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Smilodon 9 13/50 3080 826.1K 17:51 Team 1 6537 11139 MR Miracle Rare Max Level: 120 Metapod KBT01 UR Self-skill has a certain probability to trigger Critical Hit LI Team’s PWR increases by +20% MR Self-skill pierces one enemy and increases the number of missile launches misses 1× PWR 844 ARM 1892 Alpha Medal Level Up 1× 1× 1× 826.1K/25K LV:24 1/15 Grade Order 1× 1× 1× 2× 1× Return 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× Ownership Effect
Awesome
…How much did it cost?
>>2
About sixty thousand yen…
Seeing that others are also raising their rarity in a crazy way, it seems effective, but these numbers are quite violent.
If you think of it as an initial investment, I guess it’s relatively cheap?
“However, being able to pour in that much means you’re a hardcore Medarotter.”
60,000
My stats were about four times yours, and it didn’t work.
You have money, Smilodon.
I’m surprised you thought about spending money so often…
In the special gacha, around 20,000 yen, I straight up got 5 Metabee, but wait? Can I fully evolve Metabee?
The moment I thought that, Rokushō and Kōgasenjo appeared, and in the end, it became 60,000.
How far have you progressed in the stage?
>>11
Now 20
Isn’t it tough for fighting machines with this kind of system?
>>13
Rather, in this game, considering the movement speed of my character and the quantity of enemies, I feel that without a horizontal range for close combat, I won’t be able to keep up with the processing. This is just based on my current resources and the situation of my strategy, though.
In games like BROTATO, shooting is stronger.
I don’t want to hear about anything beyond 20, but could it be that there are only up to stage 20?
The combat power is about three levels different!
I’m currently at 20, but I’m facing a bug where even after defeating the Beast Master, no weak enemies spawn and time doesn’t pass.
Sometimes I enjoy touching it, but it makes me feel that not much money has been spent on effects or sound effects in the small details.
At least the gacha could have a bit more… something to inspire a sense of excitement!
Has a new Medarot social game started or something?
Ah… so that’s what it means to be a survivor…
I think I’ll wait and see for now…
I plan to continue for a while since it’s Medarot.
Are there any benefits to having friends?
>>22
You can see how far you’ve progressed now.
>>23
I see…
I don’t really understand whether the composition of the formation or the Medarot I have affects the Medarots that appear in skill selection.
I feel like there are certain Medarots that tend to appear at various times regardless of the formation, but I think they aren’t that strong, so occupying the table can be tough…
>>24
I saw a post saying that the Medarot being organized here is likely to appear.
I don’t know if it’s true or not.
>>24
I haven’t played it that much, so I can’t say for sure, but I feel like the characters I’m assembling will definitely be included in the table.
>>24
The Medarot added to the formation and the locally procured team selected randomly after starting the quest will become candidates for attack skills.
When there is a skill you definitely want to use, be sure to add it to your formation.
What do I need to do to make the frame gold?
Is it possible that this will show up in the park selection for all implemented Medarots?
I have a feeling that I haven’t really made much progress, and if I’m free-to-play, I won’t be able to get the materials to level up unless I take my time, so it feels fine to take it slow… for now.
It feels like the low rarity ones won’t show up unless you include them in the team, right?
The minus-speed unit is a bit problematic during formation…
>>34
I feel like it’s slower than I expected…!
It’s also an option to cancel it out by including Pepper Cat.
Isn’t it tough when the ideal of running and shooting makes the bullets fly towards the direction you’re aiming?
Since Greed and others are already Gon’ta Laser from the beginning, they are excluded.
I pulled a character that can summon lightning, but when I use him, I can’t deal with the guys that come at me right at the start and end up starting with half my health like it’s some kind of forced situation. Isn’t that strange?
In VANSABA, the players equipped with the Thunder Ring had an attack speed buff only at the beginning.
>>37
Since there will be a delay, they have quite a few strengths, but it might be a bit tough to make them a leader from the start.
At first, I chose a stag beetle because I liked it, then I got Rokushou from the gacha, and since Burst is strong, I didn’t do a reroll, and other URs like Pepper and Tricera were already completed, so now I’m mainly focused on fighting machines.
Compared to beetle species, it might be hell.
I received a stag beetle when I cleared level 3, but I feel like the usability of the melee is not bad.
I feel like the beetle is more convenient.
>>39
Elephus-kun is not very strong at least at the UR level.
Since the burst item is a radiator, it’s fine as long as it can be loaded without any issues.
It’s stronger to dominate in close combat.
I need balance because I can’t handle it unless I hit within the range.
I think Gokudo’s boss firepower is insane.
I feel like it deals several times more firepower than other gravity attributes.
Many fighting games have overlapping ranges and burst items, so consolidating them allows for more flexibility in item skill selection, making them easier to handle.
Isn’t it a Medarot, but it doesn’t do any part swapping…?
It seems like I can incorporate the increasing armed forces into the Vansasubaraike well.
>>45
I thought so too at first, but…
Before considering production costs, it probably just doesn’t function well as a game.
Close-range combat becomes effective when your firepower can no longer keep up with clearing weak enemies.
It’s amazing when you stack multiple ones with similar reach and start to achieve both physical distance maintenance and damage output with hits and knockbacks.
When I was able to fully strengthen everyone to burst during the challenge and do whatever I wanted, it was the first time I felt a rush of excitement.
For now, automatic recovery is more important than combinations for burst and anything else.
>>48
(I’ve recovered, so I might as well take some chicken while I’m at it…)
In actual formation, performance has a significant impact, but visually, it’s a bit disappointing that there are no benefits outside of the leader.
I’m focused on Shadow Armor, so I’ll probably take the shield first.
Next, it will take recovery and movement speed.
Just charge forward!
Running away doesn’t suit me… Ah, I might die a little in the early stages.
I’ve made it to level 20, but I’m struggling to deal with the initial swarm of Hell Phoenixes.
Is just having a UR no longer enough…?
In a challenge, the increase in coins itself is meaningless, so having this as a burst condition is a bit of a drawback.
But Noir is…
It’s common to die right after starting when you don’t have all the materials.
Being tossed around by the phoenix is nice, isn’t it? No, it’s not.
I was surprised to see a girl who is really sexy and to my taste.
Can I play with the aim of that?
>>57
The scenario is currently very thin, so you shouldn’t expect too much!
Well, there is a possibility of a turnaround if events happen…
>>63
Thank you.
But I’ve played Medabot 2 and 3, so maybe I’ll give it a try.
>>70
I tried touching it.
I thought it felt like Nae-san’s segment, but it seems like it won’t come out unless it’s in the tutorial!
>>130
It comes out about once every ten times.
The weapons I want don’t come, or I can burst but they don’t show up as options, and sometimes the boss’s reward is just one item, so it’s quite… dependent on luck.
I’ll put in my full effort once my favorite medal arrives.
I wonder if Black Luster will come, Noel would be fine too.
Could there be quite a difference between regular medals and special medals?
>>61
Not that much.
It’s not really like that; there are plenty of useful skills available all the time.
>>61
On the contrary, since you cannot achieve maximum enhancement unless you synthesize with the same aircraft at the end, I think free-to-play users will eventually fall behind in the special category.
In reality, it might not be done later anyway, so you don’t have to worry about it.
I felt it was difficult, so when I managed to win against Beimas by using five Medarots and collecting the remaining enhancement materials, I tend to lean towards that strategy.
Usually, medals are randomly drawn anywhere for the time being, but I haven’t seen a special one, so that might be different.
I wonder if there was any way to make boss battles less tedious without having to use double speed.
I’m using Reader Swimmer-chan, so I can recover without reservation.
The early game firepower is… a bit…
In my opinion, Metabee, Shadow, Senjo, and Plaris are easy to use and their skills don’t go to waste, so they are strong.
It’s not like it’s a disadvantage if you’re not there.
As long as I have garlic, or rather, a barrier, the first half will be a piece of cake.
I don’t see many reports, but Kougasenjo is strong, isn’t it?
I mean, the installation is probably strong.
If you can find your favorite girl robot, you might be able to make her the leader and have fun.
I’m being taken care of by Shoot Spider-kun, who has a huge installation and updates skills three times.
I raised it all the way to burst, but I didn’t really feel the strength of the placement type.
At least it doesn’t have the stability of the installation of Vansaba.
I have defeated the main bosses in Yuichiitan and Sekizō.
It’s quite moving to see the early members thriving.
As the difficulty of regular installations increases, both…
The challenge has no limits on the difficulty, so wouldn’t it be nice if they gave us a bit more reward?
The post-clear screen is lonely.
Overall, I feel that the production is lacking.
I’m using Greed since it came out, but this guy is really tough in the initial stage.
Once you add some fighting attacks, it becomes enjoyable, but until then, it’s the pain of just running away.
I laughed when the BGM bugged out and sounded like the noise from a broken Famicom.
With the installation of UR, I have a TP, but I don’t feel it’s very strong. In fact, depending on the situation, it might even be tough due to the composition effects.
I feel like Spider was strong when it first came out…
I think setting up the teepee is easy and quite user-friendly.
A frontal attack alone is really tough in the early stages, isn’t it?
If you prepare by the end, you can split through the enemy horde like Moses and devour materials with great satisfaction.
Even so, when it’s time to die, one dies.
It’s a reroll, let’s organize an increase in rerolls.
It’s frustrating that there’s a limit on energy purchases.
Orcas and spiders are too convenient to remove from the lineup!
I feel like we could go at the teepee setup with more intensity, but it’s sad that it doesn’t seem to be dealing much damage.
I’m already head over heels for my beloved dog, who never rots in the middle of the story.
Ria and Cheer are reliable, but the burst increases coins…
I’m being taken care of by Pom Pom Mates.
Yeah, the most common thing is that I could only say “Yeah” and it was no good.
It’s tough being limited to just the initial weapon, but if you advance precision research up to level 5, it will become much easier.
The monthly fee is 3 vansaba…
>>94
You should not compare it to indie.
>>99
It’s fundamentally a comparison between games with one-time purchase DLC and gacha games…
In the end, I found it easier to use with both a high-speed hammer and a sword with a full-range area.
Because I have a much stronger attachment to it than to Castlevania.
If the stones were cheap, I would have felt good about spending money.
The judgment for multi-hit area attacks is a bit strict, isn’t it?
It feels like there’s a hit stun followed by a moment before the next hit, so surprisingly there are situations where you can’t fully chip away.
>>97
When you charge at your opponent from the moment it happens, the one at the edge of the judgment will get all scratched up!
A game that doesn’t fully utilize the pleasure of being a vansa.
I have to do it for precise research, but the challenge feels too empty.
I can get stones, but…
>>100
Well, most of the time the precisely needed amount is just left as is.
At first, it was off the radar, but now Hell Phoenix is surprisingly doing well.
Omnidirectional penetration is helpful.
At this point, it’s a bit rude to compare it to VANSABA’s level…
Double the area of effect attack and it will work incredibly well.
Do your best to raise it to that point.
I want to cherish stamina recovery because it’s precious, but it’s tough that quick search, which can be used immediately, has a daily limit.
Even if I think to use it, it takes at least 6 minutes.
If you burst with Realia, it effectively guarantees a hit plus movement stop, so chasing in boss fights becomes really easy!
>>108
The problem is that burst materials are completely a burden.
If they could add a rough stamina skip to areas I’ve already cleared, I don’t have any major complaints for now.
With a rifle that has around 1 penetration, it inevitably becomes tough in terms of gameplay.
In the first half of the escape, it’s shooting; in the middle, which tends to get surrounded, it’s hand-to-hand combat; and in the boss battle, it’s gravity and other elements, in my opinion.
Well, it’s a treasure box gacha, so it won’t go as planned!
If you know that you can create strong weapons through various combinations in Vensaba, you might casually stand around at the beginning, and later on, there will be times when the screen becomes a chaotic mess, not knowing what’s what, as enemies get obliterated before they can approach within a certain range.
It might be because there are concepts like status and level here, but stages that feel like they require suitable stats tend to be quite harsh throughout, and even if you’re not fully powered up for the boss fight, you can still clear it given enough time, which adds a bit of leniency, yet ends up feeling a bit suffocating overall.
When playing the Banzai Attack special mission, the Dwarf Hamster feels reliable.
I don’t mind going one-on-one with the boss.
It’s just that my physical strength is a bit too high.
Even if I trigger a gravity burst, it takes an incredibly long time.
Boss battles take quite a bit of time.
There is a feeling of how to live until we face the boss.
Even if you complete the state of being unbeatable, it may not be effective against the boss itself, so it might be nice to have a mode where you can fight endlessly until you run out of health.
I feel like the boss’s strength is based on MR.
Even though it’s called a boss battle, it’s just monotonous and takes a lot of time, so it’s hard to make it a score attack.
Thanks to adding attributes aside from ballistic.
The clear distinction between being strong against weak enemies and being strong against bosses seems to be a relatively good point of difference from Vansa Bar.
Does the buff really change that much when you level up your rank?
An imajinia is basically like an indie, right?
I thought so, but when I looked it up just in case, it turns out they have 100 employees.
I didn’t know…
When looking at the same medal by rarity, the stats are different, and if many skills that are unlocked by rarity overlap, the numbers are likely to increase significantly.
Once you become an MR, you have skills that amount to about one burst’s worth…
Honestly, it was good that the boss battle doesn’t have a time limit and doesn’t include DPS cut-offs.
When thinking about rank-ups, the special Medarot with a small amount of spending is definitely the initial helper.
Closer to Dadasaba than Vansaba.
In the first place, Vansasaba is the origin of Dadasaba.
I’m not sure how much it’s been developed, but as you progress through the stages, I’ll be talking to you from time to time.
The card is clearly an item that hinders progress.
Conversely, those who need cards are often strong.
I feel that strengthening fighting skills will make them more reliable.
But it’s a bit inconvenient to only have left and right directions.
Guidelines and tools are relatively easy to use.
Even the ones that are just frontal can be significantly improved by simply enhancing their range, so the Crimson King is quite good.
The type that attacks nearby enemies is too stable…
While pom-pom kids are cute, I think it’s a bit questionable that it’s visually more enjoyable when bigger enemies come out in swarms!
Cheerful Bunny is pretty good when using initial moves, right?
Clearly, the items that reduce oil and cooldowns are strong, so item slots are important, right?
I realized that it’s easier to increase my growth by boosting attack power and survivability rather than picking up experience points disks.
I feel like having the item pickup range guy helps a bit when he eventually goes on a rampage.
It might be just my imagination.
Spending 60,000 on a game that seems to be dying in six months is impressive…
I’m still at the level of considering whether to buy the 5th milestone value pack…
If I’m going to do it, maybe tomorrow’s pickup.
Well, it’s obvious that there are no costs involved, and even without charging, they can still earn advertising revenue, so I think they’ll stubbornly survive.
Vansaba… I mean, I don’t know the average lifespan of the Dadasaba clone game.
Playing lazily once a day is just right.
I came all the way to the rumored stage 20 without spending any money, but it’s true that I can’t seem to make any progress here at all.
With around PWR2400, the processing of the signal is completely inadequate.