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[Super Robot Wars] A person who is only interested in works they haven’t tried.

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1: Japan Otaku ReviewsYeahx16

A naughty game with a female protagonist and three female partners.

6: Japan Otaku ReviewsYeahx2

>>1

There are only a few illustrations of lilies, even when I’m looking for them.

2: Japan Otaku Reviews

My first Super Robot Wars was Impact, and I got stuck.

4: Japan Otaku Reviews

>>2

If I strengthen Garmraid or Zeoraymer, will it somehow work in IMPACT!?

8: Japan Otaku ReviewsYeahx23

>>4

From the side, isn’t that an MX rather than an Impact…?

11: Japan Otaku Reviews

>>8

I see… I’m sorry.

3: Japan Otaku Reviews

My recommendation is the Blue Earth.

5: Japan Otaku ReviewsYeahx5

If you reach 100 evasion, the opponent stops paying attention to you.

7: Japan Otaku ReviewsYeahx11

You’ll understand if you try, but it’s impossible to have yuri with Karubi-san…

I still have my ex-boyfriend, and we’re back together…

59: Japan Otaku Reviews

>>7

Alvan is handsome, and Kalvina is sexy, so it’s pretty impossible, right?

9: Japan Otaku Reviews

The code name for the development of MX seems to have been Impact 2.

10: Japan Otaku ReviewsYeahx3

I have thought many times while using Age that if only there were a connection…

12: Japan Otaku ReviewsYeahx4

Stop ignoring the 0% hit rate.

13: Japan Otaku ReviewsYeahx1

Bolot is a really strong guy.

14: Japan Otaku Reviews

I played it the other day, but my memories of other Super Robot Wars are all mixed up, and I keep wondering if it was really like this.

I firmly believed that the confrontation between Crusade Freedom and Kira Strike would be like this, but it was completely different.

15: Japan Otaku ReviewsYeahx8

>>14

Maybe it’s G Generation…

27: Japan Otaku ReviewsYeahx2

>>14

The reason it feels different while doing J is probably about 80% due to W.

16: Japan Otaku ReviewsYeahx3

A type of Super Robot Wars that can talk endlessly about both its good and bad points.

17: Japan Otaku ReviewsYeahx6

The BGM that became incredibly fast due to capacity issues somehow turned into a masterpiece.

18: Japan Otaku Reviews

The real-type that increased mobility can no longer be used to throw into the enemy’s formation.

If you have the leeway after raising your armor, throw a super unit that uses Iron Wall and Guaranteed Hit into the enemy lines.

Super! Exciting!

19: Japan Otaku ReviewsYeahx4

There are an unusually high number of chakra extensions.

20: Japan Otaku ReviewsYeahx2

The demon god has arrived, cool!

21: Japan Otaku ReviewsYeahx2

I have the impression that the combat movements in the mobile version of Super Robot Wars have become amazing.

24: Japan Otaku ReviewsYeahx1

>>21

Until R, the still images were the base, and part of D had a similar feel, so I was surprised by how much it moved.

22: Japan Otaku Reviews

The G-Gundam crowd was a bit off.

23: Japan Otaku ReviewsYeahx4

I just started playing GBA Super Robot Wars, so I can’t play D or A at all!!!

25: Japan Otaku Reviews

Let me use Custowell properly in OG!!!!

26: Japan Otaku ReviewsYeahx2

>>25

Also, the blue raft too!!!

28: Japan Otaku Reviews

Raisner is strong, but due to a bug, its strength doesn’t shine as much.

29: Japan Otaku Reviews

Since they’ve gone through the trouble of adding a feature to change the captain, they should let me avoid Natal’s death.

33: Japan Otaku Reviews

>>29

Come to think of it, there hasn’t been a character in J’s seed that is secretly alive.

I always exited when it was time to leave.

As a result, it became a furious survival festival in W.

45: Japan Otaku Reviews

>>33

You can prevent those who would die like Nadesico and Tekkamann from dying, right?

52: Japan Otaku Reviews

>>33

The finishing move sequences that were only available in Heat End have turned into a storm of finishing move sequences in W.

30: Japan Otaku Reviews

There are a lot of Blends, but they all look too similar and are kind of plain.

31: Japan Otaku ReviewsYeahx3

The OVA Mazin Kaiser is quite rare.

32: Japan Otaku Reviews

Aside from the 0% skip feature and the G Gundam series being too weak, it’s a god game.

34: Japan Otaku Reviews

I have a strong memory of Tekkaman being incredibly powerful.

35: Japan Otaku Reviews

Even without the 0% skip, the enemy’s thought pattern prioritizing those with high HP fundamentally makes the realistic type unfortunate.

36: Japan Otaku Reviews

The difficulty was low enough that I don’t remember at all what was strong.

38: Japan Otaku ReviewsYeahx1

It was the best combined with the God’s finishing move BGM, so I used it even though it was somewhat underappreciated.

39: Japan Otaku Reviews

I went through 4 times, but I couldn’t recruit a single hidden character… I’m frustrated.

40: Japan Otaku Reviews

I feel like the G-Gundam series had a sad performance.

50: Japan Otaku Reviews

>>40

Even God is hard to say is strong…

69: Japan Otaku Reviews

>>40

But the finishing combined attack in the Four Heavenly Kings battle is the only one that’s been adopted, so it’s treated quite well.

72: Japan Otaku Reviews

>>69

Wasn’t it usable with A or R?

98: Japan Otaku Reviews

>>72

The Rose Magnum Hurricane and Graviton Butterfly Sword Hammer are exclusive to J only.

Was it also around Butler Bensmam?

131: Japan Otaku Reviews

>>98

When I looked it up, A and R weren’t around that area.

The G crew is really being favored…

41: Japan Otaku Reviews

“Even with W, it’s strong, Blade.”

The hero robot army was too lawless…

42: Japan Otaku ReviewsYeahx3

Well, even though it’s a reproduction of the original work, I can’t help but feel that it’s ridiculous to see the battleship keep getting weaker… Arc Angel…

43: Japan Otaku ReviewsYeahx1

The evolution of combat animations from D→J→W is amazing, isn’t it?

I thought it had become pretty active back then, even in D.

57: Japan Otaku ReviewsYeahx1

>>43

It’s the first DS, so I guess I’ll just have to reuse J.

All new animation in Part 2…!!

I love that W blade so much.

44: Japan Otaku Reviews

Is the weakening Archangel a joke, my lord?

46: Japan Otaku Reviews

Even in G-Gundam, Bolt is strong!

47: Japan Otaku Reviews

The moment the first report was published in Famitsu, the development progress of Super Robot Wars was at 100%.

49: Japan Otaku Reviews

While Nadesico is extraordinarily strong, the performance of Ark Angel feels pretty normal.

51: Japan Otaku Reviews

“I can properly fight against the Eight Trigrams Group.”

53: Japan Otaku Reviews

I think if a character like the main enemy boss (Le Cain) is made to be a mere stepping stone for an original character now, it would definitely cause outrage.

54: Japan Otaku Reviews

I don’t have much memory left, but I clearly remember that the three girls were cute.

55: Japan Otaku Reviews

There were people back then who were confused about which one was correct because you could see both the common name and the official name in the status.

56: Japan Otaku Reviews

The moon things that became a bit strange and awkward due to weird modifications in the OG.

58: Japan Otaku ReviewsYeahx1

The fact that the G Gundam characters always stick around is half of the bad impression because it prevents the level from being raised.

Half of it is that adaptability is low.

70: Japan Otaku ReviewsYeahx6

>>58

Stop floating every time we deploy even though you’re a B-class!

60: Japan Otaku ReviewsYeahx1

I have many memories, but they all come back to Merua’s breasts.

65: Japan Otaku Reviews

>>60

The teasing after the transfer is nice, isn’t it?

61: Japan Otaku Reviews

It takes eight playthroughs to see everything related to the protagonist, so ease up a bit.

62: Japan Otaku Reviews

Unlike the Nadesico, the Archangel keeps losing its mental personnel, which makes it tough.

68: Japan Otaku Reviews

>>62

Nadeshiko will also reduce staff, at least for now.

63: Japan Otaku Reviews

To be honest, even if there are G Gundams or W Gundams, I really only use the protagonists…

75: Japan Otaku ReviewsYeahx4

>>63

It’s always the ones who say things like that who complain about having fewer machines or fewer weapons when you cut back.

64: Japan Otaku ReviewsYeahx1

The original characters have really cool mecha designs and music…

I can’t help but think that the script could have been improved a bit more.

71: Japan Otaku Reviews

>>64

The writer disappeared halfway, so there’s nothing we can do about it.

66: Japan Otaku Reviews

I put it out to draft, but I can’t help but think that in practical use, the Grandied type is easier to use and stronger, right?

67: Japan Otaku Reviews

In the early stages where the Combaratch team and the Voltes team are rivals due to the flow of the story, they’re actually doing combined attacks together amicably in the battle map, and I just thought, “That’s fine,” and haven’t played since.

73: Japan Otaku Reviews

I’ve been wanting a strategy guide that has the character designs of the original characters I used to have, but I can’t remember which company’s it was.

81: Japan Otaku Reviews

>>73

Maybe SoftBank.

74: Japan Otaku ReviewsYeahx1

The background music for Freedom was more heroic than the original song.

76: Japan Otaku Reviews

My favorite character is being ignored because their evasion and agility have increased too much.

77: Japan Otaku Reviews

I was moved by how the theme of Meme Meme, which was referred to as the Mikuru Legend, has become quite heroine-like on the MD.

It was too short, so I got an additional part.

78: Japan Otaku Reviews

Aside from the fact that the protagonist’s machine switching is not an exciting development at all, it’s a masterpiece.

86: Japan Otaku ReviewsYeahx2

>>78

Looking back, the handling of Morgenröte was quite visionary…

87: Japan Otaku Reviews

>>78

The Morgenrate is amazing…

95: Japan Otaku Reviews

>>78

The divine dragon Basileus, which had only been set up since that time.

103: Japan Otaku ReviewsYeahx1

>>78

The settings were properly prepared, you know…

79: Japan Otaku ReviewsYeahx2

The behavior when using a devotion unit in a large group is moving exactly as expected, which is incredible.

80: Japan Otaku Reviews

In the wing series, Zero can be strong or weak, but Deathscythe always feels really strong every time.

82: Japan Otaku Reviews

It’s painful that Strike remains after Mu dies in the original story, despite the recreation sticking to the original.

83: Japan Otaku ReviewsYeahx1

J and W have a strong cohesion because they are focusing on a limited number of works.

84: Japan Otaku Reviews

The ending of MD is just too painful, Toya-kun.

85: Japan Otaku Reviews

I like gal game elements.

But it’s not enough.

88: Japan Otaku ReviewsYeahx3

Isn’t this the only Super Robot Wars where Battler Ben’s Mumm appears, even though it’s a summon?

The supporting characters in G Gundam are often interesting, but it’s sad that they sometimes appear and sometimes don’t.

89: Japan Otaku ReviewsYeahx2

High-speed in-my-dream is nice, isn’t it?

90: Japan Otaku Reviews

The female protagonist has a vivid backstory involving the three daughters.

91: Japan Otaku Reviews

Tennis Speed

92: Japan Otaku Reviews

Kira! Akito! Tōya! We are the three-person group caught up in this!

93: Japan Otaku Reviews

The BGM was distorted with the sound effect of leveling up.

94: Japan Otaku Reviews

Isn’t it good enough to just have these guys as the ones to represent the real system? Their anti-bodies are way too strong.

108: Japan Otaku Reviews

>>94

The clone barrier auto-recovery, combined with long-range attacks available to everyone, makes all the pilots effectively possess Newtype skills.

96: Japan Otaku ReviewsYeahx2

Gradually being ignored, the boxed Super Robot Wars.

104: Japan Otaku Reviews

>>96

Is it sane to have half a page in a strategy guide explaining all the controls in text?

97: Japan Otaku ReviewsYeahx2

It has many good points, but it also has just as many bad points, making it a regrettable work.

Well, it might be better that the bad points don’t outweigh the good ones like in K’s case.

99: Japan Otaku Reviews

I was fighting with all the G Gundam characters because I like them, but I was able to battle without any problems at all.

Well, it was like Domon charged in, Georges shot, Saisaishi provided support, and Chibodee and Algoal followed later…

100: Japan Otaku Reviews

I was sad that Custowell became a chaotic type in Brachium.

128: Japan Otaku ReviewsYeahx3

>>100

(I guess I was a secondary pilot for the tennis…)

101: Japan Otaku Reviews

If we consider the original work, it’s fine for both Jonathan and Quincy Isaar to become allies, right?

116: Japan Otaku Reviews

>>101

It’s nice, isn’t it, Jonathan and Yuu’s chakra extension?

102: Japan Otaku Reviews

There are no variations of the face graphics, so Millaria was trying to kill Dearka with a smiling face.

105: Japan Otaku Reviews

I prefer the original boss theme from GBA for Fury.

106: Japan Otaku Reviews

It’s too difficult to use G-Gundam characters other than Dragons, Rayearth characters, and Strikes.

107: Japan Otaku Reviews

Neo Getter is good, isn’t it?

109: Japan Otaku ReviewsYeahx6

>>107

There’s nobody here.

118: Japan Otaku ReviewsYeahx2

>>107

That’s it!

110: Japan Otaku Reviews

From A to around W, both the participating works and the system, as well as the direction of the scenario, are…

I’m glad to see all the experimental efforts and trial and error.

Also, due to trust issues, L did their best on the edge of a cliff.

119: Japan Otaku Reviews

>>110

Which one is Mist?

After that, I cleared one story and took it to a second-hand shop.

125: Japan Otaku Reviews

>>119

It is precisely K, one of the causes that brought Super Robot Wars to the brink.

Another one is the academy.

139: Japan Otaku Reviews

>>125

Come to think of it, there was something like that…

Regardless of the game’s content, the characters are extremely cute and sexy, which is great.

It was fresh and fun to be able to use the boss character myself as well.

129: Japan Otaku Reviews

>>119

You’re giving up way too soon.

133: Japan Otaku Reviews

>>129

I started to think that the way the conversation was going was strange, and then when they said, “We’ve arrived at the church,” that was decisive.

Ah, this is not good, I thought.

194: Japan Otaku Reviews

>>133

Does this mean that the ability to sense that the scenario is terrible with just that alone is amazing?

111: Japan Otaku Reviews

It’s definitely a lie that no one besides the protagonist (probably Hiiro) uses W.

Deathscythe is reliably strong everywhere.

122: Japan Otaku Reviews

>>111

Sandrock isn’t much different from Deathscythe.

Heavy Arms has a long range for P weapons.

Altron has a higher power of the strongest weapon compared to others.

112: Japan Otaku Reviews

I had Great Zeorymer charge in and attack all at once to wipe them out, but then I ran out of energy and became a punching bag, which was really sad.

113: Japan Otaku Reviews

The only one I played in the series.

114: Japan Otaku ReviewsYeahx5

The thing that really sticks in my memory about Tsume Super Robot Wars is the part where Nadesico’s devotion triggers an awakening barrage.

115: Japan Otaku Reviews

J is a Super Robot Wars without Getter.

117: Japan Otaku Reviews

Boss Borot had become stronger.

120: Japan Otaku Reviews

I feel like the Reizner’s performance was quite underwhelming considering it was its first appearance in a while.

121: Japan Otaku Reviews

Nadeshiko was the ace for life.

123: Japan Otaku ReviewsYeahx6

The first girl is an important character, isn’t she?

It doesn’t come out at all…

126: Japan Otaku Reviews

The enhancement path for Reysner changes at the branches.

127: Japan Otaku ReviewsYeahx1

Mr. Mist is K.

The increase in the number of scenario writers for the next mobile game installment, L, has become a topic of discussion.

130: Japan Otaku ReviewsYeahx1

I love blend.

132: Japan Otaku ReviewsYeahx1

This is the only work in which Kawakami from Combattler has participated.

134: Japan Otaku ReviewsYeahx2

The performance aside, the production was strong.

The performance was good, like a dragon.

135: Japan Otaku Reviews

It’s tough that the master isn’t joining the party, but if I set the flags for him to join, there’s also Great Zeorimer, and the hidden flags become even more chaotic.

136: Japan Otaku Reviews

Raisner has consistently had a lackluster image.

It shouldn’t have been like that, but I might be influenced by the image of one of the series I participated in.

145: Japan Otaku Reviews

>>136

I feel like J wasn’t quite right, partly due to the enemy’s CPU routine.

147: Japan Otaku ReviewsYeahx2

>>136

I think it’s bad that Age doesn’t have guaranteed hits even though LeCain avoids everything to the point of dying.

155: Japan Otaku Reviews

>>136

In Super Robot Wars 64, I relied heavily on the Billbine from the early stages.

The V-MAX body slam was my trump card against the boss.

137: Japan Otaku Reviews

D is known for how well God Mars moves, but Garantz moves quite a bit too.

J was still able to evolve on the same hardware, which is surprising.

138: Japan Otaku Reviews

For now, I’ll throw the hardened Majin Kaiser into the enemy’s formation.

141: Japan Otaku Reviews

The multiple writer system wasn’t used in other lines, but I wonder if there were issues with it after all.

150: Japan Otaku Reviews

>>141

It’s just too difficult to coordinate and make everything fit together.

142: Japan Otaku Reviews

I wonder if this is still the only one with high reproducibility among species.

151: Japan Otaku Reviews

>>142

Only Sarufa, J, and W are dealing with the story, but since W has a heavier emphasis on Asteray…

143: Japan Otaku Reviews

K had a bit of a gap after its release, but then there was even a song plagiarism issue that arose.

I feel that the K-related series marks the first slowdown of the Super Robot Wars series that continues to this day.

154: Japan Otaku ReviewsYeahx2

>>143

The issue of music plagiarism has been discussed since the time of W.

You only apologized at K, but in the end, you didn’t apologize over there.

144: Japan Otaku Reviews

Don’t ignore it just because the hit rate is 0.

176: Japan Otaku Reviews

>>144

Thanks to this, the Nadeshiko is unusually strong.

Blasting away the approaching enemies with missiles, gravity blasts, and phase transition cannons…

184: Japan Otaku Reviews

>>176

I don’t need Esthebalise… that’s how I feel.

193: Japan Otaku Reviews

>>184

The difference of antibodies is crazy.

205: Japan Otaku ReviewsYeahx2

>>184

I’m here.

You can do a crazy 5-unit combined attack every turn.

146: Japan Otaku Reviews

If the male protagonist doesn’t participate in the war to help a woman, he gets scolded as if he’s inhuman, which makes me feel that he hasn’t done anything that bad.

148: Japan Otaku Reviews

Shielding nuclear missiles

149: Japan Otaku Reviews

Super Robot Wars L has the weakest presence.

156: Japan Otaku Reviews

>>149

Is it okay to put lemon on fried chicken?!

158: Japan Otaku ReviewsYeahx4

>>149

It’s a simple but good game…

162: Japan Otaku Reviews

>>149

Who is this old man?

152: Japan Otaku ReviewsYeahx1

I hope Zeorymer participates again.

153: Japan Otaku Reviews

When the issue of BGM theft became a topic of discussion, I did K.

In the first episode, a song that feels like a parody of Psychic Slash played, and I was satisfied with that and stopped doing K.

157: Japan Otaku Reviews

Cruze!

159: Japan Otaku Reviews

The protagonist, who has three girls surrounding him, also loses to Akito.

160: Japan Otaku ReviewsYeahx3

However, if you insist on saying it, I might consider cooperating with you.

161: Japan Otaku Reviews

It seems that W didn’t write it while discussing together, but rather each wrote it separately.

It seems that they connected later.

163: Japan Otaku Reviews

Wasn’t the only works that raised their participation this and Shin and 64?

I no longer remember whether I was strong with those.

164: Japan Otaku Reviews

>>163

There were also GC and XO.

166: Japan Otaku Reviews

>>163

Don’t forget GCorXO…

169: Japan Otaku Reviews

>>163

Playing GC/XO is almost impossible for new players, but it’s also available in OE.

170: Japan Otaku Reviews

>>163

I was also in GC.

But I still feel that the shadow of Rayearth was faint.

It was fun being able to use dolls and capture Grado’s SPT.

174: Japan Otaku Reviews

>>163

There is also OE in GCXO.

165: Japan Otaku Reviews

I see, it’s a Plava Grenade.

167: Japan Otaku Reviews

>>165

Nii-san, you see…

168: Japan Otaku Reviews

>>165

I love the theory that Nii-san did nothing during the battle.

171: Japan Otaku ReviewsYeahx2

The flow with K, the academy, and the ridiculously expensive special disc Z was quite tough.

172: Japan Otaku Reviews

At 64, he was a wall character in the middle of Le Cain, so he left a deeper impression than Age.

173: Japan Otaku Reviews

Blends and blades are precious too…

175: Japan Otaku Reviews

New Raizner

A valuable evasive role in the ground version (what was considered realistic at the time).

The enhancement is extremely slow, but depending on the conditions, it can become MK-2.

64 of Rayearth

Early participation

The performance of the evasion bonus is generally effective until the end, even without concentration.

David has almost three times as many lines as the protagonist, Eiji, without any metaphor or joke.

185: Japan Otaku Reviews

>>175

Isn’t that new?!

191: Japan Otaku Reviews

>>185

There may not be many, but 64 really talks more than David.

A strange game with a lot of text for the rules car of Debit and ZZ.

198: Japan Otaku Reviews

>>175

In the original work, he is a quiet character, and when entering the apocalyptic arc, the protagonist really starts to resemble David.

177: Japan Otaku Reviews

Was this around the time when the only way to watch the main series of Blade was through LD?

178: Japan Otaku ReviewsYeahx2

It’s a shame that Rayearth has no connection to the two-part system of Super Robot Wars.

189: Japan Otaku Reviews

>>178

If only I could have participated in the Second Z…

179: Japan Otaku Reviews

The unique mixture of parts 1 and 2 is also a characteristic feature.

180: Japan Otaku Reviews

I didn’t notice it when I played, but after doing W and watching the main story, when I do J again, I realize how fast-paced it is around Tekkaman Blade.

181: Japan Otaku Reviews

As for “Organ,” there was no way to see the original work.

182: Japan Otaku Reviews

I can’t believe G Gundam is this weak.

183: Japan Otaku Reviews

Due to the lack of certainty, Age is also avoided by Raft Clans and Granchers.

Since I can’t remember love like Domon, I might be the most unfortunate in J.

186: Japan Otaku Reviews

I remember that Saisai-shi had excellent flamethrowers.

195: Japan Otaku ReviewsYeahx2

>>186

The strength of halving attack power is extraordinary.

Weapons with an attack power of 5000 become around 2500, resulting in pathetic firepower.

187: Japan Otaku Reviews

Did we have a connection?

190: Japan Otaku ReviewsYeahx3

>>187

None

Many characters are troubled because they don’t have it.

192: Japan Otaku ReviewsYeahx3

>>187

There isn’t any…

188: Japan Otaku Reviews

G is also complete with the undefeated Eastern faction, huh.

196: Japan Otaku Reviews

I thought recent Super Robot Wars games were delayed after their announcement, so I was surprised when it was released right after its announcement.

197: Japan Otaku Reviews

The GBA also has OG and OG2.

199: Japan Otaku Reviews

There’s no talk about Dunkoug.

200: Japan Otaku Reviews

Isn’t it strange that the forces of the reclaimers maintaining their independence seem out of place when combined with a setting of a large military or invaders?

It’s not unusual to be targeted for the sake of research content, given my position.

201: Japan Otaku Reviews

The enemy’s thinking pattern is set to prioritize targeting those with high HP, so Nadesico becomes the top priority target.

202: Japan Otaku Reviews

I feel like changing the equipment in Estivalis is fun, but it tends to be like that.

203: Japan Otaku Reviews

I don’t really remember Esthevalis being that great either…

Is it because of R that only Nadesico, Black Sarena, and Alstroemeria leave a strong good impression?

204: Japan Otaku Reviews

I’ve arrived at the church.

I felt a strong sense of discomfort, but somehow I managed to play through one round.

There was no second round.

206: Japan Otaku Reviews

I think Full Metal was something worth watching, but I wonder if they’re just participating normally now.

207: Japan Otaku Reviews

The playable characters in Blen are surprisingly abundant.

208: Japan Otaku Reviews

The G-Gundam force deployment map is tough…

The map where Gaulun appears is even tougher.

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