Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] Does this mean it will automatically train to find the optimal solution?

[Uma Musume: Pretty Derby] Does this mean it will automatically train to find the optimal solution?

Update Information! New Feature “Automatic Training” Added! Training Scenario “The Twinkle Legends” In “Newly Established! URA Finals,” the “Automatic Training” feature has been added! Direct plans and training will progress automatically! Training and races will be selected automatically! Conditions for switching to manual operation can also be set! Scheduled to be added on February 24 (Monday, Holiday) at 12:00!

1: Japan Otaku Reviews

That is so.

2: Japan Otaku Reviews

Thank you… thank you…

3: Japan Otaku Reviews

The God among gods…

4: Japan Otaku Reviews

Huh!

Optimal solution for factor cycles!?

5: Japan Otaku ReviewsYeahx8

>>4

I can do it!!

126: Japan Otaku ReviewsYeahx2

>>5

It’s impossible.

6: Japan Otaku Reviews

It seems like the cause and effect will progress smoothly.

7: Japan Otaku ReviewsYeahx16

Isn’t optimal training done manually, after all…?

The conditions for how I want to train differ every time, so auto mode is impossible, right?

8: Japan Otaku Reviews

In the end, I personally think it’s going to be the best update because I loved watching cute characters auto-farming while working on something else.

9: Japan Otaku ReviewsYeahx4

Even if I leave it to you, you probably can’t do it well.

10: Japan Otaku Reviews

Are you going to use it for the club’s quota?

12: Japan Otaku ReviewsYeahx4

>>10

If everyone uses it, the quota will just increase, right…?

11: Japan Otaku ReviewsYeahx1

Finally, the pseudo-macro is implemented… It took a long time.

13: Japan Otaku Reviews

The king who brought laughter just by growing automatically.

14: Japan Otaku ReviewsYeahx8

It’s so great that today I can just do the daily and be done with it.

15: Japan Otaku Reviews

I might use it for daily tasks or for completing race-related missions.

17: Japan Otaku ReviewsYeahx5

I wonder what this is like.

I think it’s fine when you’re busy, but… is the official one going to do it?

22: Japan Otaku ReviewsYeahx12

>>17

Honestly, we’re at a phase where extending playtime and constraints will make people leave.

In that case, the optimal solution is to keep the content itself connected even if the contact point is narrowed.

18: Japan Otaku ReviewsYeahx1

In auto mode, strong characters can’t be developed, so for things like championship matches, it remains manual.

19: Japan Otaku Reviews

It seems like Mr. Turk’s AI will keep failing.

Bubble’s AI is too soft; it seems like the finish is sweet.

20: Japan Otaku Reviews

I wonder what will happen to the circle’s quota.

I wonder if there will be inflation.

23: Japan Otaku Reviews

>>20

I feel like it fundamentally hasn’t changed, but it seems there could be some consideration to raise the quota… maybe?

21: Japan Otaku ReviewsYeahx4

I think it’s a balance that works well when you’re busy…

24: Japan Otaku ReviewsYeahx10

It’s better than just making a MacE and trying to cover it up.

26: Japan Otaku Reviews

>>24

I wonder if I can do auto-een…

25: Japan Otaku Reviews

What if it grows stronger than manually?

27: Japan Otaku ReviewsYeahx18

I understand that you’re happy, but getting the optimal solution automatically is a dream, right?

28: Japan Otaku Reviews

I want to know at what failure rate people stop stepping on it.

29: Japan Otaku Reviews

This isn’t an immediate end, it’s just being left alone.

I wonder how long it will take, surely faster than manual.

32: Japan Otaku Reviews

>>29

Yes

30: Japan Otaku ReviewsYeahx2

Well, to achieve optimal development, you need to think about a lot of things, so this management is impossible, right?

It can’t be managed just by automation.

36: Japan Otaku ReviewsYeahx1

>>30

If they wanted to, they could easily do it with AI, but there is absolutely no reason for the management to do so.

47: Japan Otaku ReviewsYeahx5

>>36

No, that’s definitely impossible… They say there’s an optimal solution in a nutshell, but unless there’s a universal, strongest training method, how I want to train is different every time, right?

There are also differences in the stock of support cards.

31: Japan Otaku ReviewsYeahx5

Even if I make it optimally in the URA Finals, I won’t be able to beat a casually built mechanic girl…

34: Japan Otaku Reviews

Recently, I’ve been slacking on the training count missions by just taking the point rewards during the double event, so it’s a relief that I can easily level up now.

35: Japan Otaku Reviews

I think it’s something you shouldn’t expect more than daily consumption.

37: Japan Otaku Reviews

If the step is raised to a certain level, it seems like it would become quite easy combined with changing the factors.

38: Japan Otaku ReviewsYeahx8

Just being able to clear this G1 mission race is a huge success.

39: Japan Otaku Reviews

There are likely people aiming for platinum automatically.

40: Japan Otaku ReviewsYeahx2

I’m grateful, but this will affect the ranking of the circle, right?

41: Japan Otaku Reviews

Regarding the races, I think it’s a pattern where you participate in all the races specified in the initial rotation, and if you don’t, only the target race.

42: Japan Otaku Reviews

If it dips after the senior stage, it’s also okay to use it and let it go.

44: Japan Otaku Reviews

When you leave this alone while wanting to do other things, not only will you not complete your dailies,

It will be quite helpful for gaining fan numbers, increasing affinity, and obtaining drop items.

45: Japan Otaku Reviews

Let’s create an auto category for Chanmi.

46: Japan Otaku ReviewsYeahx3

It would be nice if we could race in event auto.

I quit because being tied up for about 30 minutes during manual training was tough, but I might come back.

48: Japan Otaku ReviewsYeahx1

>>43

The new scenario is also included, so it’s still uncertain.

49: Japan Otaku ReviewsYeahx7

I think it’s for daily consumption.

51: Japan Otaku Reviews

>>49

It can also be used for beginners or returning players when they don’t know what to do.

54: Japan Otaku Reviews

>>51

If you watch the movements, you can probably understand to some extent what needs to be done.

52: Japan Otaku ReviewsYeahx1

You can have a poorly trained Uma Musume, but does that mean you no longer have to play the game with dead eyes?

53: Japan Otaku Reviews

Upon closer inspection, it looks like there’s a new scenario included too.

Well, it seems targeting specific skills directly is difficult, so if you’re going for traits, you’ll just do it normally.

55: Japan Otaku Reviews

The Uma Musume has begun.

56: Japan Otaku Reviews

It was a hassle to update the team competition members every time a new scenario came out, so I’m grateful.

58: Japan Otaku Reviews

>>56

Can’t we update the members?

57: Japan Otaku ReviewsYeahx1

There are times when we can avoid a 5% failure rate, and other times when we might take a 30% risk; it’s absolutely impossible to ensure the same behavior even when using AI.

59: Japan Otaku Reviews

If you’re aiming for serious traits, there are definitely certain skills you want to have, even if it means taking odd actions first.

60: Japan Otaku ReviewsYeahx3

This makes fan activities easy!!!!!!!!!!

…I thought for a moment, but it just raises the average number of training sessions…

63: Japan Otaku ReviewsYeahx1

>>60

I’m an idiot.

I was a fool, getting my hopes up until I read your response.

66: Japan Otaku ReviewsYeahx1

>>60

If they’re already an active person, it seems like the time spent using it won’t change much in the end.

61: Japan Otaku Reviews

It’s helpful that I can use the training pass since I only level up when I feel like it.

62: Japan Otaku Reviews

The daily tasks in the game are quite heavy, so it’s helpful.

It’s strange that there’s no auto feature even though it’s from Cygames.

76: Japan Otaku ReviewsYeahx2

>>62

Games like Granblue Fantasy have become much easier to the point where the gameplay has changed significantly because of the auto feature.

64: Japan Otaku ReviewsYeahx1

If you make them use a weak support card, they might lose while you’re not paying attention and end up not achieving their goals.

78: Japan Otaku Reviews

>>64

There is, isn’t there?

Just because it’s auto, there’s no factor that allows Rice to easily win against Mac-chan in URA with a weak formation.

88: Japan Otaku Reviews

>>78

A sad past for the trainer who chose Rice with the animation effect at the time of the release for the 3-star selection…

82: Japan Otaku Reviews

>>64

With the upcoming feature of being able to use rental decks that include multiple fully leveled SSRs, I think it won’t be necessary to rely on that. Unless you’re really going against the trend, I believe it’s going to be possible to exceed the usual goals.

65: Japan Otaku Reviews

If you’re better than me at auto, I’ll cry.

67: Japan Otaku Reviews

If I could create something stronger than the daughter I raised manually.

I might not be able to recover.

103: Japan Otaku ReviewsYeahx1

>>67

Ha! Your training is even worse than a useless robot!

134: Japan Otaku ReviewsYeahx5

>>103

Crash!

Crash!

△ ¥ ▲

( Top Plate )

(     )

/│ Meat │\

< \___/ >

┃  ┃

= =

It’s an automatic nurturing robot.

Automated training.

It’s an amazing guy.

68: Japan Otaku ReviewsYeahx2

Personally, I’m super happy, but it’s difficult, isn’t it?

Some people might think that wanting it to be done automatically is treating it as not interesting as a game.

69: Japan Otaku ReviewsYeahx1

I had thought that the time commitment for training was the biggest drawback of Uma Musume.

H-Hey, but this… to bring something like this here…

71: Japan Otaku ReviewsYeahx3

Yes.

>>69

There were already prohibited macros, so that’s an exaggeration.

75: Japan Otaku ReviewsYeahx14

>>71

Isn’t it different when outsiders do things on their own and when it’s officially released?

70: Japan Otaku ReviewsYeahx3

To be honest, if you can do this, you might as well skip it.

Users who are using smartphones will still have their devices occupied.

77: Japan Otaku ReviewsYeahx2

>>70

Cygames has a tradition of long working hours from way back…

72: Japan Otaku Reviews

It would be helpful if you could take care of the troublesome missions like the G1 campaign.

73: Japan Otaku Reviews

I don’t think there will be any skills acquired during the journey.

In that case, it’s possible that Smart Dancer and Spinoza may not be a good match.

74: Japan Otaku Reviews

Can you specify the race? If so, can I leave the factor farming to you?

79: Japan Otaku ReviewsYeahx3

I think the biggest thing is being able to train daily while eating and taking a bath.

80: Japan Otaku ReviewsYeahx1

Implement the Development Pro.

101: Japan Otaku Reviews

>>80

You must not let the Uma Musume go to the sky.

102: Japan Otaku Reviews

>>101

Isn’t it a study mass?

81: Japan Otaku Reviews

Sometimes accidents happen and I can’t achieve my goals, but is it designed to use alarms on its own?

Or will it secure a victory in the race?

83: Japan Otaku ReviewsYeahx1

There’s no way I could include something like skipping that would infinitely increase the number of fans…

90: Japan Otaku ReviewsYeahx1

>>83

In the end, it seems I’m raising them through normal hardship…

84: Japan Otaku Reviews

I am registered for the Crystal Cup.

85: Japan Otaku ReviewsYeahx3

It won’t change that this will take up about 30 minutes on my smartphone, right?

93: Japan Otaku ReviewsYeahx2

>>85

Running auto in the background on the PC version of FANZA Kagugu Play is probably the most efficient way.

86: Japan Otaku Reviews

I think the only ones supported are URA and Aoharu, so it wouldn’t be better to create a stronger Uma Musume on my own here.

87: Japan Otaku Reviews

It might be possible to leave the factor farming to the latest scenario if it can be done…

89: Japan Otaku Reviews

I guess the macro is more capable with my skills.

As expected, they probably can’t create a rank otherworldly in URA…

92: Japan Otaku Reviews

The question is whether you can do MacE without specifying the race.

95: Japan Otaku Reviews

>>92

If you could hit it like a lifetime of power, wouldn’t that work?

94: Japan Otaku Reviews

I think it’s a fairly good answer since I believe that the long confinement is one of the factors leading to user attrition.

Most people probably play mobile games during their spare time, but it’s tough if each session is long.

107: Japan Otaku ReviewsYeahx4

>>94

It’s a bit unfortunate that only people who can fully utilize a PC can benefit from it in the background, while smartphone users don’t seem to gain much.

It seems much more effective to simply set the time for one week to 15 minutes or so.

114: Japan Otaku Reviews

>>107

If you do it at the current speed, it’s about that much for Lark and so on.

97: Japan Otaku Reviews

You won’t become stronger unless you choose practices with a high failure rate and some improvisation here and there.

I guess this won’t be enough to be okay with everything.

98: Japan Otaku ReviewsYeahx1

I thought about URA now, but it might be really useful when I just want to see the training story after pulling a new character.

108: Japan Otaku ReviewsYeahx2

>>98

I didn’t notice it, but this is probably quite helpful…

100: Japan Otaku ReviewsYeahx1

If I can take items home, collecting stones and rays that come out occasionally is quite helpful.

105: Japan Otaku ReviewsYeahx2

I don’t think it’s very suitable to do this on a smartphone.

I definitely won’t just stare blankly at the auto.

111: Japan Otaku Reviews

>>105

You don’t have to worry about seeing it.

106: Japan Otaku Reviews

I want to recruit Uma Musume that were raised only through auto-training and have them battle in room matches.

109: Japan Otaku Reviews

I wonder if Granblue Fantasy will implement auto farming too.

A character that collects meat for you if left alone.

112: Japan Otaku Reviews

Seeing that robot training was considerably time-saving, the new scenario might have some features for auto-training to save time.

113: Japan Otaku Reviews

Sometimes daily tasks can be a hassle, so this is an amazing feature.

115: Japan Otaku Reviews

It feels like if I’m training automatically while taking a bath, I can safely collect jewels even on days when doing the daily tasks is tough.

116: Japan Otaku Reviews

It was tough to use my smartphone to catch up on my daily tasks at my accommodation, so I’m glad about this.

117: Japan Otaku ReviewsYeahx7

>ID:Cg0mfMGU

You should just die!

118: Japan Otaku Reviews

They’ve really put a lot of effort into appealing to new and returning anime fans.

122: Japan Otaku ReviewsYeahx1

>>118

We’re losing quite a few users.

129: Japan Otaku Reviews

>>122

I haven’t missed it.

135: Japan Otaku ReviewsYeahx1

>>129

You’re letting them go.

137: Japan Otaku Reviews

>>135

I haven’t missed it.

143: Japan Otaku ReviewsYeahx1

>>122

They said it would get really crazy when the auto arrived, and that day has come.

145: Japan Otaku Reviews

>>143

There are no scary elements.

119: Japan Otaku Reviews

It’s helpful that it’s training while I’m watching the first episode of the anime.

It feels sufficient to just have it as support for daily tasks and earning fan points or items.

120: Japan Otaku ReviewsYeahx1

Huh…!?

121: Japan Otaku Reviews

It’s understandable because it’s a smartphone, but I wish it could process in the background.

I don’t know about the technical side, but if the expedition can process over time even when it’s not running in the background, then can’t it be leveled up too?

The interaction on the screen is probably just passing actual data to the server to get the values back, so can’t it be simplified?

123: Japan Otaku Reviews

I couldn’t keep up with the training and ended up neglecting events, so this is a huge help.

124: Japan Otaku Reviews

It can change quite a bit depending on whether they do it in the background or not.

125: Japan Otaku Reviews

If I can get the mouse to click at regular intervals, the completion of an infinite training machine is at hand.

127: Japan Otaku Reviews

I’m grateful just to be able to get through the daily tasks.

I do not seek strength.

128: Japan Otaku Reviews

The mechanized trainer that was born from the results of raising mechanized horse girls.

130: Japan Otaku Reviews

I think this will increase the number of people who can easily participate in events.

131: Japan Otaku Reviews

From a critical perspective, it might be a countermeasure against the tool’s brute force.

If it is legalized, the number of people who resort to crime will decrease.

132: Japan Otaku Reviews

Please definitely draw an onsen for me.

136: Japan Otaku Reviews

>>132

Putting aside the confirmation, it seems that collecting the hot springs will be easier, which is good.

138: Japan Otaku Reviews

>>132

Ah, there might be a demand for hot spring circuits…

139: Japan Otaku ReviewsYeahx2

Stop the one-liner contrarian skits.

140: Japan Otaku Reviews

It’s reassuring for existing users to see visible improvements being made.

141: Japan Otaku ReviewsYeahx1

Reading stories becomes much easier, and it means you get stones every day!

147: Japan Otaku ReviewsYeahx2

>>141

I’m really grateful.

142: Japan Otaku ReviewsYeahx1

Well, if your opening self-performance gets found out, just be prepared to take the hit.

170: Japan Otaku ReviewsYeahx5

I had no intention of that at all…

>>142

Sorry…

144: Japan Otaku Reviews

The trainer is… a robot, right!?

146: Japan Otaku ReviewsYeahx5

It’s funny that people are trying to criticize the management even for something as trivial as auto features being added.

152: Japan Otaku ReviewsYeahx1

>>146

What the heck is this all of a sudden!?

148: Japan Otaku ReviewsYeahx1

Well, I can’t be number one anymore, but sales are still going strong.

Well, I can't be number one anymore, but sales are still going strong.

“`
■2024 Year [Integrated] Rank Title Provider Company
1 Monster Strike MIXI<2121>
2 Fate/Grand Order Aniplex<6758>
3 Uma Musume Pretty Derby Cygames<4751>
4 Puzzle & Dragons GungHo Online Entertainment<3765>
5 Last War: Survival FirstFun
6 Honkai: Star Rail HoYoverse
7 Professional Baseball Spirits A KONAMI<9766>
8 Dragon Quest Walk Square Enix<9684>/Colopl<3668>
9 eFootball KONAMI<9766>
10 Genshin Impact HoYoverse
11 Mushroom Legend: Hero and the Magic Lamp Joy Nice Games
12 Royal Match Dream Games
13 Pokémon GO Niantic/Pokémon
14 Goddess of Victory: NIKKE Level Infinite
15 Knives Out – Smartphone Version Battle Royale NetEase
16 Dragon Ball Z Dokkan Battle Bandai Namco Entertainment<7832>/Akatsuki<3932>
17 School Idol Master Bandai Namco Entertainment<7832>
18 Pokémon TCG Pocket Pokémon/Creatures/DeNA
19 ONE PIECE Bounty Rush Bandai Namco Entertainment<7832>
20 Whiteout Survival Century Games
21 Blue Archive Yostar/Nexon<3659>
22 Project Sekai Colorful Stage! feat. Hatsune Miku Sega<6460>/Colorful Palette<4751>
23 Puzzle & Survival 37GAMES
24 LINE: Disney Tsum Tsum LINE Yahoo
25 Ensemble Stars!! Music Happy Elements
“`

149: Japan Otaku ReviewsYeahx3

It seems there are people spamming del just because it’s a Uma Musume thread today.

I won’t say anything as long as you don’t say anything weird.

160: Japan Otaku ReviewsYeahx1

>>149

It feels like someone who raises things like this might be causing trouble elsewhere, so that’s a bit…

150: Japan Otaku Reviews

You can now view the details of the event options as well.

It’s really helpful that they officially incorporate features that are in demand, rather than shutting down external tools.

153: Japan Otaku Reviews

>>150

It’s a relief that I don’t have to look up which character I trained after such a long time…

151: Japan Otaku Reviews

If the auto comes, can we present a scenario like TS?

157: Japan Otaku Reviews

>>151

It seems that right now, you can’t use the TS method because it can only be done with URA and the new scenario automatically.

154: Japan Otaku Reviews

Once the deletion rights disappeared from the thread without a poster, I suddenly got excited, but was I bashing the administration…?

155: Japan Otaku Reviews

It’s normally in first place.

It's normally in first place.

Revenue Ranking Revenue Growth Ranking
1 Uma Musume Pretty Derby 1 School Idol Master CyberAgent Bandai Namco Entertainment
2 Fate/Grand Order 2 Saint Seiya: Legend of Justice Aniplex
3 Professional Baseball Spirits A 3 Dragon Ball Z: Dokkan Battle
4 eFootball 2024 4 I Am Only Leveling Up: Arise
5 Dragon Quest Walk 5 eFootball 2024
6 Dragon Ball Z: Dokkan Battle 6 LINE: Disney Tsum Tsum
7 Pokémon GO 7 Jujutsu Kaisen: Phantom Parade
8 LINE: Disney Tsum Tsum 8 Konjiki no Gash Bell!! Bandai Namco Entertainment
9 ONE PIECE Bounty Rush 9 Inazuma Eleven! -FLY HIGH Cygames
10 Project Sekai Colorful Stage! 10 The Rising of the Shield Hero R ANIME: feat. Hatsune Miku Duel SEGA CORPORATION Crunchyroll Games & A PLUS JAPAN

162: Japan Otaku ReviewsYeahx6

>>155

I haven’t seen it, but it’s probably an image that aggregates data from January to July only.

164: Japan Otaku Reviews

>>162

It’s different, but…

156: Japan Otaku Reviews

It was tough to do it manually for 30 minutes every day, so I’m grateful…

If you use your smartphone to auto-level while commuting, by the time you wake up, the training will be finished, and it’s the best!

158: Japan Otaku ReviewsYeahx2

Seriously, users were starting to leave.

Well done, management.

159: Japan Otaku Reviews

There is a good possibility that we will support auto training in the future as well.

161: Japan Otaku Reviews

It’s helpful because the short-distance and dirt races are running low.

163: Japan Otaku Reviews

If you can run in the background…

180: Japan Otaku Reviews

>>163

In the end, I guess I have to leave it alone for about 30 minutes.

165: Japan Otaku Reviews

I wonder how accurate the auto mode is.

172: Japan Otaku Reviews

>>165

There are about 4 or 5 policies, so I won’t know until they are implemented.

175: Japan Otaku Reviews

>>165

Aren’t all the options the ones at the very top?

166: Japan Otaku ReviewsYeahx3

The all-deletion guy from the Blue Archive thread was pooping, so maybe that’s it…

167: Japan Otaku ReviewsYeahx3

I’m having a normal conversation, so don’t worry about it.

168: Japan Otaku ReviewsYeahx3

You don’t see such a pathetic self-promotion thread very often.

173: Japan Otaku ReviewsYeahx2

It’s really easier because I’m doing it on a PC.

174: Japan Otaku Reviews

In the end, is the horse at the top?

188: Japan Otaku Reviews

>>174

Yes

176: Japan Otaku Reviews

Although there are tricks, it clearly takes 20 to 30 minutes to complete the daily tasks, which is frankly insane.

177: Japan Otaku Reviews

Are you saying that there are two things: URA and the new scenario!?

186: Japan Otaku Reviews

>>177

It is written that way in the announcement.

I would be happy if the new scenarios could be used every time in the future.

179: Japan Otaku Reviews

Since I’m already done with the Thai match, it would really help if you could just finish the training.

185: Japan Otaku ReviewsYeahx1

>>179

If you don’t play against others, is there really a need to focus on training or auto-training?

If you want to watch the story, you have to do it manually.

195: Japan Otaku Reviews

>>185

I guess it’s good that you can do daily points, event points, or hot spring runs when you can’t concentrate.

182: Japan Otaku Reviews

If it was only the target URA, I thought it would be difficult to adapt to the new system for each scenario and that it would only be useful for daily activities or events, but if it can also support new scenarios at the same time, it seems we can also look forward to other past scenarios, which is a good thing.

183: Japan Otaku Reviews

It doesn’t work in the background, does it?

It’s tough when it’s an iPhone at times like this.

184: Japan Otaku Reviews

>>178

It’s about you.

187: Japan Otaku ReviewsYeahx4

Since a conversation can’t be established with a counterargument in a single line, it’s fine to just ignore it and delete it.

189: Japan Otaku ReviewsYeahx1

Running an auto feature that takes around 30 minutes for each session (or set) without the ability to skip or run in the background makes the phone tied up during that time and drains the battery, which is really pointless, so please make it possible to run in the background.

190: Japan Otaku ReviewsYeahx1

I wonder if it’s a good timing since I’ve distanced myself from mech development.

191: Japan Otaku Reviews

If we can fix the races we participate in, I’ll be happy.

192: Japan Otaku ReviewsYeahx3

I’m currently putting all my stamina into the national tour right now.

193: Japan Otaku ReviewsYeahx3

I mean, wouldn’t it be better to just skip this and get straight to the results?

Is there any point in running the macro just for that?

194: Japan Otaku ReviewsYeahx1

>>193

Not good at all.

There are infinite resources coming in without any time restrictions.

202: Japan Otaku ReviewsYeahx1

>>194

You can skip as many times as the daily limit allows.

That’s fine, isn’t it?

Are you not able to think that far?

196: Japan Otaku ReviewsYeahx2

>>193

It’s frustrating if the daily quota is cleared too easily, isn’t it?

204: Japan Otaku ReviewsYeahx1

>>193

Stamina is extremely cheap, so the ranking becomes just a button-mashing game, which is not good.

In the case of horses, the stones will increase infinitely.

198: Japan Otaku ReviewsYeahx1

The visualization of the results of the options is one thing, but it’s a feature I wanted two or three years earlier.

No matter how late it is, it’s definitely better than nothing, so it’s quite helpful.

199: Japan Otaku Reviews

It was said that training at an external facility during the live broadcast was not good.

200: Japan Otaku Reviews

I don’t know about this time, but a mechanism is practically equivalent to having no gimmick.

201: Japan Otaku ReviewsYeahx1

If it’s going to be like this, isn’t it better to abolish the training scenario altogether…?

It would be easier and better if it were a card social game…

203: Japan Otaku ReviewsYeahx1

It might be that I couldn’t keep up with the time in the fields instead of with machines.

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