Home » Game » Street Fighter » [Street Fighter 6] Why is the drive gauge decreasing even though I used the OD flower butterfly fan Jaspa?

[Street Fighter 6] Why is the drive gauge decreasing even though I used the OD flower butterfly fan Jaspa?

1: Japan Otaku ReviewsYeahx9

It was a worse bug than I thought.

2: Japan Otaku ReviewsYeahx5

I thought so.

3: Japan Otaku ReviewsYeahx1

I don’t understand the reasoning behind this at all; could it just be a simple bug?

4: Japan Otaku ReviewsYeahx4

Gouki’s charged Hadouken will become like this too.

5: Japan Otaku Reviews

Is this what it means to burn out so much?

6: Japan Otaku Reviews

Momochi said that the gauge reduction performance is strange, though I’m not sure about the specifications.

7: Japan Otaku Reviews

Is it a specification? No, but…

8: Japan Otaku Reviews

Let’s do a little investigation.

9: Japan Otaku ReviewsYeahx4

This is the DLC character.

47: Japan Otaku ReviewsYeahx1

>>9

Haha!

10: Japan Otaku Reviews

Accepting the large fan-shaped flower butterfly, let’s endure.

I wonder if the insane damage I’m taking is because of the attack involving OD flower butterfly and getting hit by a bullet Jasper.

11: Japan Otaku Reviews

Originally, facing ninjutsu head-on is a high-risk act.

12: Japan Otaku ReviewsYeahx1

What is the difference between all the specifications working in Terry’s favor?

13: Japan Otaku Reviews

Gouki’s charged Hadou doesn’t seem to do much damage at first, but then it recovers afterwards.

14: Japan Otaku ReviewsYeahx12

This is true in its own way.

The multi-shot bullets have a feature where you need to parry all shots to finally recover the amount of D-gauge equivalent to one bullet.

So, when parrying only the first stage of the fan and then blocking the descending part normally, the gauge balance gets really bad.

Even though I manage to parry the attack, I burn out immediately.

In normal multi-hit strikes, there aren’t situations where only the first hit is parried, but with Mai’s fan, it happens often due to its behavior.

15: Japan Otaku Reviews

All multi-stage projectile weapons should have the same specifications.

16: Japan Otaku Reviews

What do you think, DJ?

17: Japan Otaku Reviews

I wonder if this happens because the bullets don’t disappear even when parried…?

18: Japan Otaku ReviewsYeahx1

Whether it is acceptable depends on whether it is part of the specifications.

20: Japan Otaku ReviewsYeahx6

>>18

It’s not about whether to forgive or not, but if we’re going to change it, it means all characters, right?

19: Japan Otaku Reviews

Is this the difference between throwing a single bullet or throwing a lot of them?

21: Japan Otaku Reviews

There have never been so many slow bullets flying at me before.

22: Japan Otaku Reviews

Is there no video of me doing full-on Jasper?

23: Japan Otaku ReviewsYeahx3

The basic principle is that the usage amount of parries equals the recovery amount of parries.

Multi-hit projectiles like the charged wave can be received in multiple hits with a single parry, resulting in a break-even situation.

The gathering of flower birds should allow for both the shot and the bouncing shot to be parried in one go, but in reality, there is a long pause, so it requires more time to extend the parry, and after slicing, one has to parry again to deal with the bouncing shot, resulting in a negative outcome.

Maybe something like this.

24: Japan Otaku Reviews

Terry’s OD Wave could be stronger, right?

Let’s call it this much.

Terry's OD Wave could be stronger, right? Let's call it this much.

123: Japan Otaku Reviews

>>24

I’m being flown.

26: Japan Otaku Reviews

Since it’s a reinforced bullet in the first place, I don’t think it will be adjusted.

Jaspa is originally someone who relies on striking.

37: Japan Otaku Reviews

>>26

That’s why you have to parry, because you weaken the bullet removal while saying that.

27: Japan Otaku Reviews

Is it strange to say “bullet”?

A folding fan.

28: Japan Otaku Reviews

Even if I try to tweak this, it seems like a complete review of the multi-stage bullets will take time, so it will probably remain strong for a while.

29: Japan Otaku Reviews

If the behavior is different from the CPU, isn’t it a bug?

35: Japan Otaku ReviewsYeahx3

>>29

In the first place, since it’s not capable of perfect execution like a CPU, it wouldn’t be able to process in the same way as a CPU if possible.

40: Japan Otaku Reviews

>>35

In the video, it seems that the gauge is decreasing from the first Jasper, so it doesn’t appear to be the same processing.

30: Japan Otaku ReviewsYeahx2

Jasper flew in later to a situation with negative earnings.

Furthermore, with two more shots coming from above and the main body as well, it’s tough to dodge all of them in a match…

31: Japan Otaku Reviews

I feel like I might get caught up in a DJ’s continuous shots, but oh well…

32: Japan Otaku Reviews

The other OD rounds have no gaps, but there are gaps in Mai’s, so that’s also a factor.

I’ve heard that in other cases, even after two Jaspers, the ammo for JP’s OD Amnesia was still decreasing.

33: Japan Otaku Reviews

Use multi-hit attacks to fully recover the D gauge with parries.

34: Japan Otaku Reviews

If the hit sensation is short and you take it continuously without re-releasing, wouldn’t the profit end up close to zero?

36: Japan Otaku Reviews

This will soon receive some kind of response from the Imperial General Headquarters, right?

38: Japan Otaku ReviewsYeahx1

Apart from this, there is a system where regular parries can also get significantly reduced.

39: Japan Otaku ReviewsYeahx1

Are you saying there is unnecessary input between Jasper and Jasper?

41: Japan Otaku ReviewsYeahx3

The one that is posted above has less motion from the CPU during the initial Jasper spamming.

42: Japan Otaku ReviewsYeahx2

It’s not just a fan, so it’s a specification.

43: Japan Otaku Reviews

Isn’t it not a bug?

52: Japan Otaku Reviews

>>43

I don’t think this is a bug.

Still, it’s tough.

44: Japan Otaku Reviews

The specifications of the multiple layers of bullets are only negatively affecting the Hanachōsen, so it will probably be adjusted.

45: Japan Otaku Reviews

I wonder if there is a difference in CPU performance due to releasing the button late after pressing it.

46: Japan Otaku ReviewsYeahx2

As mentioned above, it’s in line with the specifications.

It’s treated as a single multi-step technique, including the folding fan that comes down.

48: Japan Otaku Reviews

It’s really tough when you’re being targeted like this.

I want you to adjust it quickly so that Vega’s OD Psycho Guard throw range is set.

49: Japan Otaku Reviews

If the fan stops falling, that would solve the problem.

50: Japan Otaku ReviewsYeahx1

It should not be a bug, just to be sure.

It seems that there is a damage amount equivalent to one hit for each one that is bouncing and falling, and since it is being absorbed by two parries, the gauge decreases.

51: Japan Otaku Reviews

I thought that the Dance’s OD charging Hanachōsen only recovers 1/6 compared to a projectile that does 1 hit for 6 hits, so if you keep getting Just timing, it would fall behind in D gauge consumption and become a big problem, but is that not the case?

53: Japan Otaku ReviewsYeahx1

Well, if this is allowed, then AKI’s OD bullet should also be able to bounce after being guarded and come down from above.

54: Japan Otaku Reviews

On the CPU side, it hasn’t decreased from the initial just, but it’s decreased with manual effort.

Is there something wrong with the processing?

55: Japan Otaku Reviews

So, does that mean we can do drive-free Jasper like what the CPU is doing?

56: Japan Otaku Reviews

It may not be a bug; it could be intentional strength.

57: Japan Otaku Reviews

It’s not a bug, but a loophole in the system.

58: Japan Otaku Reviews

It’s not a bug, right?

OD Flower Butterfly is an overpowered technique, but…

59: Japan Otaku Reviews

Well, it seems like it would be good to slow down the bullet’s speed.

60: Japan Otaku Reviews

When trying to target Jasper, I can’t see the drive gauge, so I don’t really understand.

61: Japan Otaku ReviewsYeahx1

Multi-hit techniques are kind of a hassle, huh?

It’s just that I don’t remember, so it’s my fault, but there are times when it’s like, “This isn’t really a combo.”

62: Japan Otaku Reviews

I think it’s clearly a bug that the behavior is different when the CPU has just burst…

77: Japan Otaku ReviewsYeahx5

>>62

There is a possibility that the behavior on the CPU side is buggy.

In any case, one of them is strange, right?

63: Japan Otaku Reviews

I don’t understand the reasoning behind why the CPU doesn’t decrease… I think it’s probably a bug limited to training mode.

64: Japan Otaku Reviews

If that’s the case, let the Hadouken come down too!

65: Japan Otaku Reviews

If it’s not a bug, would reducing the hit interval of the charged flower butterfly solve the issue?

84: Japan Otaku Reviews

>>65

Well, I feel like if I can’t throw it halfway, I should just keep pushing, which would resolve things for now, but that might be a bit weak in its own way…

66: Japan Otaku Reviews

If it’s not a bug, then it would mean that it’s Mai’s strength…

71: Japan Otaku ReviewsYeahx1

>>66

Personality

81: Japan Otaku Reviews

>>66

The crappy burnout combo at the edge of the screen is super strong, I gotta say.

92: Japan Otaku Reviews

>>66

It’s undoubtedly one of your strengths.

The dance makes it advantageous by forcing a guard.

97: Japan Otaku Reviews

>>92

Ken seems to be the same way.

134: Japan Otaku Reviews

>>97

Ken has an advantage if there is no counter.

67: Japan Otaku Reviews

If you parry from start to finish, you’ll get back what you used.

But it can be thrown.

68: Japan Otaku Reviews

If there’s a gap, it’s fine not to have a multi-stage technique that has no gaps.

69: Japan Otaku Reviews

Does the same thing happen if you parry just one level of Dhalsim’s OD arch?

70: Japan Otaku Reviews

If you can’t do all the jasper, you’ll have to hold the parry.

72: Japan Otaku Reviews

If you can parry both the straight shot and the bouncing one in a single parry, then you can maintain your position.

In the first place, the side that is shot at maintains it with a parry (though it actually decreases a little).

There is some concern about whether the attacking side’s natural recovery is okay.

73: Japan Otaku Reviews

The first hit on Jasper should be under the same conditions.

In that case, it seems strange that there is a difference between being decreased and not being decreased in terms of behavior.

74: Japan Otaku Reviews

The nerf is worse than the thunder, hurry up!

80: Japan Otaku ReviewsYeahx15

>>74

Disappear.

75: Japan Otaku Reviews

Indeed, when looking at it in slow motion, it appears to do a double jasper before jumping up…?

76: Japan Otaku ReviewsYeahx1

There has been a difference between myself and the CPU regarding the Jasper for a while, but it hasn’t been talked about much.

78: Japan Otaku Reviews

Wasn’t it the specification for multi-stage bullets?

79: Japan Otaku Reviews

It’s a bug exclusive to Tremor, so it shouldn’t interfere with battles.

99: Japan Otaku ReviewsYeahx5

>>79

If it’s a bug that it’s not decreasing and it’s normal for it to be decreasing steadily, wouldn’t that have a huge impact on battles?!

82: Japan Otaku ReviewsYeahx7

The one that’s bugging is the CPU.

85: Japan Otaku Reviews

It’s worse that Thunder doesn’t have to use OD.

86: Japan Otaku Reviews

We need to fix the CPU bug soon.

87: Japan Otaku Reviews

Is Capcom okay with that? Other characters are strong? Terry is really watching closely.

88: Japan Otaku Reviews

I’ve been saying this since the beginning, but I wish they would also make Thunderbolt risk-free by doing a Jasper.

89: Japan Otaku ReviewsYeahx3

The process that only becomes Jasper when it’s taken out, even though Jasper is continuously running on the CPU.

It’s just that I’m not consuming the OD gauge by re-parrying each time.

100: Japan Otaku Reviews

>>89

At least during the game, you can’t tell that.

90: Japan Otaku ReviewsYeahx1

The Blanka doll should run out of stock already.

How much did you make and how much didn’t sell?

93: Japan Otaku Reviews

>>90

Even though it’s a limited-time offer in WT, you can get as many as you want just by talking to them, so it’s infinite.

91: Japan Otaku Reviews

It seems there may be a specification bug even if it’s not a software bug.

As expected, the developers wouldn’t call this what they had envisioned.

94: Japan Otaku Reviews

Since this is the specification, even if we proceed with it, it will require a special modification.

95: Japan Otaku Reviews

I feel like it was said around the second day of implementation that whether you parry, just guard, or guard, your D gauge gets taken away.

96: Japan Otaku Reviews

I work at a game company, but I definitely don’t want to work for a company that makes fighting games.

98: Japan Otaku Reviews

It’s possible to treat the bouncing one as a different type of projectile.

101: Japan Otaku Reviews

Ken has thunder, so he can handle anything.

102: Japan Otaku ReviewsYeahx4

Even if it’s not a bug, things that can be fixed can be fixed, said the goon squad that was erased from the game.

119: Japan Otaku Reviews

>>102

I was quite impressed by that… I thought it was a flaw that couldn’t be erased.

103: Japan Otaku Reviews

No matter what the specifications of the CPU Jasper are, it’s certainly true that the performance drastically decreases with people…

104: Japan Otaku ReviewsYeahx2

It’s not a bug outside of CPU behavior; it’s as per the specifications of the multi-stage projectile.

The misaligned two tiers finally balance out the income and expenses, but it’s just a seriously bad design.

105: Japan Otaku Reviews

This bug is with the CPU, right? It’s been like this for a while, but the CPU’s behavior in training mode is weird.

120: Japan Otaku Reviews

>>105

I don’t think it’s strange that the Tremolo’s Jasper settings are off because they seem to be specially processed.

If the CPU successfully parries in a CPU battle, it will probably behave the same way.

106: Japan Otaku Reviews

Each character just has at least one strong move, right?

107: Japan Otaku Reviews

It’s not a bug, so don’t worry!

108: Japan Otaku ReviewsYeahx3

It’s a feature that the D gauge decreases when you parry individually, seriously.

There has never been a multi-hit technique with such a wide guard gap until now.

109: Japan Otaku Reviews

So if every character has at least one strong move, then which one is Vega’s?

113: Japan Otaku ReviewsYeahx2

>>109

Vega has all weak moves, but he’s strong because Vega players are putting in the effort.

114: Japan Otaku ReviewsYeahx1

>>109

…Huh!?

115: Japan Otaku ReviewsYeahx1

>>109

It’s faster to look for weak points in Vega.

122: Japan Otaku ReviewsYeahx5

>>115

There’s hardly anything that’s clearly lacking, except for the absence of OD invincibility…

110: Japan Otaku Reviews

The multi-stage bullet is as specified, with all rounds JASPA and D gauge Tonton.

In the example video, it’s strange that just messing up the two-stage jasper reduces it by 1.5 bars.

116: Japan Otaku Reviews

>>110

It’s only natural that the parry activation amount is subtracted.

111: Japan Otaku ReviewsYeahx1

The request to bring something that is functioning according to specifications closer to the one that is buggy is completely nonsensical.

112: Japan Otaku Reviews

Honestly, if the CPU is nerfed as a specification and we can gain an advantage with normal moves, I would be happier with that.

118: Japan Otaku ReviewsYeahx1

>>112

In the end, what they’re making a fuss about is just what they want.

117: Japan Otaku ReviewsYeahx2

Claiming specifications are a bug, is that politics?

121: Japan Otaku Reviews

The only strong technique in Mai’s movements is something like the Flower Bird Fan, so this much is to be expected.

124: Japan Otaku Reviews

The dancer is working hard, not paying any attention to the shaking breasts.

125: Japan Otaku Reviews

In terms of bugs, the CPU that hasn’t decreased at all is doing something strange.

That aside, I need the D-gauge reduction for Mai’s bullet to be adjusted.

126: Japan Otaku Reviews

I think the dance department manager will become even more dangerous if strengthened normally with a nerf.

141: Japan Otaku Reviews

>>126

Don’t try to get a replacement just because you “fixed” the gauge!

127: Japan Otaku Reviews

Even if I guard this without using Jasper or parry it…

You can use moves like Big P Flower Butterfly Fan to reduce the D gauge effectively.

128: Japan Otaku ReviewsYeahx1

Whether it’s due to a specification or a bug, what’s certain is that it’s incredibly strong.

129: Japan Otaku Reviews

Hurry up and nerf this guy.

It’s such a bad game that I can’t stand playing it.

139: Japan Otaku ReviewsYeahx6

>>129

You’ve been able to do it until now?

130: Japan Otaku ReviewsYeahx2

I understand that you dislike Vega, but it’s not the time for that now.

131: Japan Otaku ReviewsYeahx2

They say it’s according to the specifications, but I think the probability of it being corrected is higher.

136: Japan Otaku Reviews

>>131

It’s being said that it’s according to the current specifications, and that the Kancho fan is extremely tough at the same time.

132: Japan Otaku ReviewsYeahx3

If this specification is fixed, it’s not Mai that would be troubled, but JP or thereabouts.

133: Japan Otaku Reviews

Is it already time to become Terry?

That was surprisingly quick.

135: Japan Otaku ReviewsYeahx2

If you take all the multi-stage bullets, you’ll recover more accordingly.

This time, it might turn into a technique that gives the opponent gauge by summarizing other OD bullets with something like a two-step Jasper, resulting in a nerf for OD bullets.

It’s difficult, isn’t it?

140: Japan Otaku ReviewsYeahx2

>>135

If all bullet characters become weaker, I would be happy!

150: Japan Otaku ReviewsYeahx2

>>135

If you can get a two-stage Jaspa with OD bullets, then that’s a great bonus, so you can go ahead and pass the gauge.

151: Japan Otaku ReviewsYeahx3

>>135

The problem is that the intervals of the dance notes are excessively spaced, so if we individually adjust just the dance notes, that should solve it.

160: Japan Otaku Reviews

>>151

There’s currently no reason to do that…

Since there is a clear weakness of losing to other bullets, some kind of special feature is necessary.

165: Japan Otaku ReviewsYeahx7

>>160

It’s unusual to bounce back after guarding, isn’t it!!!!

172: Japan Otaku Reviews

>>160

I don’t want people who don’t feel any uniqueness in the element that the projectile they fired falls with a time lag and restricts our actions to join the conversation.

157: Japan Otaku ReviewsYeahx1

>>135

It’s just that the dance fan can be made with a special design.

If there’s someone who says there’s no precedent for special handling of only one character, I want them to get 100 round waves taken by Jasper.

187: Japan Otaku Reviews

>>157

Ryu and Rashid also stop!

137: Japan Otaku Reviews

The fact that there hasn’t been any commotion with other characters means that the issue lies only with Mai, so it should be sufficient to tweak just Mai without altering the whole.

155: Japan Otaku Reviews

>>137

We are not developers, so we really don’t know if we can easily manipulate it without affecting other multi-stage bullets.

138: Japan Otaku Reviews

Honestly, it’s been so tough dealing with the manager that I said goodbye to ranked matches, so I’d be happy if it gets fixed.

142: Japan Otaku Reviews

Being able to be chosen with OD bullets is strong.

143: Japan Otaku ReviewsYeahx7

In the first place, the fan behaves quite differently from other multi-stage systems, so the result of making it exactly the same specifications has led to strange outcomes.

144: Japan Otaku Reviews

It’s not about Jasper, it’s all solved with a continuous parry.

It’s been Mai’s turn all along, but…

146: Japan Otaku ReviewsYeahx1

>>144

It won’t let me throw because there’s a gap.

154: Japan Otaku Reviews

>>146

If you read the throw, you have to escape properly, okay?

163: Japan Otaku ReviewsYeahx1

>>154

Did you throw away the Panic Cannon throw!?

185: Japan Otaku Reviews

>>163

If you’re getting hit by a throw after guarding against a projectile, then you can escape the throw.

193: Japan Otaku ReviewsYeahx3

>>185

Holding it down?!

196: Japan Otaku ReviewsYeahx6

>>185

Please properly check the citations and don’t change the premise.

203: Japan Otaku ReviewsYeahx2

>>185

Why are you quoting so lazily and not using the hold parry anymore?

145: Japan Otaku Reviews

I wonder if the DJ’s air slashes are the same specifications?

I’ll try it when I get back.

147: Japan Otaku Reviews

Since you added something with a greater impact than small skill adjustments due to the overall correction, I think if you change this as well, it will affect everything.

153: Japan Otaku Reviews

>>147

Marisa, who is suffering as a result of changes to the overall system, has a sad past.

148: Japan Otaku Reviews

When I changed the multi-stage jasper in the previous adjustment, there were some issues, right?

149: Japan Otaku Reviews

I’m curious about the reasoning behind this.

152: Japan Otaku Reviews

I think it’s pretty crazy that strong elements are coming out even though we haven’t excavated much yet.

156: Japan Otaku Reviews

It’s a technique according to the rules.

159: Japan Otaku ReviewsYeahx5

>>156

Is it that the rule is bad!?

158: Japan Otaku ReviewsYeahx3

Don’t treat the setting of multi-hit bullets the same for an initial hit that hits all and a fan that only hits the first hit normally.

161: Japan Otaku Reviews

First of all, there seem to be many people who can’t get that much Jasper, so it looks like there are quite a few dancers who want to sacrifice this to get through.

166: Japan Otaku Reviews

>>161

Rather, this is something that also troubles those who can’t get Jasper, so it doesn’t really matter much.

169: Japan Otaku Reviews

>>161

Actually, I can’t do it either, but I wonder how many people can aim for all shots of OD Manager during a match, let alone in training mode.

162: Japan Otaku Reviews

If only one character has a unique specification, it would become a breeding ground for bugs.

164: Japan Otaku Reviews

Momochi says she’s strong, so I guess she’s strong, right Mai?

167: Japan Otaku Reviews

Manager Tame doesn’t do Jasper, but I guess that’s the correct answer for now.

168: Japan Otaku Reviews

First, I don’t know if it will be adjusted.

170: Japan Otaku Reviews

Just bouncing back after a guard and falling down is special enough, right?

171: Japan Otaku Reviews

Well, but charging is quite vulnerable to being interrupted, so there might be some value in spending your gauge to also reduce the opponent’s gauge…

178: Japan Otaku Reviews

>>171

If the specifications being talked about right now are really the cause, then the OD section chief, who is unrelated to the accumulation, would be facing the same problem… right?

173: Japan Otaku Reviews

Whether this is a feature or a bug will not be known until Capcom makes a determination, so there’s no point in discussing it.

All I know is that the OD section chief is incredibly strong.

205: Japan Otaku Reviews

>>173

There’s no doubt that this technique is ridiculously strong, but…

The only really strong move of Mai’s is this one, so if it gets fixed, she might genuinely end up like Terry.

174: Japan Otaku Reviews

The small adjustments were originally negative for Jamie Kimberly, but they were further reduced, resulting in the foolish adjustment being affected.

175: Japan Otaku ReviewsYeahx1

It looks like it’s going to be a Capcom mashup.

180: Japan Otaku Reviews

>>175

The viewers are happy at the breast festival.

190: Japan Otaku Reviews

>>175

The measures may be insufficient in terms of duration, and if that happens, it will be too cold.

176: Japan Otaku ReviewsYeahx4

The character that Momochi said looked strong right after being implemented.

Rashid, Akuma, Ed, Vega, Mai.

186: Japan Otaku ReviewsYeahx9

>>176

“Insight”

177: Japan Otaku ReviewsYeahx1

Because there are no other means to attack besides bullets.

183: Japan Otaku ReviewsYeahx2

>>177

Rush is really fast, right?

179: Japan Otaku Reviews

But if the specifications change and it becomes possible to continuously parry and recover even more, that would be crazy.

It’s already a losing battle in reading, and now the D gauge is going to recover by 0.5 more than before.

181: Japan Otaku Reviews

It depends on how many professionals will use it.

182: Japan Otaku ReviewsYeahx1

Well, putting aside whether it can be done or not, I think it’s fine to treat it as a different bounce if it bounces.

184: Japan Otaku ReviewsYeahx1

Is this not just a jasper, but is the healing amount for parry even half of the OD bullet?

191: Japan Otaku ReviewsYeahx2

>>184

That’s right.

Whether it’s Jasper or not, to be honest, it doesn’t matter.

199: Japan Otaku ReviewsYeahx1

>>184

It’s disadvantageous if you only parry the first hit.

188: Japan Otaku Reviews

I guess people complaining about Capcom’s adjustments are just like that, huh?

Even though they became a commercial, they must be really angry that the topic has been stolen by Street Fighter 6, those fans of that game.

195: Japan Otaku Reviews

>>188

I’m a Street Fighter 6 player, but…

192: Japan Otaku ReviewsYeahx6

What is it that you can’t read the very first thing written despite quoting everything together?

194: Japan Otaku ReviewsYeahx1

Isn’t it good that if a multi-hit attack is parried, it adds to the gauge balance?

197: Japan Otaku Reviews

Well, it’s become a topic of discussion, so maybe Capcom will look into it… right?

198: Japan Otaku ReviewsYeahx1

Isn’t it the case that when you think you should throw while holding down the button, you actually have to release it?

202: Japan Otaku ReviewsYeahx6

>>198

If there’s no stiffness at all in the parry, that’s fine, right?

200: Japan Otaku Reviews

Isn’t it correct to go directly to the boss who jumped?

201: Japan Otaku Reviews

I think one interesting point about this character’s use is that it allows for a bit of a high-level view; even if it’s adjusted, it won’t become too weak, but if the multi-hit projectile mechanic actually changes, it could even become advantageous.

204: Japan Otaku Reviews

Whether it’s a bug or a feature, there will surely be an announcement from Capcom.

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