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Even after 20 years from that, we still haven’t attacked the Balmer home planet, and the complete form of Banpreios hasn’t appeared yet.
I never imagined it at that time…
Restarting across different models is too unreasonable!
Since I was able to reach Ganeiden, it’s really just a little bit further…
It’s quite outrageous to completely disregard everything from the GBA to the OVA and restart the series in its fifth year.
When will I have enough factors?
The PSP, you see…
Something about Gruntied is becoming a very important aircraft…
ART-1 is a pre-stage machine of the Banpresto version R-1.
I thought that a complete form would likely be released soon.
Eighteen years have passed without anything happening.
What else do I need to imitate Sulfa?
Is it the original version of Ideon in Super Robot Wars?
>>10
Supply and demand
Necessary Calculation
I can’t shake the feeling that shifting towards showcasing the grandeur of combat animations in OGS was the first step into hell.
If it were just that the story became different due to the transplant, it wouldn’t matter, but it doesn’t mean it has disappeared altogether.
>>14
A considerable number of parts have been altered, so it’s almost as if it never existed…
Even if you play from the GBA2 works to the OG side stories, there will be plenty of parts where the story doesn’t connect…
The Bartol incident has become completely different from the ending…
It was a series that started as a way to make some quick cash with an original game on the GBA that didn’t incur development costs or licensing fees, but it was doomed to fail the moment it became a complete reversal of its original intent.
I wish I hadn’t turned it into a series…
Can we depend on overseas demand like with the VXT30?
>>17
There is no overseas demand for OG at all.
There’s no way to play past entries of Super Robot Wars over there.
>>27
MD has an English version.
>>27
OGMD has released an English version and a Chinese version.
The only thing is that there was only enough demand to end things like Bukiya plastic models.
It was a series that was allowed to continue because it was selling well.
It was over the moment we didn’t sell as much as we aimed for in the second OG.
>>21
>>21
Well, at that time it was a hassle, so I didn’t buy the PS3…
>>25
I thought it was just a rehash of the GBA, so I ended up not playing it.
I only watched combat anime on YouTube.
I want to see the Great Thunder Phoenix in OG.
That’s really it.
I couldn’t receive enough budget to release the final chapter during OGMD.
It is believed that the significant delays during the OGs and the second OGs are having an impact.
I was planning to match the timing with the anime, but it got postponed…
The official statement said that the release of Dragon Tiger King at 30 was due to demand from China.
I wish I could have seen the O-brakium finish.
It seems like various places are trying to create a 3D version of the original generation, but it always feels like they just make Alto Eisen and that’s it.
The others are doing their best to see if they can get Daizengar to appear or not.
>>30
Now that Gunleon has been released, Ash Saber and Weiss-chan will also be coming out!
That’s a bit scary in its own way.
>>34
Banpreios has come out, and I’m scared that Rivalle will also come out.
Moreover, it’s super big.
It might be a one-of-a-kind game series that hasn’t been able to conclude its ongoing storyline even after 23 years.
The project was completely frozen during the COVID-19 pandemic, so it can’t be released unless we get approval from the higher-ups.
It seems that after that, they have taken measures to release many three-dimensional objects and have them appear as guest characters in the licensed Super Robot Wars.
Even if there is no reset of OGS, there is plenty of possibility that it is not resolved.
Alto Aizen is quite popular overseas, isn’t it?
There are guitar covers of the BGM that were posted quite a while ago.
In recent years, they’ve been releasing new episodes little by little, so a sequel isn’t as hopeless as it used to be.
In recent years, companies like Bandai Namco and Square Enix have frozen several titles, making it a much higher hurdle to release games.
The position of Super Robot Wars itself has changed, and the effort and costs for companies to create games have increased significantly…
AstraNagan is somewhat understandable.
Build Schwein was quite surprised, but when I heard that Rivale was also going to be released at the same time, I thought, “Are you serious?”
Since it sold 30 copies, please release the final work as a celebration.
Banpreyos was something that the business division wanted to create.
At least I wish they would quickly put an end to it somewhere, or just continue releasing it as a series for mobile devices…
>>46
OG2 was really fun, and I wish they had just moved it to DS and continued instead of getting greedy…
I’m giving up on the worst novel with numerous illustrations by Yatsuhashi, so I’ll summarize it…
It seems that the production costs for the secondary OG were quite high.
>>48
The quality is high, but that also means a lot of time is being spent on production.
I’m playing og2 right now, but isn’t it too much of a luck-based game…?
The enemy’s firepower is too high!
For now, just the porting of the OGs is enough…
>>51
According to the producer’s story, which comes from other content but is related to porting from older models, remastering work is necessary to port to current models, and additional translation work will also be required.
They said they needed a period and budget of three years.
It seems that when creating OGs, just making text corrections was a hellish task.
The enthusiasm of Sen-ti-nel and Bandai is so intense that it’s scary.
The reissue of the G Compatible Kaiser is appreciated.
I think it’s also significant that the generation that played games in the 2000s has either drifted away from gaming due to age or moved to mobile games.
It’s not limited to OGs.
Due to Einst, Balanchine has become a pitiful sight.
OG2 was pretty difficult, wasn’t it?
I’m forced to fight in a constantly changing viewpoint, unable to prepare, and my accuracy is low.
>>57
The old OG starts with recovering SP and building concentration.
>>57
I’m doing it right now, so I’m really suffering.
Since we don’t have enough funds, we can’t strengthen anything, and if even one member falls, it’s game over, so I turned off the power to restart.
>>60
Wasn’t I able to continue Ikukku?
>>66
If you get defeated and leave it as is, you’ll be taken back to the scenario part of that round, so you need to turn off the power and continue from the title screen to start from the saved point.
It seems that many people who didn’t buy the next-generation consoles like the PS2 and PSP are the reason why it turned out this way.
It’s the people who are putting out armed group dialogue compilations and cut-ins on video sites that are at fault.
>>62
I wonder if it’s related…
There’s a considerable amount of time so that people who haven’t been involved from the beginning definitely won’t join in the continuation.
I have a feeling that no matter what happens, the commercial outcome won’t be that good.
What hurts the most is that I couldn’t end it after all.
The MD that was released despite the lack of predictions gives the impression that there were notably many maps that were overtly just buying time and not advancing the story.
>>64
The story of just a fat person crossing is too negative.
>>64
Lamaris has appeared! Steel Dragon Squadron, move out!
If it had been released on GBA or at least DS, I would have bought it, but since the platform changed, well…
The PS3’s adoption rate was sluggish, and I guess I was hesitating over hardware, but they should have released it quickly on PSP or 3DS.
The boss is too strong, this is definitely a defeat event → That’s not true, there are many OG2.
The sound quality has worsened from OG1 to 2, hasn’t it?
There have been games that were casually ported to current models in the past, but they ended up looking blurry because the resolution didn’t match, so it’s a challenging time to port games to current models.
It’s probably too late to change it now, but the battle animations should be like those in F or GBA, and get rid of all the voice actors!
Is there a need?
>>72
There is no demand, and it costs money, so there is no point in doing it.
The biggest highlight is being able to fight those protagonists again! If the number of people who originally played the game and their enthusiasm dwindles, then of course the user base will decrease.
>>73
I went ahead and did og2 without doing og1, and now I don’t know what’s what.
The way R and GC are treated so poorly leaves a bad impression.
>>77
When looking at it from the perspective of the robots, the GBA group seems to carry some kind of sadness every time, doesn’t it?
>>77
There was nothing in particular left over from R, so it would have been fine for them to leave together with the Shura group in a side story, right?
>>90
Wait, wait! It’s that one that was active in J-related stuff! So just hold on a second!
>>95
It’s the thing everyone imagined in their fantasies about time stopping, right? Hemorrhoid particles.
>>90
Conversely, if R group is placed in that kind of position, they could have just made up some reason to keep the Shura group continuing as well.
>>77
I like everything from OGs to MD, but I really think this.
The disparity in treatment among the simultaneous participants, which is not just a matter of rank, should have been addressed somehow.
Ikuku contine!?
We added a glossary feature to make it easier for new players to join!
Removed the numbering from the game title!
I was doing things like that, but I thought it’s too late for a quick fix to make any difference…
The combat animations in the second OG were really at an abnormal level for the time…
It would be a shame to dismiss it outright just because it was released on a mobile device.
If anything, I can’t think of a more widely appreciated battle anime than that one even now.
>>82
I was quite disappointed to find that the latest installment, 30, reused a lot of content…
Please redirect the effort spent on creating DLC machines to the main game machines…
Please perform a magical armor transplant for me!
Now that it’s come to this, I can’t help but feel that it might have been better to narrow down the participating works.
Well, I wonder what original participating works are.
There were surely people who just watched it in a video, but the creators also didn’t take any measures regarding that, so it’s hard to say.
I feel like it was quite reckless to pick up everything…
If we had only focused on the Super Dimension War Axis, would it have been able to be completed?
What about the remaining protagonists of F? That used to be a common point of contention in the past.
>>92
Well, regarding this, it’s because OG’s Ilm and Rin are participating from α rather than F or the old series.
The Maximum Break from Second OG was really cool.
Super Robot Wars gives the impression of having failed when crossing platforms.
>>96
I think this is the original Z as well.
I think OG is a masterpiece in the second round too.
The one I’m most attached to is the early OG12, but now that I think about it, I also feel it was a really rough work.
>>96
If the next series is made in a way that it doesn’t matter if you know the previous work like Winky, that’s fine.
It was designed in such a way that it only produces dropouts around there because it drags the conversation on too much.
Even though they participated from compact cars, the Shura were really pampered.
I thought that was an original character from OG.
It was OG2→OG1→OGs, but since I watched DW first, it’s fine.
I understand that you wanted to maintain the same level of excitement as during the OGs – the atmosphere of the side story was incredible.
I understand, but after the second OG, it has become overly pretentious.
I think everyone pretty much expected them to bring R group as a time stop countermeasure.
That’s fine to say.
It’s problematic if it’s too difficult, but what’s happening now, or rather around here, is that it has become lukewarm and empty, much like G Generation.
I don’t know how far Ibisu has grown because it has stopped halfway.
But since they released Gun Striker, I wanted them to introduce a new frame next time as well.
In the first place, sequels have stopped coming out.
I felt that when you try to increase the difficulty by playing OG2.5 and the OG side stories, it ends up like this, so personally, I think a slightly easier difficulty is fine.
Many people probably experienced Z until the second half due to the favorable spread of game consoles.
After that, just a little bit.
The device is evolving while we are developing it…
If we can somehow achieve a generational change and completely renew the worldview…
Nothing can be done about it…
Forcing Josh and Hugo to switch to the less frequently used side when deploying is one thing, but…
I was dissatisfied that nothing was related to the event despite that.
That system where effects come from three abilities is just too boring.
Even without the story, if the system is interesting, it could be improved a bit more.
If it had been released as Super Robot Wars SRX like in the magical armor, it might have been able to be consolidated, but since it turned into an all-star event…
It feels like they’re just stalling with toys.
>>117
Well, at the moment, we can only release toys.
The Tornado Slash Sword and One-Hit Kill Cannon are getting really stale!
It seems that the changes made when becoming OGs are generally reasonable, I guess.
Kushua seemed like a heroine for Ryusei.
I have a strong attachment, but it’s an old OG.
If there’s a cross-platform issue, let’s just release everything on Steam!
>>120
It takes time and budget to carry out the transplant.
>>125
That means there’s no prospect of selling well enough to even bring that kind of thing up.
I wanted to see how much the new Kid Icarus would match with PXZ, like Mugafuro…
It takes time to make it → I spent too much time in the negative spiral of losing customers while I was making it, well, that’s true.
I think it was a masterpiece worth remaking properly up until around the second installment, so it feels like it just lacked a little more momentum.
I don’t mind something like a GBA that doesn’t ask for FHD, just please let me finish it somehow.
I’m glad that there were no gown genociders until I became OGS.
There were too many combat anime that were too long, wondering if the time for these productions couldn’t be cut down by more than half.
>>127
There are too many attacks where enemies rush around at high speed like Getter 2 around 2.5 and the side stories!
Doing all the works in succession really requires a lot of mental strength.
There’s nothing we can do about the model now.
I think it would have been better to narrow it down to either PSP or PS3, and if you had a DS, you could play almost everything.
I guess I have no choice but to engage in licensing business since I can’t release new works.
It was sad that a gap in special skills was created as it tried to become a proper simulation game.
Even major companies are burdened too much by the issue that creating character-based products with CS doesn’t pay off, including the original ones.
Is it realistic if it’s completed in a novel?
Ah… this is just continuously scattering lines that feel like suggestive foreshadowing with a sense of live performance.
Actually, I haven’t really thought that much about the future or anything…?
I somehow started to sense it halfway through.
>>135
I have experience with α trying hard to think ahead but later became unusable due to circumstances.
The toy area is just being run by fans who have reached a position at their respective companies where they can propose projects on their own…
>>137
If Terada, the former producer, fills in the outer moat with toy demand at a live event, there might be a chance for a new release.
I realized that saying something like that is quite serious.
Since Bandai Namco is not directly involved, it’s probably easier for others to lead the production of three-dimensional objects.
I can only think that it should have gone to the DS instead of staying on the PS.
The fixed installation has high development costs, and transitioning on the user side is also difficult.
Don’t use the copyright series for OGs.
Not enough factors…
The setting materials would probably take a huge amount of time and budget.
I wonder if web serialized novels are the most realistic…
But who will write it?
Even if you try to balance it as a simulation game by adjusting terrain suitability, there will still be complaints about that…
It’s fine on Switch too! It’s easy to play!
There are people who seriously hate OG.
>>145
Isn’t it that almost 100% of the monks who are critical of the current state of the OG series are just fervent fans turned reverse anti-fans?
>>157
I’m critical of the current situation, but I won’t go as far as to be a complete anti.
I only think that it should wrap up quickly.
>>157
Using copyrights as a stepping stone for OG seems typical of anti-OG sentiments from that time.
>>157
There are some people who keep making a fuss about Terada, and it’s no longer just on the level of reverse anti-fans, and there’s no justification as reverse anti-fans or anything like that at all.
At first, the scenario was exciting, but it started to feel like a compilation of stories I already know, with only a few moments that made me go “Oh?!”
I can only think that it would have been better to complete it quickly on a portable device instead of releasing OGS.
The number of customers for portable Super Robot Wars has significantly decreased when it comes to the Vita and 3DS, so it was tough, even though it was that kind of period.
>>148
In the mid-2010s, there were too many games, not just Super Robot Wars, that were troubled by hardware issues.
The PS2 has a nostalgic vibe due to various reasons.
Isn’t it getting a bit dull after continuing the series?
Z managed to finish there just in time in the third round, but…
It feels like OG ended up there in MD.
For the time being, it would be good if you could release the OGs on Steam or something.
I’ll make a reservation.
>>151
Rather than waiting for something like that
If you buy a slim PS2 for around 7000 yen and the PS OGS for 500 yen, you can start playing from tomorrow for just 7500 yen.
When the Idolmaster Cinderella Girls released a reference book, it turned out to be quite something, so that path is tough too.
Another OG stickiness thread, huh?
You’ve been standing since this morning, haven’t you?
>>154
You’ve been here since the morning, huh…
It’s true that for character games, having voice acting is preferable, but by the time it was added to the 3DS, I didn’t really care anymore…
I feel like even if they publish materials or books about the original work, it will mostly just be elements that I don’t remember seeing in the main story.
>>163
I remembered the setting book for FEif.
There was a mysterious setting that I didn’t know if it was scrapped or not…
I have a desire to implement a weapon-switching system in a licensed work.
I don’t think I can do it.
Most people don’t have an attachment strong enough to hate, thinking it would be nice if it could be ended.
I’ll just be happy when the goods are released.
I don’t think it’s a mistake to start over because OGs and the second installment are masterpieces.
It should have ended with the third time.
>>166
Please include OGDP as well.
That really is a masterpiece…
>>173
I’m sorry to put you in.
So let me punch Balmer to fulfill my duty!
>>173
I wish I could play too.
Not many fans were seeking originality.
>>167
Are you really saying that now for a series that used to sell 500,000 copies at its peak!?
>>167
It’s amazing that you can say that with the current toy demand.
>>167
Well, that was good in its own way.
The problem is whether they are being overly cautious or if they simply have no budget, as they are not releasing new works or continuations.
>>167
What was needed even more were mobile game titles, though.
Despite the positive reviews, it didn’t sell well and was merely treated as an entertaining game to play casually.
What should I have done…!? But that’s how it is.
There are certainly not a few people waiting for the simple resumption of development.
You’re treating GCXO like crap and just leaving it as it is.
I think you should properly recover and come back.
Should I have a final chapter anime made by the Bali director?
>>175
To be honest, if it could end beautifully like that, I think it would be nice…
It’s too painful to wait for the game while the voice actors are passing away.
It’s no longer content that I’m interested in enough to get angry about.
Because it gets avoided when it’s numbered, I was thinking of going with MD, but that didn’t go so well either…
>>178
This was definitely a huge mistake.
>>178
This is simply too much of a childish trick.
In the end, it just feels like the content is a regular sequel, right…?
>>178
That’s true in itself, but…
In the end, the content…
I still haven’t seen the things I want to see in OG, so I want them to be released, but if it’s the quality of the 30 OG members, I might feel sick.
>>179
Even so, if it can be concluded, then that’s fine…
I spread the furoshiki too wide to fold it.
The strict rights issues make it difficult to even port old works, which is a frustrating aspect of Super Robot Wars.
However, OG seems to be a bit lenient in that regard.
If it comes out, I will definitely reserve and buy it.
I still feel that it’s a bit much to have three works released on similar platforms with the second OG, OGDP, and OGMD.
I understand doing Shu’s chapter, but does it really need to be a standalone game?
>>186
It was interesting, but unfortunately due to OGMD.
Although there is an original work, the original elements were also good.
It was definitely refreshing to see former comrades (for the players) all gathered together and to think that we could do something like this.
Leaving behind something that seems to have significance while actually being nothing in particular.
Despite the time it took, I’m exhausted and still haven’t finished.
I mean, once you get used to the quality of the secondary original graphics, you can’t help but compare it to that battle animation.
There was a drawback where I felt that the movement wasn’t very good in other Super Robot Wars.
Making anime costs a tremendous amount of money.
If there were a place that would invest as much money as Bravern…
Both OGS and the second OG, which put a lot of effort into promotion including an anime, have been postponed.
I think the upper management had quite a negative impression.
If the abundance of beautiful girls and popular voice actor casting for J doesn’t work, then it feels like we’ve hit the limits of the title itself…
It was good to have brought the mobile device crew.
Furthermore, it should have been better to start by wrapping up the Spirit Emperor aspect before pulling from the Great Battle.
It may have been too late to mention it since Gilliam was there from the beginning…
Even though the story continues, there are no means to play past works in the latest environment, and new players definitely won’t come in, so over time, existing fans will only decrease. Just introducing a little bit of 3D isn’t going to change anything…
As expected, they will likely wrap up with Sulfa and do the Z series with a completely new world view.
I feel nostalgic about the days when we talked about things like that.
It’s a dangerous setting to be able to destroy cross gates…
If the MD was good, it would be forgiven.