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GAME BOY ADVANCE Super Robot Taisen J Single Player Simulation RPG GAMESWAVE.COM
A naughty game with a female protagonist and three female partners.
>>1
There are only a few illustrations of lilies, even when I’m looking for them.
My first Super Robot Wars was Impact, and I got stuck.
>>2
If I strengthen Garmraid or Zeoraymer, will it somehow work in IMPACT!?
>>4
From the side, isn’t that an MX rather than an Impact…?
>>8
I see… I’m sorry.
My recommendation is the Blue Earth.
If you reach 100 evasion, the opponent stops paying attention to you.
You’ll understand if you try, but it’s impossible to have yuri with Karubi-san…
I still have my ex-boyfriend, and we’re back together…
>>7
Alvan is handsome, and Kalvina is sexy, so it’s pretty impossible, right?
The code name for the development of MX seems to have been Impact 2.
I have thought many times while using Age that if only there were a connection…
Stop ignoring the 0% hit rate.
Bolot is a really strong guy.
I played it the other day, but my memories of other Super Robot Wars are all mixed up, and I keep wondering if it was really like this.
I firmly believed that the confrontation between Crusade Freedom and Kira Strike would be like this, but it was completely different.
>>14
Maybe it’s G Generation…
>>14
The reason it feels different while doing J is probably about 80% due to W.
A type of Super Robot Wars that can talk endlessly about both its good and bad points.
The BGM that became incredibly fast due to capacity issues somehow turned into a masterpiece.
The real-type that increased mobility can no longer be used to throw into the enemy’s formation.
If you have the leeway after raising your armor, throw a super unit that uses Iron Wall and Guaranteed Hit into the enemy lines.
Super! Exciting!
There are an unusually high number of chakra extensions.
The demon god has arrived, cool!
I have the impression that the combat movements in the mobile version of Super Robot Wars have become amazing.
>>21
Until R, the still images were the base, and part of D had a similar feel, so I was surprised by how much it moved.
The G-Gundam crowd was a bit off.
I just started playing GBA Super Robot Wars, so I can’t play D or A at all!!!
Let me use Custowell properly in OG!!!!
>>25
Also, the blue raft too!!!
Raisner is strong, but due to a bug, its strength doesn’t shine as much.
Since they’ve gone through the trouble of adding a feature to change the captain, they should let me avoid Natal’s death.
>>29
Come to think of it, there hasn’t been a character in J’s seed that is secretly alive.
I always exited when it was time to leave.
As a result, it became a furious survival festival in W.
>>33
You can prevent those who would die like Nadesico and Tekkamann from dying, right?
>>33
The finishing move sequences that were only available in Heat End have turned into a storm of finishing move sequences in W.
There are a lot of Blends, but they all look too similar and are kind of plain.
The OVA Mazin Kaiser is quite rare.
Aside from the 0% skip feature and the G Gundam series being too weak, it’s a god game.
I have a strong memory of Tekkaman being incredibly powerful.
Even without the 0% skip, the enemy’s thought pattern prioritizing those with high HP fundamentally makes the realistic type unfortunate.
The difficulty was low enough that I don’t remember at all what was strong.
It was the best combined with the God’s finishing move BGM, so I used it even though it was somewhat underappreciated.
I went through 4 times, but I couldn’t recruit a single hidden character… I’m frustrated.
I feel like the G-Gundam series had a sad performance.
>>40
Even God is hard to say is strong…
>>40
But the finishing combined attack in the Four Heavenly Kings battle is the only one that’s been adopted, so it’s treated quite well.
>>69
Wasn’t it usable with A or R?
>>72
The Rose Magnum Hurricane and Graviton Butterfly Sword Hammer are exclusive to J only.
Was it also around Butler Bensmam?
>>98
When I looked it up, A and R weren’t around that area.
The G crew is really being favored…
“Even with W, it’s strong, Blade.”
The hero robot army was too lawless…
Well, even though it’s a reproduction of the original work, I can’t help but feel that it’s ridiculous to see the battleship keep getting weaker… Arc Angel…
The evolution of combat animations from D→J→W is amazing, isn’t it?
I thought it had become pretty active back then, even in D.
>>43
It’s the first DS, so I guess I’ll just have to reuse J.
All new animation in Part 2…!!
I love that W blade so much.
Is the weakening Archangel a joke, my lord?
Even in G-Gundam, Bolt is strong!
The moment the first report was published in Famitsu, the development progress of Super Robot Wars was at 100%.
While Nadesico is extraordinarily strong, the performance of Ark Angel feels pretty normal.
“I can properly fight against the Eight Trigrams Group.”
I think if a character like the main enemy boss (Le Cain) is made to be a mere stepping stone for an original character now, it would definitely cause outrage.
I don’t have much memory left, but I clearly remember that the three girls were cute.
There were people back then who were confused about which one was correct because you could see both the common name and the official name in the status.
The moon things that became a bit strange and awkward due to weird modifications in the OG.
The fact that the G Gundam characters always stick around is half of the bad impression because it prevents the level from being raised.
Half of it is that adaptability is low.
>>58
Stop floating every time we deploy even though you’re a B-class!
I have many memories, but they all come back to Merua’s breasts.
>>60
The teasing after the transfer is nice, isn’t it?
It takes eight playthroughs to see everything related to the protagonist, so ease up a bit.
Unlike the Nadesico, the Archangel keeps losing its mental personnel, which makes it tough.
>>62
Nadeshiko will also reduce staff, at least for now.
To be honest, even if there are G Gundams or W Gundams, I really only use the protagonists…
>>63
It’s always the ones who say things like that who complain about having fewer machines or fewer weapons when you cut back.
The original characters have really cool mecha designs and music…
I can’t help but think that the script could have been improved a bit more.
>>64
The writer disappeared halfway, so there’s nothing we can do about it.
I put it out to draft, but I can’t help but think that in practical use, the Grandied type is easier to use and stronger, right?
In the early stages where the Combaratch team and the Voltes team are rivals due to the flow of the story, they’re actually doing combined attacks together amicably in the battle map, and I just thought, “That’s fine,” and haven’t played since.
I’ve been wanting a strategy guide that has the character designs of the original characters I used to have, but I can’t remember which company’s it was.
>>73
Maybe SoftBank.
The background music for Freedom was more heroic than the original song.
My favorite character is being ignored because their evasion and agility have increased too much.
I was moved by how the theme of Meme Meme, which was referred to as the Mikuru Legend, has become quite heroine-like on the MD.
It was too short, so I got an additional part.
Aside from the fact that the protagonist’s machine switching is not an exciting development at all, it’s a masterpiece.
>>78
Looking back, the handling of Morgenröte was quite visionary…
>>78
The Morgenrate is amazing…
>>78
The divine dragon Basileus, which had only been set up since that time.
>>78
The settings were properly prepared, you know…
The behavior when using a devotion unit in a large group is moving exactly as expected, which is incredible.
In the wing series, Zero can be strong or weak, but Deathscythe always feels really strong every time.
It’s painful that Strike remains after Mu dies in the original story, despite the recreation sticking to the original.
J and W have a strong cohesion because they are focusing on a limited number of works.
The ending of MD is just too painful, Toya-kun.
I like gal game elements.
But it’s not enough.
Isn’t this the only Super Robot Wars where Battler Ben’s Mumm appears, even though it’s a summon?
The supporting characters in G Gundam are often interesting, but it’s sad that they sometimes appear and sometimes don’t.
High-speed in-my-dream is nice, isn’t it?
The female protagonist has a vivid backstory involving the three daughters.
Tennis Speed
Kira! Akito! Tōya! We are the three-person group caught up in this!
The BGM was distorted with the sound effect of leveling up.
Isn’t it good enough to just have these guys as the ones to represent the real system? Their anti-bodies are way too strong.
>>94
The clone barrier auto-recovery, combined with long-range attacks available to everyone, makes all the pilots effectively possess Newtype skills.
Gradually being ignored, the boxed Super Robot Wars.
>>96
Is it sane to have half a page in a strategy guide explaining all the controls in text?
It has many good points, but it also has just as many bad points, making it a regrettable work.
Well, it might be better that the bad points don’t outweigh the good ones like in K’s case.
I was fighting with all the G Gundam characters because I like them, but I was able to battle without any problems at all.
Well, it was like Domon charged in, Georges shot, Saisaishi provided support, and Chibodee and Algoal followed later…
I was sad that Custowell became a chaotic type in Brachium.
>>100
(I guess I was a secondary pilot for the tennis…)
If we consider the original work, it’s fine for both Jonathan and Quincy Isaar to become allies, right?
>>101
It’s nice, isn’t it, Jonathan and Yuu’s chakra extension?
There are no variations of the face graphics, so Millaria was trying to kill Dearka with a smiling face.
I prefer the original boss theme from GBA for Fury.
It’s too difficult to use G-Gundam characters other than Dragons, Rayearth characters, and Strikes.
Neo Getter is good, isn’t it?
>>107
There’s nobody here.
>>107
That’s it!
From A to around W, both the participating works and the system, as well as the direction of the scenario, are…
I’m glad to see all the experimental efforts and trial and error.
Also, due to trust issues, L did their best on the edge of a cliff.
>>110
Which one is Mist?
After that, I cleared one story and took it to a second-hand shop.
>>119
It is precisely K, one of the causes that brought Super Robot Wars to the brink.
Another one is the academy.
>>125
Come to think of it, there was something like that…
Regardless of the game’s content, the characters are extremely cute and sexy, which is great.
It was fresh and fun to be able to use the boss character myself as well.
>>119
You’re giving up way too soon.
>>129
I started to think that the way the conversation was going was strange, and then when they said, “We’ve arrived at the church,” that was decisive.
Ah, this is not good, I thought.
>>133
Does this mean that the ability to sense that the scenario is terrible with just that alone is amazing?
It’s definitely a lie that no one besides the protagonist (probably Hiiro) uses W.
Deathscythe is reliably strong everywhere.
>>111
Sandrock isn’t much different from Deathscythe.
Heavy Arms has a long range for P weapons.
Altron has a higher power of the strongest weapon compared to others.
I had Great Zeorymer charge in and attack all at once to wipe them out, but then I ran out of energy and became a punching bag, which was really sad.
The only one I played in the series.
The thing that really sticks in my memory about Tsume Super Robot Wars is the part where Nadesico’s devotion triggers an awakening barrage.
J is a Super Robot Wars without Getter.
Boss Borot had become stronger.
I feel like the Reizner’s performance was quite underwhelming considering it was its first appearance in a while.
Nadeshiko was the ace for life.
The first girl is an important character, isn’t she?
It doesn’t come out at all…
The enhancement path for Reysner changes at the branches.
Mr. Mist is K.
The increase in the number of scenario writers for the next mobile game installment, L, has become a topic of discussion.
I love blend.
This is the only work in which Kawakami from Combattler has participated.
The performance aside, the production was strong.
The performance was good, like a dragon.
It’s tough that the master isn’t joining the party, but if I set the flags for him to join, there’s also Great Zeorimer, and the hidden flags become even more chaotic.
Raisner has consistently had a lackluster image.
It shouldn’t have been like that, but I might be influenced by the image of one of the series I participated in.
>>136
I feel like J wasn’t quite right, partly due to the enemy’s CPU routine.
>>136
I think it’s bad that Age doesn’t have guaranteed hits even though LeCain avoids everything to the point of dying.
>>136
In Super Robot Wars 64, I relied heavily on the Billbine from the early stages.
The V-MAX body slam was my trump card against the boss.
D is known for how well God Mars moves, but Garantz moves quite a bit too.
J was still able to evolve on the same hardware, which is surprising.
For now, I’ll throw the hardened Majin Kaiser into the enemy’s formation.
The multiple writer system wasn’t used in other lines, but I wonder if there were issues with it after all.
>>141
It’s just too difficult to coordinate and make everything fit together.
I wonder if this is still the only one with high reproducibility among species.
>>142
Only Sarufa, J, and W are dealing with the story, but since W has a heavier emphasis on Asteray…
K had a bit of a gap after its release, but then there was even a song plagiarism issue that arose.
I feel that the K-related series marks the first slowdown of the Super Robot Wars series that continues to this day.
>>143
The issue of music plagiarism has been discussed since the time of W.
You only apologized at K, but in the end, you didn’t apologize over there.
Don’t ignore it just because the hit rate is 0.
>>144
Thanks to this, the Nadeshiko is unusually strong.
Blasting away the approaching enemies with missiles, gravity blasts, and phase transition cannons…
>>176
I don’t need Esthebalise… that’s how I feel.
>>184
The difference of antibodies is crazy.
>>184
I’m here.
You can do a crazy 5-unit combined attack every turn.
If the male protagonist doesn’t participate in the war to help a woman, he gets scolded as if he’s inhuman, which makes me feel that he hasn’t done anything that bad.
Shielding nuclear missiles
Super Robot Wars L has the weakest presence.
>>149
Is it okay to put lemon on fried chicken?!
>>149
It’s a simple but good game…
>>149
Who is this old man?
I hope Zeorymer participates again.
When the issue of BGM theft became a topic of discussion, I did K.
In the first episode, a song that feels like a parody of Psychic Slash played, and I was satisfied with that and stopped doing K.
Cruze!
The protagonist, who has three girls surrounding him, also loses to Akito.
However, if you insist on saying it, I might consider cooperating with you.
It seems that W didn’t write it while discussing together, but rather each wrote it separately.
It seems that they connected later.
Wasn’t the only works that raised their participation this and Shin and 64?
I no longer remember whether I was strong with those.
>>163
There were also GC and XO.
>>163
Don’t forget GCorXO…
>>163
Playing GC/XO is almost impossible for new players, but it’s also available in OE.
>>163
I was also in GC.
But I still feel that the shadow of Rayearth was faint.
It was fun being able to use dolls and capture Grado’s SPT.
>>163
There is also OE in GCXO.
I see, it’s a Plava Grenade.
>>165
Nii-san, you see…
>>165
I love the theory that Nii-san did nothing during the battle.
The flow with K, the academy, and the ridiculously expensive special disc Z was quite tough.
At 64, he was a wall character in the middle of Le Cain, so he left a deeper impression than Age.
Blends and blades are precious too…
New Raizner
A valuable evasive role in the ground version (what was considered realistic at the time).
The enhancement is extremely slow, but depending on the conditions, it can become MK-2.
64 of Rayearth
Early participation
The performance of the evasion bonus is generally effective until the end, even without concentration.
David has almost three times as many lines as the protagonist, Eiji, without any metaphor or joke.
>>175
Isn’t that new?!
>>185
There may not be many, but 64 really talks more than David.
A strange game with a lot of text for the rules car of Debit and ZZ.
>>175
In the original work, he is a quiet character, and when entering the apocalyptic arc, the protagonist really starts to resemble David.
Was this around the time when the only way to watch the main series of Blade was through LD?
It’s a shame that Rayearth has no connection to the two-part system of Super Robot Wars.
>>178
If only I could have participated in the Second Z…
The unique mixture of parts 1 and 2 is also a characteristic feature.
I didn’t notice it when I played, but after doing W and watching the main story, when I do J again, I realize how fast-paced it is around Tekkaman Blade.
As for “Organ,” there was no way to see the original work.
I can’t believe G Gundam is this weak.
Due to the lack of certainty, Age is also avoided by Raft Clans and Granchers.
Since I can’t remember love like Domon, I might be the most unfortunate in J.
I remember that Saisai-shi had excellent flamethrowers.
>>186
The strength of halving attack power is extraordinary.
Weapons with an attack power of 5000 become around 2500, resulting in pathetic firepower.
Did we have a connection?
>>187
None
Many characters are troubled because they don’t have it.
>>187
There isn’t any…
G is also complete with the undefeated Eastern faction, huh.
I thought recent Super Robot Wars games were delayed after their announcement, so I was surprised when it was released right after its announcement.
The GBA also has OG and OG2.
There’s no talk about Dunkoug.
Isn’t it strange that the forces of the reclaimers maintaining their independence seem out of place when combined with a setting of a large military or invaders?
It’s not unusual to be targeted for the sake of research content, given my position.
The enemy’s thinking pattern is set to prioritize targeting those with high HP, so Nadesico becomes the top priority target.
I feel like changing the equipment in Estivalis is fun, but it tends to be like that.
I don’t really remember Esthevalis being that great either…
Is it because of R that only Nadesico, Black Sarena, and Alstroemeria leave a strong good impression?
I’ve arrived at the church.
I felt a strong sense of discomfort, but somehow I managed to play through one round.
There was no second round.
I think Full Metal was something worth watching, but I wonder if they’re just participating normally now.
The playable characters in Blen are surprisingly abundant.
The G-Gundam force deployment map is tough…
The map where Gaulun appears is even tougher.