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It suddenly appeared and let out a strange scream!
It’s really scary with the direction included.
You gradually start to sigh at the lack of benefits in defeating it.
It’s okay, it’s okay.
You’ll get used to it to the point of just clicking your tongue eventually.
A bundle of discomfort that is scary, strong, and not pleased even when defeated.
If you don’t make any detours, it seems like a place where I might encounter the cave on the way to Rito Village for the first time.
The proper method is rapid-fire bomb arrows, which makes it feel like one person has a rough design around there.
>>5
It’s just a relatively easy method that could be considered straightforward, so it doesn’t feel very satisfying.
If you do your best to defeat it, then it’s fine as long as there’s a decent reward.
Are you kidding me?
There are too few benefits for enemies that spawn infinitely.
It’s said that even if you defeat them, there’s almost no benefit, so Griork is quite something…
>>9
That guy is only annoying around the bridge, at least…
>>9
Griok is fun to fight.
>>9
That guy’s material is at the top among those with attributes.
There is usually demand for it.
Although it first appears as a presence of fear, it is the same as the Guardian.
Eventually, it becomes just a bundle of stress with no pleasure from being able to defeat something comfortably or wanting materials.
The feeling of having no benefits from a disaster.
But you were really happy when you defeated it for the first time, right?
>>14
It feels more like, what was that rather than being happy…
Griork still has a boss-like presence, so that’s good.
>>14
The battle against Phantom Ganon is about to begin, so I can’t focus on that.
I thought I could get a bow that could take down enemies in one shot.
It’s not good that there’s nothing you can do if you encounter it early on.
It’s hard to escape, and it feels like I’m just being relentlessly killed.
I thought I would be able to handle it fairly easily as the game progressed, but unexpectedly, rapid-fire bombs turned out to be the optimal solution right until the very end.
It’s still good because the plan to defeat Griok is clear.
You’d think that something like a light arrow would be obtained and you’d be able to kill instantly, right?
Griog is visible from the start, so you can avoid it.
Aha! The Sparkling Fruit is the special remedy!
>>21
It works to some extent, but the effect is weak…
It was the worst when I encountered this guy underground in a volcano.
It’s a bit regrettable that encounters with things like this and Griolk are fairly common, making it difficult to casually explore like in the previous game.
Ah, it seems like it’s going to come out when I think that way…
Stop with the enemies that are just annoying as hell.
I feel like it was good to have a boss event.
There’s no need to adopt a revival method at all.
The food for countering miasma is quite lacking.
I can easily take it down with a tail-equipped big boomerang, but carrying it around just for this guy…
It’s the moment that makes you gasp when you’re a player experienced in Breath of the Wild.
>>32
I thought it was just something that often appears in old villages or houses, but is there something to it?
>>32
What was it again?
What was the place where the miasma swamp came out?
I remember it being quite tedious to either rush in with bomb arrows or wait around each time.
I want to defeat Ganon, but I don’t want to deal with this guy.
Is it that it appears in the position of the background reflected in the memories revived in Breath of the Wild?
>>37
I’ll make the subject really big, but I think there are hardly any players who would be surprised by that even if they have already played Breath of the Wild.
>>47
It’s just ridiculous that it appears in the place of Utsushie in the first place.
I wanted a way to defeat enemies as satisfyingly as the beam reflection in the previous game, Guardian.
This guy that came out from underground was the scariest.
There is also the issue of weapon durability, and enemies that drop resources are surprisingly not worth it in Tierkin.
Raineel is kind.
I thought it was a losing event at first.
It’s annoying because it doesn’t disappear if you leave it unattended when it appears at the event.
If it’s for an event, just say so.
I wonder if there are any blueprints to easily defeat this guy.
Something appeared! I defeated it! Something appeared! It was fun.
Well, just once is fine.
The question is what Grioak will do with the materials from defeating this guy.
If you’re told to defeat Griok, then that’s exactly what I’ll do.
I like how it seems silly to climb to a high place and poop everything out like that.
The peak of the enemy is when you defeat them once and the old man appears.
The Guardian from Breath of the Wild is a much better scary enemy in the field than this guy.
Ah, it appeared again…
Move to a high place and leave it unattended…
I once got stuck somewhere and respawned infinitely.
An entity that exists to kill pleasantly with gemstone bombardment.
I wonder what the right thing to do is with this guy, seriously.
The relentless barrage of bombs is the epitome of forceful persistence.
I wonder if it’s saying to somehow deal with it using Zonau weapons, but it’s not really enjoyable.
There is miasma, and fundamentally, it means that a direct sword fight is not acceptable.
If it comes to that, then there’s nothing left but bombing.
I’m not that happy that the true identity is Phantom Ganon.
Like Wily Sigma from Mega Man
Did the guardian’s laser pointer, chasing after me endlessly, feel more anxious?
I like the Phantom Ganon battle.
If you properly engage in evasion rush, it also serves as practice for real battles.
If I haven’t cleared the dungeon and I’m completely solo, I really don’t know what to do.
Once the numbers are in place, the hate will be dispersed, so we can push through as much as we want.
>>60
I understand the concept, but I recognize that it’s not an enemy I can confront directly, so I tend to resort to bombing.
I think it’s a bit pathetic that once you climb a tree and go up to a little height, you become unable to make a move.
I can defeat it with a rush, but I won’t because it’s a hassle.
I feel like this place is similar to the memorable locations from the previous work.
“Mid-game: ‘I can only defeat it by brute force… What is the right answer?'”
“At the end of the game, ‘I can only defeat it by brute force… what is the right answer?'”
It might be because Ulhan can do just about anything, but compared to Breath of the Wild, there are quite a few rough edges in terms of balance.
It’s more like a flaw in the balance… I honestly don’t understand the original intention behind this.
I can’t help but wonder if there are elements that couldn’t be implemented due to the deadline.
I don’t really understand why this guy appears in terms of the setting.
I feel like the existence of this guy hasn’t been mentioned much during the game, which enhances the feeling of “what’s up with this guy.”
When this guy comes, he becomes the lame Link who sticks to the wall.