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Isn’t there any way?!
I want to use a cyborg ninja!
Can’t we resolve the issue of the “Omakuni”?
>>1
It’s a domestic game, but…
VPN
Aren’t you going to join the collection?
It was fun because I could zip through the rounds nicely.
The boss’s BGM is all good too.
I want the Japanese version to be remastered regarding this.
Cyborgs also have red blood, but the overseas version is different.
>>6
It’s precisely because the blood of the cyborg is white that we can understand his uniqueness.
I remember that hard mode was really hard.
I also want to get rid of the crappy region-lock.
>>9
I understand well…
>>11
Did you understand?!
>>12
That you are a real piece of trash!
If you’re going to release it on Steam or something, please reduce the gacha pulls.
The revengeance mode that feels like almost a one-hit kill is nice, isn’t it?
>>13
The gorilla is crazy!
I will show you an intellectual battle.
>>15
Someone come!
>>17
Wowwwww!!
Why?!
If you’re not going to lift the region lock, at least give us a sequel.
Young Moonlight
Die!!
I have a tough memory of trying to achieve the Platinum Trophy, including the DLC.
Why is it not available in our country even though it’s a Japanese game?
>>22
Because it’s overseas music.
>>25
Hehehe…
George is saying that.
>>29
Slash!!!
Well then…
It seems I’ve also been infected by your meme.
I like it when Wolf won’t do tricks and goes into Ripper mode.
I didn’t have a PS3, so I bought the Zandatsu package…
Sega’s region-locking was sometimes purchasable even in Japan, but I wonder what Konami finds so objectionable.
Since it’s an action game without Snake or Hideo Kojima involved, I don’t think many people would be too angry about it being released.
I have a memory that the BGM of “Window of Destruction!” wasn’t distributed as a CD bonus.
Are there any games like this or SEKIRO where it feels good to parry enemy attacks?
>>34
Stellar Blade was an important counter game with just guard and just evade.
>>38
Is that a game where you don’t have time to look at butts either…?
>>46
You can look at the butt in photo mode as much as you want!
I’m not regretful at all!!!1111!!!
When the PS3’s download sales were still available, I could buy ones with bonuses, but now…
It would be great if it could join Collection Vol. 2 along with 4 and PW.
>>37
My top contender is there, you know.
The switch from the instrumental to vocals when entering the second phase of the boss battle is an incredibly cool effect, but it hasn’t appeared in any games since this one.
>>39
I thought it would be quite difficult to adjust it so that the BGM plays at the end as a finishing touch.
In difficulty “Revenge,” the power of counters increases significantly.
It’s really fun to wipe out the boss instantly.
>>40
Because of this, the level one below is harder.
https://automaton-media.com/articles/newsjp/mgsrising-20240910-310037/
It’s sad that there is no further news from here.
It’s tough that I can only do it on PS3.
So Gray Fox was using a sword like this in Revengeance Mode… I was completely reliant on that seriously awesome blade.
Stop…! Kuuun…
>>45
That dog’s voice is so thin…
It’s quite forced to match the vocals, but since the production is cool, I guess this works…!
I liked it when I countered the enhanced soldiers, and they would counter back, resulting in a counter battle.
Well, if you want to defeat them easily, you can slide into them and make them guard, then slash them in slicing mode to stun them, and from there you can take them down with a QTE.
It’s just that I have a really nice voice.
The exhilaration of the slash and attack modes is still unparalleled.
The BGM in DMC5 featured vocals coming in as the stylish rank increased.
When you eliminate the enemies, it seamlessly transitions into an outro.
No matter how you look at it, he’s Mexican.
I felt that the PS3’s specs weren’t keeping up with what I wanted to do, like freedom cuts and other things.
I want them to make a new title on the current hardware…
>>56
I definitely want it to be made in the Δ format.
I love the presentation of ending the final battle with a dramatic twist.
The first soundtrack of a game I bought.
Ah, certainly, I want a photo mode for MGR if possible…
Konami’s region-locking really makes no sense… Castlevania and Silent Hill are also region-locked.
It seems to be really popular among foreigners too, but a follower game isn’t coming out.
If I try the Continuous Debris Slash after such a long time, I’m sure I’ll mess up a lot… just thinking about the Senate battle.
The integrated offense and defense is versatile and looks cool, so I often use it.
>>64
From the middle of the game, there will be an increase in attacks that can’t be dodged, so it will inevitably become centered around offense and defense working together.
The boss in the Wolf chapter has a voice by Rikiya Koyama, but he’s a ridiculously pathetic character, and the BGM is unnecessarily cool, which makes me laugh.
>>65
Hand ♥
>>65
I am a wind of destruction, right?
I only know of this and the spirit eating technique when it comes to Iaido with a trigger set.
Stellar Blade’s final boss had a counter-attack that made the strategy enjoyable.
When I move Eve-chan, it makes me want to do this too, so it’s troublesome.
I feel very sentimental every time I play because Mr. Ishizuka Unsho’s performance is so great.
Baldness is weak, but bald scissors are strong.
>>75
I thought it would feel that way since the bald guy was using two swords, but I was surprised it was different; it’s roughly strong, isn’t it?
I can’t play because my PS3 is broken.
Do something about it, Konami.
Phantom Blade Zero felt a bit like MGR.
An effect where the word “Slash!” is displayed in big letters.
Is the PC version constantly region-locked because of complicated rights issues?
Revengeance is pretty unforgiving, but it’s much better than Vanquish’s God Hard, and I was able to clear it.
It was impossible from the beginning over there.
>>82
The enemy is strong, but the slow time was tight, and that was really tough…
VANQUISH would probably be a stylish action game if I fully understood the system, but it was impossible for me…
>>76
Even now, there are those who are still dragging on and playing things like Stellar Blade.
It would be surprising if the layers that were causing trouble were the same…
Overseas players were also angry, asking why there was no Japanese voice in the Steam version.
I think there were almost no Japanese voice games during that time; Resident Evil 6 was like that too.
I thought the style had quite a radical shift, but it’s actually following the promises and themes of Metal Gear quite seriously.
With scissors charge, even a gorilla can be cut cleanly.
If VANQUISH had a bit more leeway when coming close to OH, that would be nice.
It’s probably because the design is to shoot, solidify, attack, and defeat.
The Metal Gear memes are strongly passed down, just in a different genre…
A feeling opposite to V.
Sunny…
>>91
It’s grown nice and big, hasn’t it…?
>>92
I’m so happy that you’ve become a wonderful child who speaks clearly…
I think many people relied on the scissors that usually kill weak enemies while in Ripper mode.
This is still the furthest point in the entire series timeline.
>>94
This series is always digging into the past…
>>97
I’ve already completed Solid’s life, so now there’s hardly anything left to do except for the story of Big Boss leading to MGS and Raiden’s future.
To be honest, it could have ended at 4 and still been fine.
>>94
Because it’s a super inflation battle route, it will probably be quite difficult to create anything beyond this point.
>>99
If there were a sequel, it seems like they would be fighting in a space station or something.
When I was able to counter the gorilla’s surprise attack and kill it, the rush of excitement in my brain was intense.
Amidst the various skills, simple yet strong scissors are remarkable.
Honestly, I was playing without having any idea what to use to be strong.
It’s amazing that they managed to create an interesting work set in a future without Snake.
Every time I see a senator who doesn’t budge at Raiden’s “Ora Ora,” I can’t help but laugh, so it’s unfair.
I also like the lightning that slips away from the head.
>>101
It’s gradually decreasing by 0.01%.
There are games that have influenced me a lot, but action games aren’t really well done in the genre, and I want something like this as a one-time purchase.
Does Stella Blade feel similar to MGRR?
I was waiting for STEAM, but I’m starting to get excited.
Nanomachines that harden in response to impact!
Magma comes out as it is.
Yeah.
>>107
What the hell are you?!
Being a cyborg seems like it would be fine in space and all.
Create 0 or 2.
>>109
I want to see the story of Raiden going to save Sunny, who is caught by the Patriots, which was originally planned between MGS2 and MGS4…
>>122
It’s too late to create a story before this; the only option would be to scale down the action, which would make it tough to carry out as a game.
The game was quite interesting, but I also thought it would be nice to just leave Raiden after 4 alone.
The setting of MGR was in 2018, but it’s quickly been surpassed.
A company that prioritizes its own country is garbage.
There is a sense that they intend to include it in Collection 2, but it feels like they are waiting for the Switch 2 era.
>>114
Let players experience slash action with the Switch controller!
People regain their health through moderate exercise!
This is my policy!!
There are several important actions for parrying, but…
The exhilaration of robbing from a rival is incomparable.
Magma can also come out on the rooftops of buildings.
Speaking of Platinum, it seems they’re making a new Ninja Gaiden.
>>117
It’s interesting that Platinum, who used to call Ninja Gaiden 3 a bad game, is collaborating with Team Ninja to make Ninja Gaiden 4.
What? I’m a senator and an athlete…
It would be cool to be able to quickly cut through weaknesses…
There is still nothing but this for free severing and plundering, right?
In the end, Raiden is like, “What are you doing leaving your family behind?!” which makes me want a sequel even more!
I simply really like the cyborg designs by Yoji Nishiigawa, so I want to see more of that kind of thing.
>>125
Since Mr. Shinkawa is involved in a project that feels like Microman,
I’m glad that a figure designed by Shinkawa-san is going to be released.
I don’t like the idea of the sequel having the doctor turn into a beautiful cyborg…
It’s nice that a doctor who seems unlikely to come to the field actually comes to the site.
It’s fine to dig up past legacies and bring out Sahelanthropus!
Zenless Zone feels heavily influenced by MGR… I think about it while playing.
>>129
The motion of Ambie is really like Raiden…
Well, Rose is a hardcore career woman, so she can support herself with her own earnings, no doubt…
Poor John, having to eat that dish forever.
Seeing this thread, there are a lot of follower butt games, huh…?
>>131
It was a one-of-a-kind gameplay experience, seriously.
>>131
Rising is truly a masterpiece of stylish chambara action.
>>142
The QTEs have inputs similar to actual operations, and they incorporate movies while minimizing stress factors, which is nice.
I think it’s really groundbreaking when vocals come in during pattern changes in boss battles.
In anime, songs are often included, but I’ve never seen such a smooth transition in a game before.
>>135
When I listen to the original song, I think the transitions are quite rough, but if I don’t have any preconceived notions, I don’t notice it.
Doctor
Turn off pain sensation blocking.
>>136
Turning off the doctor!?
There are developments related to Metal Gear, but it seems like it’s completely unaddressed, which must be quite troublesome.
Given its popularity, I can’t believe it wasn’t mentioned during the planning stage.
Well, it’s a game that really gave a lot of surprises.
I think it’s an amazing work.
It’s commendable that the highest difficulty doesn’t just become rigid.
Speaking of which, it was before Sekiro, wasn’t it?
When I saw the cyborg ninja back then, I thought, “Is it a ninja?” But now that the times have caught up, it’s totally NINJA.
>>141
There are parts around there where you can somewhat feel the common parodies that reflect the incorrect image of Japan as thought by GAIJIN.
I haven’t heard “Cowabunga” in a while…
It’s irrelevant, but every time I see fan art of a social game with a white bald character stuck to someone’s face, I can’t help but think about this weak cyborg.
It’s not a PS4, it’s a PS3.
It’s too much of a mysterious game.
It’s a perfect disguise.
I have the overseas box version, but it doesn’t speak in Japanese…
I still can’t defeat the senator because I can’t cut the debris that’s flying at me with a stick…
>>149
When you want to cut precisely, it’s good to tilt the stick at any angle and then release your finger.
I need scissors.
It’s not just about making money; having both offense and defense is important.
It’s like From’s “dossun” request rolling, but when you add a little attack to it, it becomes really stylish.
When you think about it, it’s amazing that such a high level of action was created during the PS3 era.
The music switch during the Mistral battle made me go wow…
The slash and snatch from the Shinogi counter feels really good…
I believe that SEKIRO is a more casual version of this.
I love the over-the-top concept of ExcelSas’s brain muscle.
If you want to play the Japanese version on a PC, there is a method called emulation.
The self-preservation uncle is stressful.
>>159
The combat helicopter is more annoying than the self-preservation uncle…
I don’t want that! I want a remaster!
Monsoon and Sam’s Problem Consultation Room
Sam’s explosive draw and Vergil’s dimensional slash were equally shocking as a iaijutsu character.
Steal more, everyone!
>>163
Actually, there are quite a few precedents for preparatory sheath iaido…
The Senate race’s thrilling finish was truly a well-crafted action game.
I’ve been seeing a fair number of games that have background music arrangements, but they do it subtly, so you don’t even notice it while playing.
✋ 🐈
I felt like the bald shield was meaningless.
>>168
To be honest, in terms of gameplay… it’s just a shield, but unless you’re as skilled as Raiden or Sam, I think it’s nothing short of a threat.
Self-preservation baldness is the cooldown time after a high tension.
The boss battle BGM is surprisingly good.
>>170
Dull…?
>>170
It’s quite flashy and popular, isn’t it?
Especially the one with the magnet uncle and the senator in the second half.
Looking back now, they must really be the type of person who has the background to become a senator and the talent suited for a nanomachine body, wanting to take back their personal struggle. Aren’t they just a senator who seriously steps on Raiden’s landmines?
>>173
That guy is just like you, he’ll do the same to me.
Shut up and die, you annoying…
The BGM of the self-preservation uncle has a charm that becomes addictive.
A specialized version for PS3, this one for the region, with online elements like OPS and PW, and I don’t even know what the rights situation is for Acid and 2, while V is still being sold individually.
Can you bring out the remaining collection?
The scissor of the sundowner was strong.
Just charging that will kill Sam.
The BGM of the Sundowner battle is cool, but the person himself is weak.
The interview for the DLC highlights the craziness of the senator even more.
>>181
While somehow enduring the fierce attack of the senator, if I cut off my arm, it’s you who would harden the cut surface and stab me with it!
>>188
It’s probably because there was a lack of focus, so maybe Sam was inexperienced too…
I am often told that I’m weak and balding, but I am trash for not being able to cut through the balding shield straight.
The self-preserving uncle finishes before he even gets to use the scissors, right…?
In the first week of the scene where the monsoon strikes, I thought it was quite bold to say, “Do as you please!” but then I laughed at a different line pattern.
It’s the type of series that subtly utilizes the functions of the equipment, so it’s probably a pain to port.
Failing a finishing QTE is just too embarrassing.
I remember something about being able to trap a bald person.
While often overshadowed by Magnet Man and the senator, I also really love the RAY battle and the Excellus battle.
The first time I properly heard the word “meme” was in this game.
Later, the House of Lords will really become a meme.
Hey, this isn’t a Monsoon song, it’s a Raiden song, isn’t it?
Magnet power!
I thought it was just a display for the Ripper Mode, but Monsoon turned out to be a formidable opponent on par with Sam, and it was said that he couldn’t be defeated without the Ripper.
Not specified baldness
Whenever I suddenly remember something, I also recall what Wolf said about how humans remember things ambiguously.
Kamsin has such an extravagant modification, so why is it armed with just one jet axe!
I love how silly it is to swordfight with Excel swords.
The monsoon is fixed to constant use of Reaper mode.
In terms of gameplay, it’s troublesome because you can’t benefit from the Ripper mode.
It’s seriously too unique of a game system, even when you look at it now.
Isn’t free slashing just insane?
>>201
The director, who was not in their right mind, came to check on the progress and asked Platinum for support, saying this won’t be completed.
>>208
It was a bold decision…
The monsoon BGM is really great, but can’t something be done about the transitions being slightly noticeable?!
I love that absolute evasion.
The cheat performance of Raiden’s offense and defense that you understand only after using Sam for the first time.
I remember that during the monsoon, if the timing of the electromagnetic grenade was bad, the main body would remain stunned while the other parts would attack nonchalantly, which was troublesome.
Is that some sort of automatic operation or something?
People say, “What an ending is this?” but as an answer to The Boss, if there are people being oppressed right now, the conclusion of fighting until death for them is really well done.
>>206
I mean, what you’re doing is no different from the beginning of R, Raiden.
He just shrugged it off by inheriting the spirit of a senator.
I like the melody and atmosphere of the Mistral BGM.
It would be nice if you casually included it in Master Collection 2…
The last thing was just Jack being overly enthusiastic and acting all tough.
What I’m doing isn’t that bad.
My favorite BGM is “I Am a Wince’s Ode”! But the opponent doesn’t necessarily bring about ruin, you know.
Scissors are cool and have high firepower, right?
Wash away the anger!