with a counterargument in a single line, it’s fine to just ignore it and delete it.
Running an auto feature that takes around 30 minutes for each session (or set) without the ability to skip or run in the background makes the phone tied up during that time and drains the battery, which is really pointless, so please make it possible to run in the background.
I wonder if it’s a good timing since I’ve distanced myself from mech development.
If we can fix the races we participate in, I’ll be happy.
I’m currently putting all my stamina into the national tour right now.
I mean, wouldn’t it be better to just skip this and get straight to the results?
Is there any point in running the macro just for that?
>>193
Not good at all.
There are infinite resources coming in without any time restrictions.
>>194
You can skip as many times as the daily limit allows.
That’s fine, isn’t it?
Are you not able to think that far?
>>193
It’s frustrating if the daily quota is cleared too easily, isn’t it?
>>193
Stamina is extremely cheap, so the ranking becomes just a button-mashing game, which is not good.
In the case of horses, the stones will increase infinitely.
The visualization of the results of the options is one thing, but it’s a feature I wanted two or three years earlier.
No matter how late it is, it’s definitely better than nothing, so it’s quite helpful.
It was said that training at an external facility during the live broadcast was not good.
I don’t know about this time, but a mechanism is practically equivalent to having no gimmick.
If it’s going to be like this, isn’t it better to abolish the training scenario altogether…?
It would be easier and better if it were a card social game…
It might be that I couldn’t keep up with the time in the fields instead of with machines.